Rise of the Reds Update: Static on all Channels |
Rise of the Reds Update: Static on all Channels |
8 Jun 2012, 6:30
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#1
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Hello, ROTR fans!
After the release of 1.7, you all had some time to take a nice, big bite out of the new content. We want to use this opportunity to relay our thanks to all of you who spotted and reported any glaring issues such as the comically infamous 'ECA Cargo Plane' bug. This one, as well as a few other technical glitches will be addressed in a patch dubbed version 1.72 which we're going to release in the next few weeks. On top of the bug-fixes, this patch will also include a few gameplay extras which we'll present to you in a short series of updates before we shift our focus to the ECA. The GPS Scrambler Station is, as the name suggests, a larger stationary version of the Scrambler-equipped Observation Van. What makes it noteworthy is that the signal-distortion equipment housed in these facilities is a lot more powerful than the rudimentary electronics that can be fitted into the cramped Vans - So powerful in fact that it needs to be connected to its own power source which comes in the form of a crude built-in wind turbine whose entire output goes into the nearby Scrambler. As a result, the stealth radius provided to vehicles and structures by these Stations is a lot larger than that of the Van. However, after the betrayal of Prince Kassad, GPS Scramblers have become a rare commodity, which means that cell leaders now require a rank 5 clearance in order to deploy them. Next, here is a little rundown of the most tangible changes that the patch is going to implement. These include the new structure-clearing and overall more effective Tesla Tank, a careful nerf for the BM-21 Grad which was deemed a bit too powerful, a buffed-up ECM Jammer Tower upgrade and some cost/production time changes to most Chinese units in order to make them more a bit more geared towards the intended spam tactics. We're also adding a bunch of completely new contents for all current factions that will be revealed in the next series of updates. Please take a look: CODE -------New units, structures and additions------- -Added Super Secret American stuff -Added Super Secret Russian stuff -Added Super Secret Chinese stuff -Added Super Secret GLA stuff -Added GLA GPS Scrambler Station -------Tweaks and adjustments------- -Tesla Tanks now have 20% more weapon range -Tesla Tanks can now fire on units while moving -Tesla Tanks can now clear garrisons -BM-21 Grad damage reduced by 5% -BM-21 Grad Rockets now travel 20% slower than they did before -Scorpion Rockets now use a different detonation effect -Tank shell detonations now have a unique detonation effect when their parent vehicle is heroic -Speaker Towers upgraded with ECM Jammers now have a 25% increased chance of successfully jamming enemy missiles -Speaker Towers ECM upgrade cost reduced by $500 (total of $1000 now) -Speaker Towers ECM upgrade production time reduced by 30 seconds (total of 30 seconds now) -Tank Hunter costs decreased by $20 (total of $280) -Troop Crawler cost reduced by $100 (total of $700) -Gattling Tank cost reduced by $150 (total of $650) -Gattling Tank production time reduced by 2 seconds (total of 8 seconds) -Dragon Tank cost reduced by $100 (total of $600) -Dragon Tank production time reduced by 2 seconds (total of 8 seconds) -Dragon Tanks now benefit from horde bonus -Inferno Cannons now benefit from horde bonus -Twin-Fang cost reduced by $100 (total of $1500) -Twin-Fang production time reduced by 2 seconds (total of 16 seconds) -Burton Timed and Remote charges now have 45% shorter setup time -------Bug Fixes------- -Diverted supply drop ECA planes now properly drop supplies -Speaker Tower ECM upgrade now has a proper hotkey -Breeder Reactors no longer have a hotkey conflict with regular Nuclear Plants -Sentinel Warden Missile Pods no longer have a hotkey conflict with "select all air units" Finally, since the GLA release update contained a very sizeable lore portion, this one will be a bit lighter on the story-side to compensate. However, we will still conclude this update with a feature on everyone's favourite sociopathic warlord: |
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8 Jun 2012, 6:47
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#2
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
I really love how in depth you guys are going with the lore, I always love reading background fluff. Good to see those ECA pilots are now a gullible as their allied counterparts.
