Can the cost reduction effect of Oil Refinery and Industrial Plant be stacked? |
Can the cost reduction effect of Oil Refinery and Industrial Plant be stacked? |
10 Oct 2016, 8:52
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#1
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Like the title suggests, I wonder whether there is a code which makes this possible.
I had tried assigning both cost reduction bonus modules to be given through different upgrades, but it does not work. EDIT: Oops, I posted the thread in the wrong section, as my mind's a bit messed up due to exhaustion. Please move this thread to Generals/Zero Hour modding section. This post has been edited by nikitazero678: 10 Oct 2016, 8:54 |
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10 Oct 2016, 12:25
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#2
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Well codewise its not possible in shockwave mod, but it is possible in ROTR.
How this works- I have no idea but check the code. Hell you can have something that makes everything MORE expensive, looking at you mr.Oil Sabotage GP from ROTR -------------------- |
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10 Oct 2016, 15:21
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
It's possible, ShW just wasn't properly coded in this regard. IIRC what you need to do is make the Command Center grant the Cost Reduction upgrade (and for security such as cross-teching, every other structure players can build, as well).
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11 Oct 2016, 10:57
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#4
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Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
I believe this is possible, in fact it'd even stack with ShW's vChina upgrade so the lowest you pay for a Battlemaster is around $300! I am fairly sure this still happens. (If you capture a Oil Refinery, Kwai's Industrial Plant and that Optimised Production vChina has)
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11 Oct 2016, 12:15
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#5
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The Battlemaster production is actually just a change of the build button, not the same function as the Cost Reduction from the Oil Refinery or Industrial Plant.
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11 Oct 2016, 13:41
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#6
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
It's possible, ShW just wasn't properly coded in this regard. IIRC what you need to do is make the Command Center grant the Cost Reduction upgrade (and for security such as cross-teching, every other structure players can build, as well). Can you post the detailed code here? I'll try it and see if it works. |
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11 Oct 2016, 14:29
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#7
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
CODE Behavior = GrantUpgradeCreate ModuleTag_AlwaysGrantedUpgrade01 UpgradeToGrant = Upgrade_CostReduction End Just this... I think. |
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