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Rise of the Reds Blog Update 1
MARS
post 16 Feb 2014, 20:04
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Greetings. Our team is making good progress towards the completion of version 1.85, but there are many small changes or additions during development that occur spontaneously or outside the original schedule. Since we don't want to shoe-horn these miscellaneous additions into the pre-written story updates or disrupt their chronological order, we have recently decided to label such bite-sized showcases as 'Blog Updates', the first of which we are presenting right now. Expect more of these irregular updates on our path to 1.85. Before we get to the renders of today's update, we would also like to inform you of a new community feature: Today was the day of our first ROTR livestream hosted by the ever-helpful Hecthor Doomhammer over at Twitch.tv. We will be trying to deliver these streams on a regular basis, with each one including an exclusive peek at our current internal beta as well as commentary and information from The_Hunter himself. You can also check out Hecthor's other streams of popular C&C projects, including Mental Omega, Red Resurrection, Attacque Superior and Twisted Insurrection.




Despite their work being the stuff of legends among GLA sympathisers around the world, the names of the original creators of the Marauder self-propelled assault gun will most likely remain a historical mystery. All that is known is that a group of five Middle Eastern revolutionaries released a viral video on the internet in the late 2010s in which they provided a literal step-by-step 'tutorial' on how to build a crude armoured fighting vehicle using off-the-shelf tools, metal scraps and a truck engine. Most preposterously, the guide suggested that an externally mounted camera connected to a consumer-grade television and a re-wired videogame pad could be used to monitor the vehicle's surroundings and help control its movement. This raw ingenuity did not go unnoticed by the Global Liberation Army, whose followers in Central Asia, the Middle East and North Africa soon followed their example and proceeded to build their own 'tanks' to engage Chinese and American forces head-on, with faith, courage and craftiness making up for a lack of modern machinery. Indeed, the life of a GLA tanker has been a dangerous one ever since the start of the Global War On Terror but those who managed to survive throughout the decades have become hardened veterans and their heavily customised Marauder tanks are a testament of this experience. Armed with a powerful 130mm gun howitzer and protected by a variety of armour scraps cobbled together from foreign tanks of various ages and nationalities, the Marauder remains the most lethal ground combat vehicle in the arsenal of Warlord Anwar Sulaymaan and should never be underestimated. By the early 2040s, many Marauder crews had figured out how to equip their vehicles with fully rotating turrets without deminishing their engine power during a forward charge, thus finally turning their Marauders into actual tanks at long last.



Despite being one of the crudest, most no-frills weapons in the GLA's arsenal, the venerable Quad Cannon is also one of the most dangerous. Cheap and simple to manufacture, its four powerful 14.5mm KPV machine guns tear through light vehicles and aircraft hulls alike while making a gory mess out of hapless infantry. Salvage upgrades and armour-piercing ammunition only add to the Quad's raw, rapid fire killing power, which makes it a useful complement to any GLA combat force whether on the offence or defence.


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Mr.Kim
post 16 Feb 2014, 20:29
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I like new models with Marauder tank and Quad Cannon.


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TheCeLL
post 16 Feb 2014, 20:31
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LOL So the GLA's best armoured vehicle was made using a YouTube video xD you guys crack me up


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Pepo
post 16 Feb 2014, 20:37
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Really cool models here , that marauder is much cooler than the original.
Any chance to see renders of then with salvage upgrades?
Ps:does the marauder has a mg over his barrel?

This post has been edited by Pepo: 16 Feb 2014, 20:38
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Nemanja
post 16 Feb 2014, 20:47
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These two look really awesome,
have Marauder gotten some new ability besides rotating turret or that's it ?
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X1Destroy
post 16 Feb 2014, 20:58
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Finally. The Quadcannon now looks much better. It was awful back then.

New Marauder is great. It now have finally became a tank.

Can't wait to see what the recycling mechanic would be.

This post has been edited by X1Destroy: 16 Feb 2014, 20:58


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Neo3602
post 16 Feb 2014, 21:09
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The model updates awesome!

I have a question though will the salvage upgrades for the marauder remain the same?


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Mr.Kim
post 16 Feb 2014, 21:30
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QUOTE (Re_Simeone @ 16 Feb 2014, 14:47) *
have Marauder gotten some new ability besides rotating turret or that's it ?


Just like a normal tank do.

QUOTE (Neo3602 @ 16 Feb 2014, 15:09) *
I have a question though will the salvage upgrades for the marauder remain the same?


Marauder's salvage upgrade(level 1 & 2) is remain the same.


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Svea Rike
post 16 Feb 2014, 21:34
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I knew you would give the Marauder a rotating turret. But still, as awesome as the model is I think it takes away some of its uniqueness, having a fixed turret like that. Now its just another tank albeit with salvage upgrades. Nonetheless, awesome work and that Quad looks really sexy!


