MARS' Art Showcase |
MARS' Art Showcase |
2 Jun 2009, 20:55
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#1
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Here's a little showcase of the signatures I found on my hard drive. Comments and constructive criticism are welcome!
This post has been edited by Rayburn: 2 Jun 2009, 20:56 |
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2 Jun 2009, 21:06
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#2
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
You have your own inimitible style, Rayburn. My favourite would have to be the fourth one - it is simple, clean and effective.
If I have one critique to make it would be the smaller text on the SLOWBRO signature: it appears to have just a shade of blur. -------------------- |
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2 Jun 2009, 21:48
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#3
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Thanks Stinger. It took me a while to get the Slowbro sig half-right. I agree with you about the text but I couldn't find any other way to blend it in without making it too dominant over the simplistic rest of the sig. Could have been worse, though. 'Clean and effective' was exactly what I tried to do in the fourth sig. It perfectly catches the essence of HAL9000's 'character'.
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3 Jun 2009, 13:14
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#4
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
I think it goes without saying that you work has always been fantastic looking and while it may be true that I prefer larger images your style is great in the sense that you can put so much work and make it look great in a consistent size =)
Great work man, can't wait to see more of it! -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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19 Jun 2009, 17:01
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#5
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Here's something I finished earlier today after I successfully got through Metal Gear Solid 3 without
a single alert. First time I did this kind of run and I even get a portable stealth device as a reward. For those who can't tell, these are some of the bosses from MGS3. The Pain, The Fear, The End, The Fury, The Sorrow, and The Boss. I went for a different style with this one since I wanted to try my luck at bigger sigs for once. Also, I managed to get my old scanner back to work, so I might post some of my drawings later on as I'm pretty sure I haven't even shown some of them yet. |
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19 Jun 2009, 22:12
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#6
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
These are some of the drawings I mentioned earlier.
This is a Martian. The interesting this about it is that it was actually the first image I had in mind when I heard the Jeff Wayne's musical version of War Of The Worlds. In retrospect, I'd say this version looks too friendly and worst of all, too clumsy. Even though the Martians are described as sluggish (due to their lack of proper muscles and Earth's greater gravity) this one just looks laughably unviable. Might draw a new one. This one's just a random alien. Totally generic if it weren't for the gimmicky transparent brain- pan and weird shoulders. It's certainly not my best sketch ever but it's not the worst one either. So yeah, that's all for now although I might post some of my old ones later on. The veteran members may remember some of them from ES. Comments? |
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20 Jun 2009, 0:48
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#7
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
not bad
at the last one: if the eyes would be smaller and somekind of head exists it would lokks better This post has been edited by IPS: 20 Jun 2009, 0:48 -------------------- |
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20 Jun 2009, 9:56
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#8
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Thanks for the comment.
``if the eyes would be smaller and somekind of head exists it would lokks better´´ Weeell, that's the whole point of it. The Martians in WOTW basically ARE nothing more than huge heads with a whole bunch of tentacles. The idea behind that is that their brains are pretty much the only thing they need which is why they compensate their physical short-comings with machines. |
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20 Jun 2009, 14:57
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#9
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
hmm I see, but still those big eyes make them look so friendly
and maybe longer and stonger tentacles to counter the clumsiness? -------------------- |
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20 Jun 2009, 21:05
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#10
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Indeed. I was thinking of replacing the arm- and leg-like appendages with longer tentacles all together.
Makes the whole creature look more evolved rather than just a big brain with degenerated legs sticking out. Also, maybe an almond-like shape could make the eyes more menacing. |
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26 Jun 2009, 18:16
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#11
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Three new sigs; nothing too spectacular but I thought I'd try something different with these.
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29 Jun 2009, 13:08
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#12
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Two older drawings of mine. These are variants of the Hunter from Resident Evil.
Alpha-Hunter Beta-Hunter |
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1 Jul 2009, 5:44
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#13
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Two older drawings of mine. These are variants of the Hunter from Resident Evil. Alpha-Hunter Beta-Hunter I always liked the Alpha Hunter drawing you made: Looks fantastic really, the attention to detail in the bumps and scales look great and the crosshatching adds that style that I like the most. Great sketch -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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1 Jul 2009, 9:18
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#14
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Cheers, mate. Although personally, I prefer my Beta-Hunter in some aspects. It just looks extremely nasty and while it may not have many of these cool scales,
you can trust me that drawing these...bits covering its upper body was a real pain as well. I like how the 'pattern' of those ended up looking sort of random, though. Those Alpha-Hunters can be real bastards, though. Like the very first time they show up in the original Resident Evil: You enter a room you've been in before, but this time, you hear those creepy, stomping steps and that ominous growling...and suddenly, there's this huge green monster at the other side of the hallway, it charges at you and knocks your sorry loaf off. Almost as terrible as the scene where the zombie dogs jump through the windows all of a sudden. |
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1 Jul 2009, 12:48
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#15
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Agreed
Isn't that first encounter at one of the Umbrella corp labs at that point? Because I think I may be thinking that exact same scene that scared the shit out of me and had to pause the game into the menu. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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2 Jul 2009, 6:33
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#16
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Agreed Isn't that first encounter at one of the Umbrella corp labs at that point? Because I think I may be thinking that exact same scene that scared the shit out of me and had to pause the game into the menu. Nah, it's in the mansion right before a certain save room IIRC. BTW, that's a pretty cool drawing of a Hunter. -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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31 Jul 2009, 22:22
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#17
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Nothing too complicated from the technical viewpoint but I stumbled across this cool concept piece and tried to make a small sig that captures the mood of the scene. |
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29 Aug 2009, 19:22
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#18
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
New sig based off a loading screen from Company of Heroes:
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27 Jun 2012, 12:34
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#19
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Anyone remember this silly old thread? Yeah, it's been a while.
Anyway, it's been ages since the last time I drew something that wasn't a map concept, but here's a rather liberal attempt at General Aleksandr. I definitely need to get the hang of this again. As you may see, I generally avoid doing humanoid figures. Might have a more serious attempt at this later.
Attached File(s)
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27 Jun 2012, 12:59
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#20
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
New sig based off a loading screen from Company of Heroes: Ohh yeah i like this ^^ -------------------- |
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27 Jun 2012, 14:55
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#21
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Not seen your artwork in a while good to see you back on the ball again
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27 Jun 2012, 15:44
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#22
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Heh, I had forgotten you were originally known as Rayburn. These are nice.
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27 Jun 2012, 16:20
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#23
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
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27 Jun 2012, 17:09
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#24
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Mapper Extraordinaire Group: Dev. Team Posts: 599 Joined: 17 December 2011 From: Albany, Or Member No.: 8893 |
AND you can draw? I become less and less interesting every day aroundI'm you people!
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27 Jun 2012, 17:25
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#25
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Feeling inadequate? Perhaps it comforts you when I tell you that I may be able to write and sketch, but I can neither ride a bike nor chat up people with two X chromosomes. Hence why I haven't tried either of these since kindergarten.
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