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Useless TOPOL!?
Kazan
post 8 Jul 2014, 16:27
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Whatever may be the stats, but on the actual game play, on the streams, has the missile ever proved it's worth of 2500 cash!?
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Composite armour
post 8 Jul 2014, 16:38
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The sound and visual alone is well worth the price.


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Banisher of Hope
post 8 Jul 2014, 16:48
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QUOTE (Kazan @ 8 Jul 2014, 11:27) *
Whatever may be the stats, but on the actual game play, on the streams, has the missile ever proved it's worth of 2500 cash!?

My opinion is to wait till 1.85 is actually released before you pass judgement.
As of right now its stats could changed, or the way it's used could improve.
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V.Metalic
post 8 Jul 2014, 16:49
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QUOTE (Composite armour @ 8 Jul 2014, 17:38) *
The sound and visual alone is well worth the price.

Exactly. There is barely anything more interesting than hearing the rockets roaring through the sky, and than hitting the area marked by giant red nuclear symbol with several small nukes which looks like the hell itself biggrin.gif


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It is so true that its funny and sad at the same time.
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H3adSh00t
post 8 Jul 2014, 16:51
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Well I bet that a gigantic dildo launcher does indeed worth the price.
Now with extra pleasure.

Order yours at just $2.500 and you get a free conscript.


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XAttus
post 8 Jul 2014, 17:02
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It's a nightmare for ECA I can tell you that much. And the recent use of them on streams were not exactly practical as I remember, people tried to hit units with them yet even the slowest ones have enough time to get out before the warheads land.


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Oliver
post 8 Jul 2014, 17:08
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QUOTE (Composite armour @ 8 Jul 2014, 16:38) *
The sound and visual alone is well worth the price.

QUOTE (Banisher of Hope @ 8 Jul 2014, 16:48) *
My opinion is to wait till 1.85 is actually released before you pass judgement.
As of right now its stats could changed, or the way it's used could improve.


Pretty much this
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Shiro
post 8 Jul 2014, 17:15
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Having stood on the wrong side of Topol-M missiles dozens of times already, I can attest that they are most certainly not useless. Just because they seem weak doesn't mean they are. They only appeared as such on the last stream because Comrade Crimson didn't get the most ouf of it; a single small structure can survive such a strike with luck. Tank formations and larger structures will most certainly suffer critical existance failure.
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TheSneakyGLA
post 8 Jul 2014, 17:16
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Topols are basically "I win" button on 1v1 vs. anything that decides to turtle and leave iniciative to Russians.

But thanks for lolz.


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X1Destroy
post 8 Jul 2014, 17:18
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Well that is alots of cash. I suppose it will reload faster than the ECA Howitzer then?


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Kazan
post 8 Jul 2014, 18:13
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The best way to make it a bit more potent would perhaps be to make the target reticule invisible to the enemy so that he doesn't know where it is gonna hit. Because if the enemy knows already, he'll either sell his buildings or move it's units thereby making the launch virtually ineffective!
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Shiro
post 8 Jul 2014, 18:31
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Selling structures is actually worse. Sure, you get money but a ) only if you're fast enough and b ) your structure will be gone anyway.

This post has been edited by SorataZ: 8 Jul 2014, 18:31
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The_Hunter
post 8 Jul 2014, 18:33
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Weither they sell the structure or not is entirely irrelevant.

the main object is to remove whatever is on the target area weither it dissapears in the smoke and fire created by the nukes or because someone hits teh sell button in panic doesn't matter in both cases the objective is accomplished.


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ComradeCrimson
post 9 Jul 2014, 2:20
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TOPOLs are the bane of ECA defencive bulwarks. They force the ECA to go offencive actually, so no they are not useless.


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HMS Warspite
post 9 Jul 2014, 2:45
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Unless everyone and their mothers decide the Don Missile Silo is better than the TOPOL-M, that is another subject to debate.

But the missile is quite useful. It's a mini-SCUD-Storm, and one use is to scare your opponents into selling structure or vacating the area, leaving said area open for assault. In addition, they won't even see it coming, until it's too late, and even if they did, they would be forced to clear the area, or sell structures, in the latter, the structures will be gone either way.

And saying the TOPOL-M is useless is like saying the Claymore is useless.
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TheSneakyGLA
post 9 Jul 2014, 8:56
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QUOTE
And saying the TOPOL-M is useless is like saying the Claymore is useless.


Somebody gets it.

And both Topol and silo definitely has more damage than Claymore or Claymore emplacement.


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V.Metalic
post 9 Jul 2014, 9:01
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Claymore is a mobile Howitzer Position (thought it seems for me it has smaller fire radius than Howitzer Position, hmm?). By this ECA can either have an artillery support which can be moved to another position to repel another attack, or escape if enemy decides they must be destroyed. And of course there is the offensive strategy, offering fire support to advancing units.


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It is so true that its funny and sad at the same time.
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(USA)Bruce
post 9 Jul 2014, 9:24
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This thing cannot be stopped while in midflight by no means what so ever....ECMS, PDL's even the mightly cyclops says no

Sure a single direct hit wouldnt destroy structures but they're enough to hit and cripple what matters,
Hackvans/Cold fusion reactors/any sort of defensive line/Suppy drop zones etc etc....

Not to mention agaisnt lightly armoured foes like the gla you can deny areas and choke points with nasty radiation....

This post has been edited by Brusa chan: 9 Jul 2014, 9:26


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Kazan
post 9 Jul 2014, 10:41
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QUOTE (Bergzak @ 9 Jul 2014, 7:15) *
And saying the TOPOL-M is useless is like saying the Claymore is useless.


HAH! Shooting claymore doesn't cost you at all. I hope you got the point!
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TimeBurner
post 9 Jul 2014, 11:53
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HI ! afzal? i think it would be useless to the botn of us.. cause ill just tier up and build a couple of golems, buratinos, tunguska,mtp and attack!! some support hinds and grumble.. in the process mani8.gif we dont need TOPOLS unless the enemy turtles! o dont worry and love mother russia!!! serious.gif


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TheSneakyGLA
post 9 Jul 2014, 12:27
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QUOTE
HAH! Shooting claymore doesn't cost you at all. I hope you got the point!


Shooting 3 topols kills solaris reactor.
Shooting one topol kills everything up to war factory.
Amount of topols needed to kill other advanced/airfield/tech buildings ranges from 1 to 3.
Superweapons are killed by 4-5 topols, again depending on size and dispersion of MIRVs.

2 minute Cooldown.



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Oliver
post 9 Jul 2014, 13:55
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Not to the mention the ideas that the Topol gives to mission campaigns
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TheSneakyGLA
post 10 Jul 2014, 9:15
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Any other questions about Topols?


I think that we established by now that they are worth their cost.


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X1Destroy
post 10 Jul 2014, 9:32
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Armageddon is here..............



I think it should be 2000$ at max.



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Knjaz.
post 10 Jul 2014, 11:36
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QUOTE (ComradeCrimson @ 9 Jul 2014, 4:20) *
TOPOLs are the bane of ECA defencive bulwarks. They force the ECA to go offencive actually, so no they are not useless.


Tbh, I still consider it kinda overpowered.
If anything, ECA was not meant to exercise with Russia in army vs army bruteforce during earlier stages. Kinda breaks the faction mechanic.

Which means, there's actually room for certain nerfs in Topol department. Which won't necessarily be implemented in 1.85, though.
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