1.85 glitch |
1.85 glitch |
1 Apr 2015, 14:30
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#1
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Group: Members Posts: 22 Joined: 3 February 2013 Member No.: 9726 |
As far as my playing time, there are unusual behaviors I've noticed. First is that the Topol, when commanded to fire, moves to the designated firing location when it's NEAR, rather than getting some distance. It only works when the firing location is far enough.
Second, the Claymore Howitzers when ordered to guard, deploy/undeploy every time an enemy enters its firing range instead of firing at it. Are these behavioral glitches or is it just me? |
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2 Apr 2015, 12:33
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
They claymores only have a guard mode button so that if you group select them with other units they can still use that feature.
the claymore its self cannot actualy do anything in guardmode. Much the same with TOPOL's . both of these units must be manualy controlled by the player to perform their actions and its entirely intentional. -------------------- |
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3 Apr 2015, 7:25
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#3
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Group: Members Posts: 22 Joined: 3 February 2013 Member No.: 9726 |
Thanks for the info.
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