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Nemanja
post 16 Feb 2014, 21:37
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QUOTE (MR.Kim @ 16 Feb 2014, 21:30) *
Just like a normal tank do.

Thanks on elaborate answer.
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Dangerman
post 16 Feb 2014, 23:25
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QUOTE (MARS @ 16 Feb 2014, 20:04) *
Despite their work being the stuff of legends among GLA sympathisers around the world, the names of the original creators of the Marauder self-propelled assault gun will most likely remain a historical mystery. All that is known is that a group of five Middle Eastern revolutionaries released a viral video on the internet in the late 2010s in which they provided a literal step-by-step 'tutorial' on how to build a crude armoured fighting vehicle using off-the-shelf tools, metal scraps and a truck engine.

Let me guess you were inspired by this: http://www.youtube.com/watch?v=fB1BDrFzFY0 I8.gif ?
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The_Hunter
post 17 Feb 2014, 0:28
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it would be worth noting that the mine plows on the Marauder are in this case not just for show they actualy make the Marauder immune to standard mines (they still die to mole bomb mines and demo traps)


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Emin96
post 17 Feb 2014, 0:40
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this is very awesome update i have one question the quad cannon and marauder its visual or power upgrades? biggrin.gif


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sino301
post 17 Feb 2014, 2:05
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i almost crapped my pants when i saw the syrian tank ahhahahahahahhahhahaha

the skins look awesome to say the least

i do have a question tho
i saw a sneak peak from generals 2 and i was wondering would it be able to implement in the existing generals: in g2 you have the ability to rebuild oil derricks once destroyed, i think it would add a certain boost to the overall gameplay smile.gif
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Basilisx
post 17 Feb 2014, 2:28
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Awesome models indeed smile.gif

the live stream revealed quite a lot new toys. looking forward for the release mani8.gif


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Cracky
post 17 Feb 2014, 4:55
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Recycler Truck.................Where? huh.gif


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Red Hood
post 17 Feb 2014, 6:48
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Marauder sorely needed an update.This may actually make him worth using since till now Scorpions were a better choice.Dozer blades on it are a good idea.Something I wanted to suggest myself,just for different tanks.BTW how is it we dont have a tank with mine-roller?


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obssesednuker
post 17 Feb 2014, 7:01
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The video has this really annoying flicker going on.
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The General
post 17 Feb 2014, 10:46
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Quad cannon looks very interasting, are the stats also moddified or only it's appearence?

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Rohan
post 17 Feb 2014, 13:58
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From now on will there be weekly updates ? Keep up the good work and the Marauder tank looks awesome.

A few Things I noticed :-

1) Did anyone else notice that the Hunter misspelled ECA as EU. tongue.gif

2) The old ZH Scorpion has been restored. YAY!!!!!!

3) The Topol-M costs only $ 950. SO CHEAP serious.gif

This post has been edited by Dylan: 17 Feb 2014, 14:06


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Red Hood
post 17 Feb 2014, 14:09
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BTW fix the damned AI,it builds crap load of deffenses


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Anubis
post 17 Feb 2014, 15:13
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QUOTE (Yamato_95 @ 17 Feb 2014, 15:09) *
BTW fix the damned AI,it builds crap load of deffenses


I think thats pretty much intended. Given that the AI is not a frekin human, and if you make it build a crap load of units the game will lag like hell, it has to have a way to be harder to crack. Play against medium or hard AI's. If you find those to hard, than the only thing that needs fixing is your gameplay.

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Red Hood
post 17 Feb 2014, 16:23
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First of all,there is no easy opp. in this mode.And yes I play a lot against HARD and BRUTAL AI.They also have the same problem just bigger.And it doesnt make the game harder it just makes it last loooonger.So atleast tone it back to ZH levels since ECA AI is almost invincible.


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Planardweller
post 17 Feb 2014, 16:36
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QUOTE (Yamato_95 @ 17 Feb 2014, 17:23) *
First of all,there is no easy opp. in this mode.And yes I play a lot against HARD and BRUTAL AI.They also have the same problem just bigger.And it doesnt make the game harder it just makes it last loooonger.So atleast tone it back to ZH levels since ECA AI is almost invincible.


Quite the opposite actually - it is the least spammy AI, very predictable and easy to defend against (the hardest being China). My gripe with AIs is that they stop rebuilding the base when you bomb them with superweapons - after that, they become easy to clean up.

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X1Destroy
post 17 Feb 2014, 16:48
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I actually seen other mods with AI that actively build units to attack and defend instead of relying on turrets all the time, though.

Perhaps, to rectify this, give the AI a boost in unit production speed, then reduce the amount of base defenses.

Also, the heli spam attacks need to be tweaked. It's so annoying.

This post has been edited by X1Destroy: 17 Feb 2014, 16:49


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