The purpose of this topic is to post bugs and ask questions and make suggestions for my missions. I try to make interesting missions that are of good quality, and that takes a lot of time.
Here are my missions in order for the moment: Only compatible with 1.84 unless otherwise stated.
USA Missions:
Operation Wake up Call (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-wake-up-call-rotr-186
Operation Ghost Mine
Being Updated
Operation Shattered Defenses
Being Updated
Operation Forest Reconaissance
Being Updated
Operation Black Gold (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-black-gold-rotr-186
GLA Missions:
Operation Peace Mirage (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-peace-mirage-rotr-186
Operation Sulaymaan's Wrath (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-sulaymaans-wrath-rotr-186
Operation Scorpion Sting (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-scorpion-sting-rotr-186
Operation Freedom's Warriors (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/operation-freedoms-warriors-rotr-186
Operation Futile Alliance(Not Finished)
N/A
Original EA Missions Good for ROTR 1.86
Note these are set to difficulty level Hard as you cant really choose the default level in game. Also some sounds will not play due to them being from the original generals,
current workaround is to follow this guide. http://www.cnclabs.com/forums/default.aspx?g=posts&t=7211
Links are dead, and these are out of date except for the training mission.
USA Training (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds/addons/usa-training-rotr-186
Update: I am slowly updating these to 1.86, literally just logged back into the forum after 5 years, so give me some time to reaquaint myself.
Very nice actually, I can see that you have limited resources, but the time you spent on it must've been a while.
It was rather interesting beating back the near-constant onslaught of Russians, though I kinda plowed to their main base with 5 well-micro'd hover crusaders, 3 avengers, and a couple semi-expendable sentries. Would prolly have been harder if I actually bothered with the secondary objective.
I'll try to get in a second play through some time, but for now, it's time for some Calculus homework.
Problems:
1. After the Berkuts attack on a certain unit or structure before they circle around on top of my base or near it waiting to be killed by an Avenger, Missile Defender or Protector instead of going back to base.
2. Russian vehicles tend to follow my snipers, even though they are invisible.
Overall it is an interesting, fun, and challenging mission right there CobraHumvee. It is an excellently detailed map you must have worked really hard on it. And also nice choice of putting defenses on top of the "you know what". I did not expect to be attacked near "it". Good Job.
If I didn't use any Microwave tanks and Avengers I might have been defeated by the continuing onslaught of russian units. So yeah it is quite hard at first. Even if my first attempt to finish that mission was a failure, because of the reason below.
I learned a valuable lessons for today in that mission and that is:
"Capture that bunker, instead of guarding it with a few vehicles equipped with 1 battle drone each."
When I was about to destroy the Russian Command Center the drones destroyed it accidentally...leading to a mission failed scenario.
Seems they tell it looks good,better give it a try.
Please upload this on Moddb,since i have no darn idea why nothing happens when i click on any of the IP adresses.
Damn am at work again..will try this out if i have time today..if not next week . Going out of town from tomorrow for sometime
I commented on the mission already on Moddb, and it is quite good.
I guess ill try this mission and see if its hard
Very well made map, I liked the limited resources and small army kind.
But I defeated the Russians prety easy, there was other things to do (half of the map i didn't explored lol).
I'll give this one a try in just a few moments but I really suggest you post some screenshots to entice more viewers into looking at your work =)
Ja, screenies would be nice, both in-game and an overview in the world editor. Remember to press 'F9' while doing in-game screenies to hide the menus.
Thanks for the comments. Ill be sure to put up some screenshots probably tommorow.
ummmm... so i started playing, explored a bit, then found the russian base in the corner. destroyed the cc and won. without capturing the bunker. is this supposed to happen? or was the next objective after "capture the bunker" "destroy the cc"?
You dont have to capture the bunker to win but it is something to do, to make the game a little more interesting. I didnt realize everyone would just attack their main base so in future missions ill fix that where you have to do the objectives.
Taking down the base is a player's natural instinct unless instructed otherwise.
As they said, though I prefered capturing everything. I was a little annoyed by the fact I had so little tech for the mission (not even airforce) so I needed to capture something better - finding out the Russian tech tree is full up to Tremor. Interestingly, when you have 2 Weapon Bunkers, you can use the missile independant from them as they do not share the counter.
So yeah, maybe change the mission the following way:
The first objective is to capture the Chemical Bunker - around it in the city is a smaller base, but bigger than it is in the actual version, attacking you more often than not (however they can be defeated of course). Once you capture the Bunker, the map changes and gives access to the Russian base, which starts around 5 minutes after the capture its attacks.