-------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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8 Jun 2012, 6:57
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#3
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Yep. All it takes now is a radio operator who can fake a bad German/French/British/etc. accent and before you know it, they send their plane and drop some goodies for you.
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8 Jun 2012, 7:02
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#4
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
Me gusta
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8 Jun 2012, 7:15
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#5
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Loving the GPS Scrambler Station, the tweaks and thesuper duper super secret stuff as well as my favorite warlord Sulaymaan
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8 Jun 2012, 8:04
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#6
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
Haha. "Stop Sulaymaan". That made me laugh.
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8 Jun 2012, 8:12
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#7
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Glad someone caught the reference.
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8 Jun 2012, 8:18
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#8
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
what the hell this is awesome^^
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8 Jun 2012, 8:39
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#9
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Nice update. Can't wait to see what's the new secret stuff. On the other hand i don't think the ecm tower had problems with price or missile jamming ( though this is a nice change ), but with the small radius of the ecm field. That is imo the part that really needs an increase, since atm an ecm tank has a much better chance to protect a defense line than a tower ( and you don't put a fragile as hell tower in front of your bunkers or turrets ).
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8 Jun 2012, 9:58
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#10
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Group: Members Posts: 193 Joined: 28 April 2012 From: Spain Member No.: 9093 |
Looking great! Loving more stealth for GLA.
Is there any chance that one of the GLA generals might have a somewhat different revenue option, for those of us that love GLA but aren't quite so aggressive? |
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8 Jun 2012, 10:41
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#11
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Mad General... MUAHAHAHAHA!!! Group: Members Posts: 309 Joined: 22 February 2012 From: Philippines Member No.: 9008 Follower of the Grimdark. |
Can't wait to download this patch and find out what the secret stuff is.
You know, the scrambler station reminds me of the scrapped GLA power plant found in the game files. This post has been edited by Warpath: 8 Jun 2012, 10:44 -------------------- QUOTE "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - George S. Patton QUOTE That is not dead which can eternal lie, And with strange aeons even death may die. - The Neconomicon QUOTE Two things are infinite: the universe and the human stupidity. - Albert Einstein (attributed) |
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8 Jun 2012, 11:05
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#12
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
It's actually based on that exact structure.
Since the model was actually quite well-developed, The Hunter decided that it would be a shame to let it remain unused. And since it would have been tacky to just add GLA power plants for no reason, we decided to incorporate the windmill into the Scramler. |
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8 Jun 2012, 11:06
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#13
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Can't wait to download this patch and find out what the secret stuff is. You know, the scrambler station reminds me of the scrapped GLA power plant found in the game files. The model is based on the power plant you mentioned, and besides, the GLA doesn't need power when you have a ton of explosives -------------------- |
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8 Jun 2012, 11:08
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#14
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
The model is based on the power plant you mentioned, and besides, the GLA doesn't need power when you have a ton of explosives Screw the power we have... Tunnels? -------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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8 Jun 2012, 11:19
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#15
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
On the other hand i don't think the ecm tower had problems with price or missile jamming ( though this is a nice change ), but with the small radius of the ecm field. That is imo the part that really needs an increase, since atm an ecm tank has a much better chance to protect a defense line than a tower Nothing against you mate but that is complete bullshit. The tower has EXACTLY the same jamming range as the tank does ontop of that the tower has a much smaller footprint so you can fit it into place that tank couldn't -------------------- |
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8 Jun 2012, 11:20
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#16
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Group: Members Posts: 285 Joined: 9 May 2012 Member No.: 9109 |
kinda also reminds of a power plant used in one mod
-------------------- DOZER move aside !
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8 Jun 2012, 11:29
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#17
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Those Super Secret stuff look interesting. Gonna look forward to the next patch.
