Rise of the Reds Update: Direct Action |
Rise of the Reds Update: Direct Action |
19 Oct 2013, 8:17
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#101
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
Thanks for the information. In my opinion Classic Cameos give a sleek look and I love it. -------------------- |
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19 Oct 2013, 14:17
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#102
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I'm sorry but what are classic cameos ?
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19 Oct 2013, 14:21
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#103
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I think you haven't play shockwave for too long......
Classic cameo is an option to choose between alternative unit icon styles. Classic C&C or Generals ones. -------------------- We Die Standing.
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19 Oct 2013, 14:24
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#104
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
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19 Oct 2013, 15:03
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#105
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I think you haven't play shockwave for too long...... Classic cameo is an option to choose between alternative unit icon styles. Classic C&C or Generals ones. I've played it yesterday. Like that basicly. I still don't get it. EDIT: Oh,that little letters below each image,like in RA2,I got it now... This post has been edited by Re_Simeone: 19 Oct 2013, 15:05 |
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3 Nov 2013, 20:01
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#106
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Group: Members Posts: 14 Joined: 13 November 2009 Member No.: 535 |
I've played it yesterday. I still don't get it. EDIT: Oh,that little letters below each image,like in RA2,I got it now... Yeah, Classic Cameos is a nod to Red Alert and Red Alert 2, when you didn't have to mouse over an icon/cameo for the unit name. There's a similar mini-mod for Tiberian Sun as well. Of course, back then, you had to memorize the tech tree poster as well, since the units only made an appearance once the needed structures were on the field. |
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3 Feb 2014, 3:21
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#107
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
I like the POW system idea but do we really need less reasons to use infantry?
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3 Feb 2014, 6:47
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#108
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The inclusion of this one micro-heavy feature for one faction doesn't really have any negative impact on the usefulness of infantry in the grand scheme of things. If anything, it forces the USA players to work for their CIA map hack or, failing that, pay a ton of cash for it.
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3 Feb 2014, 16:55
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#109
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
^You can purchase the CIA power?
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3 Feb 2014, 18:43
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#110
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Yes. If your opponent flat-out refuses to deploy infantry for you to capture, you can also buy a 'shot' for the map reveal power every once in a while.
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3 Feb 2014, 19:18
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#111
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
The current Money Sinking Abilities when you have a huge amount of money :- 1) USA- CIA Power. 2) Russia- Topol-M Are there plans considering the above for ECA, GLA and China ? -------------------- |
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3 Feb 2014, 19:33
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#112
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
You can only it once at a time. It's not pay-to-win.
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3 Feb 2014, 19:42
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#113
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
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5 Feb 2014, 5:26
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#114
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
And GLA suicide units can be counted as "one time purchases" as well right?
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5 Feb 2014, 12:57
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#115
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Yeah no, because GLA suicide units are totally not global map revealers and instead... units that can be bought until your bank account is empty.
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Lo-Fi Version | Time is now: 19 April 2024 - 21:22 |