Btw, what was with the GLA warning at the south?
I was wondering how long it would take before someone noticed. lol I just put it there because we are all looking forward to fighting the GLA.
Can someone tell me how to clear the attachment editor it says i used all the space.
Here are the screenshots as promised.
[attachment=141:sshot008.bmp][attachment=143:sshot005.bmp][attachment=144:sshot0
04.bmp][attachment=142:sshot006.bmp]
Ok, because the pathfinding kinda fails, Russia massed like 50-60 units in one square, so when I sent my 6 strong force to attack/unlodge them. I was like WTF?!?
Also is there a script that results in defeat if the player's firebase is destroyed? Because just after the russians started hitting my defensive line I got a "You have been defeated" message. :S
Thanks to everyone who commented and informed me of some bugs, so I am proud to release the final version of Operation Wake up Call.
I have fixed the game not ending without capturing the bunkers,added river animation, removed the "missing" from the captions, and tweaked a couple other things.
Download here: http://www.megaupload.com/?d=O6EBXI43
The screenshots that i posted before are up to date, so you can look at those.
P.S. To answer your question PickySaurus the AI will sometimes mass up their units, i dont know anyway to fix that. And secondly I do have a script where if you have no units in your base area while the timer is active you lose. (Thats why the caption says to defend the area)
I just finished the mission. Very good job Cobra!!!!! Its a very well done mission and i really like the UN thing you had .
As for bugs, i found that if you capture the base to the southwest, the mission will not end. I finally sold all the building i captures from that base and it immediately ended the mission as a success .
I think its because he clearly said in the map: Do not capture the Russian buildings, destroy them. And yeah that warning from the south made me worried, so I put a few scout units in that area for safety reasons and also its quite ironic about what he said about the UN there.
Very Good Idea!!!!
I rather enjoyed the concept of the mission, even if it wasn't the best example of a mission map. Being a mapper myself I felt that the lack of detail, or advanced scripting made the experience not as enjoyable as it could have been.
In concept the idea of 'holding the line' given limited resources is a tried and tested way to gain somebodies involvement in a mission and to spark some adrenaline at having to conserve what little forces they have. This mission could have done with a lot longer for the defense time, and probably a better form of place to defend. With two fire bases your options are somewhat limited, and the attacks were hardly likely to have overrun the player.
To be an awesome mission the player needs to find himself just about being overrun as the builder troops and re-enforcements roll in. This then makes them feel as if they have accomplished something a lot harder than it actually may have been because they have seen most of the stuff they started with destroyed.
Moving on from this the player is left with a period where nothing much happens. With the map being so open and accessible, the player can very quickly scout it out with little danger too his/her scouts and he/she feels like there wasn't much challenge in doing so. Key choke points that need a little bit of thought to deal with reward the player with the ability to then explore more of the map. This could have been implemented to the north better with a small Russian infantry base which made a few troops and had a couple of defenses. In such a way the player would need to take that out before going on to capture the oil derricks and supply area, as well as exploring the UN base.
Doing this would have also focused the player away from the Russian main base to the south, which had a similar affair set up, and automatically becomes the 'closest enemy' to attack.
When a player builds a base, the first thing they want to do is to eliminate nearby threats. Therefore by placing the enemy main base far away from the player, not only do they have to explore and deal with the rest of the map first, it also allows the enemy to put 'troops in the field' in one or two waves that the player has to deal with on the way to the main base.
In this mission, after taking out a couple of Tunguska's my small humvee and infantry force made from the starting given units was able to pick apart the little base to the south before the counter attack.
This was well implemented. Many fan made mission maps do not involved guard scripts for an AI base. Units in a game like generals provide a 'mobile threat' that you cannot just counter by moving out of range. They also provide a way to bolster the effectiveness of defensive structures, because you don't need to have so many defensive structures to still get the same 'attrition effect'. This I personally liked and didn't expect.
However! These same guards also followed my small scout force directly to my base and was wiped out by my base defenses. Thus 'guards' need to know when to retreat. This is actually somewhat difficult sometime to program into the AI scripts because when and where should these units retreat. If they go back to the base center, then often another quick strike can take out the base defense structures before they can respond. But if you leave them in the field, they become targets themselves.
This is where the sencodary bunker objective could have been capitalised on by using that as a rally point for one group of guards, while the main base had another.
When the main base was attacked, the guards from the bunker base could have moved down to encircle the attacking troops, while the main base built new guards to sent to the bunker base.
Many players would, having seen these troops cut of there own, try and retreat there first attack force to prevent them being completely destroyed. It would also make them fear for the safety of their own base, if after an attack when their base is empty of its own guards comes under attack.