PS: That "Stop Sulaayman" thing reminds me of the stupid Kony campaign. -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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8 Jun 2012, 12:55
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#18
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Group: Members Posts: 162 Joined: 1 May 2012 Member No.: 9100 |
Nice update and, as always, also waiting for the next updates too. I didin't know that game developers planned to add some kind of power plant for GLA. Very interesting.
Just one notice. When arms supplier enters industrial plant and starts to gather money, numbers turns to green colour. When arms suppliers are outside, their gathering money colour is red. Can you fix this with the next patch? In both situations, the colour have to be red. |
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8 Jun 2012, 13:03
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#19
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Nothing against you mate but that is complete bullshit. The tower has EXACTLY the same jamming range as the tank does ontop of that the tower has a much smaller footprint so you can fit it into place that tank couldn't Exactly my point. The tower may have a smaller footprint but being fixed it will stop dozers from repairing a defense line properly ( considering the already retarded dozer ai in generals ) if placed to close to any of the other defenses. The tank however is ... well mobile. Which in a defensive case it's a huge advantage. On top of that the tower also takes power ( unlike the tank ). So, i still think that being a stationary defense, it should have a bit more range than it's mobile counterpart. |
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8 Jun 2012, 13:40
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#20
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I like turtles. Group: Members Posts: 139 Joined: 7 June 2009 From: Fort Matador ; ECA Base in Spain. Member No.: 33 Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ |
Nice update guys Can't wait to see the new secret stuff!
Also I love the Warlord movie quotes in the lore -------------------- Propiety of the Europe Continental Army. Do not capture, interrogate or torture. |
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8 Jun 2012, 13:46
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#21
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Please nerf the Golem in someway before release. Grads were the only thing that could potentially stop them, and even they had trouble with it.
Also, please fix the "instant naval unit veterancy" before release. This post has been edited by Generalcamo: 8 Jun 2012, 13:54 |
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8 Jun 2012, 14:00
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#22
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Group: Members Posts: 33 Joined: 5 November 2011 From: Philippines Member No.: 8850 |
nice update.. but i kind a curious because why prince kassad didn't mentioned about the gps scrambler station..
i like the Super Secret stuff -------------------- |
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8 Jun 2012, 14:19
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#23
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I like turtles. Group: Members Posts: 139 Joined: 7 June 2009 From: Fort Matador ; ECA Base in Spain. Member No.: 33 Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ |
On a little side note, if I recall correctly, KILL_PILOT damage has been removed from the mod, but playing as USA I've encountered this little bug:
I don't know how it could happen :/ -------------------- Propiety of the Europe Continental Army. Do not capture, interrogate or torture. |
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8 Jun 2012, 14:31
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#24
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Exactly my point. The tower may have a smaller footprint but being fixed it will stop dozers from repairing a defense line properly ( considering the already retarded dozer ai in generals ) if placed to close to any of the other defenses. The tank however is ... well mobile. Which in a defensive case it's a huge advantage. On top of that the tower also takes power ( unlike the tank ). So, i still think that being a stationary defense, it should have a bit more range than it's mobile counterpart. Lets compare some things there:A single ECM tank costs 1000 bucks and just deflects missiles and jam enemy communications A single Prop tower costs 500 bucks can be build without any tier structures in place and heals your units. For an additional 1000 bucks you get an ECM jammer on ALL of those towers. And to consider the fact the towers never even had this little upgrade before they are suddenly shit and worthless now ??? Sure dozers won't bother repairing the tanks but they are certainly not as effective as the towers would be which in turn also fix up your dozers which are far more likely to be targeted by artillery shooting at your said defence unless your comp stomping AI upon which i find considering any form of chance mostly invalid. If you personaly prefer the tanks doing the job that's your show to deal with but stop making invalid arguments of the towers beeing worthless, stupid ect. -------------------- |
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8 Jun 2012, 14:46
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#25
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Great update guys looking forward to the super secret USA stuff
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