Hind bug and AI building madness. |
Hind bug and AI building madness. |
17 Jan 2012, 17:11
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#1
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Group: Members Posts: 25 Joined: 2 January 2012 From: Giza, Egypt Member No.: 8919 |
There's a bug I discovered with the Hind. Order a hind to defend an area then order some troops to get in the hind. The troops will keep chasing the hind around but the hind will not land to get the troops.
Another bug is with the AI building logic I guess. Sometimes the AI would build structures literally ON other structures. I've only seen this happen with the USA AI but it might be also happening to other AIs. Here's how it looks like: EDIT: Oh crap, wrong forum. I meant to post this in the bug reports sub forums. Sorry! This post has been edited by BrutalOrange: 17 Jan 2012, 17:13 |
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17 Jan 2012, 17:17
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#2
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
for hind i think its depend on the landing point i don't see something wrong with hind
for building that's an old issue most of that is in china specially supply center This post has been edited by Claine: 17 Jan 2012, 17:21 -------------------- |
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17 Jan 2012, 17:31
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#3
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
I dont think anything can be done about the building upon building issue just play on maps where theres alot of building space for the AI in the beginning and that usually avoids the problem
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17 Jan 2012, 18:29
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#4
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Group: Members Posts: 25 Joined: 2 January 2012 From: Giza, Egypt Member No.: 8919 |
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17 Jan 2012, 18:48
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#5
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Forgive me as im not sure what the SAGE code allows and disallows but maybe its because the unit is doing the task you set it to (guard an area) and my guess is it cant perform both of these tasks at the same time (guard area and pick up infantry) due to limitations of the SAGE code. As i said i maybe wrong so dont quote me
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17 Jan 2012, 23:40
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Jester has good logic, have you also noticed the bug before the hind gets igla pods where it will attempt to ground attack air units
This post has been edited by Pickysaurus: 18 Jan 2012, 1:04 -------------------- |
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18 Jan 2012, 0:29
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#7
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
[attachment=320:Untitled.jpg]
yeah it cant perform both (guard area and pick up infantry) -------------------- |
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