Because players never like risking their main base, this is a great way to make a player be cautious and it also makes the mission longer and more enjoyable.
Finally I'd like to comment that the Russian base itself didn't look much like a base, I mean there were few 'roads' and the uneven terrain made it look as if the base had been put there as an after thought.
I'd like to thankyou for the map as it was an enjoyable 20mins however I'd hope that you'll take these points to heart for your next mapping endeavor. Hell I might even make my own ROTR mission to highlight some of these points.
Gen
h a ha the un is here to provide humanitarian aid instead of assisting you lol wow very nice the gla will return soon!!! very cool
Did anyone else use the Ospreys as scouts in the early mission?
not me....did any one capture the bunkers before taking out the base?
easy misson was easy.
we need re enforcements!!! lol i love this mission are you gonna make more??
Wow, you needed that much units? I defended against the Russian armor with what I started off with the reinforcements
Here is a sneak peek of my next mission entitled Operation Ghost Mine! Enjoy!!
[attachment=146:sshot009.bmp]
Please, for the sake of low-internet users, upload files as .png or .jpg, ok?
Plese make a Film or a Video from the mission!
Make the missions harder plox
Here is the briefing for the mission. After defeating the Russians and preventing a chemical war, some of our operatives located a chinese mining facility. We lost contact a short time later and sent in the airforce to destroy the facility. We soon learned the chinese were ready with their AA flak cannons. Your team is being inserted by boat and your objective is to destroy the flak cannons to clear the way for air support. Be advised we have been picking chatter on the radios that is not chinese, may be linked to another faction.
P.S. Don't ask when it will be done.
Hmm the story line looks promising...good luck Cobra!!!
I can guess that chatter you've picked up is GLA?
[attachment=151:sshot011.jpg]
Just finished up the intro to the mission,took about 2 hours of fighting with world builder to get the whole scene done right. I know this pic doesnt show much but it is still a nice pic. One quick question how do i add the bar under some of your guys post, stating which army i am with.
Those bars are signs of taking part in the ROTR Roleplay that is run periodically - unfortunately the current one has kinda fizzled out.
Just as all 4 before. I cannot help with that much, since I cannot force everyone to post just for the sake of it. If no one is interested, yeah...
@Scene: looks nice indeed.
Here it is my second mission just in time for Thanksgiving,America versus China with Intro Scene.
http://www.megaupload.com/?d=2Z584H8S
Here is the briefing for the mission. After defeating the Russians and preventing a chemical war, some of our operatives located a chinese mining facility. We lost contact a short time later and sent in the airforce to destroy the facility. We soon learned the chinese were ready with their AA flak cannons. Your team is being inserted by boat and your objective is to destroy the flak cannons to clear the way for air support. Be advised we have been picking chatter on the radios that is not chinese, may be linked to another faction.
[attachment=153:sshot009.jpg][attachment=154:sshot011.jpg]
One note about the mission, dont try and rush through it or you will lose. Use some strategy with the units provided.
The Chinese re-enforcements arrive weather I capture the airfield or not D:
Garrison that radio building and blow up the flag
Hard Mission is hard D:
I'd taken out two twin fangs and all I had left was an ambulance, 6 rangers and a pilot
Ok, some words about this mission:
a ) some of the briefing are missleading, like at the beginning when your mission is to take on the airfield: it should be stated that the player has to destroy all enemy units and structures there (excluding the civilian ones), and that flag should be a target as well.
b ) the opening is nice, but the bunch of units you get is everything but useful. If not heavy units, at least a Colonel Burton should come up, because this is so far as I have seen a commando mission.
c ) I will update if something else comes up.
Edit: I redeem my argument about Colonel Burton, the mission is pretty much possible without him, only needs a bit mor micromanagement than usual and being careful. I won with Sattelite, Emergency Repair 1 and Ammo Dump as abilities, the rest is clear.
I chose leaflet drop instead of ammo dump but yeah...
Im going to have to work on the briefing for my missions.lol
I've finished the mission, you've done a great work. it is a long and funny mission.
Great!
Can't wait to see other works...
thank you
Going back to KamuiK's point - Burton might be a good idea - or just the hero in general for commando style missions.
And if you want the flags destroyed - make them target-able.
I get the message "The file you are trying to access is temporarily unavailable." when i go to the megaupload link
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Edit: As the error message says its a temporary problem. I downloaded it in my second attempt
If you're interested CobraHumvee, here is an interesting WB test map I made to highlight a scripting concept. Basically, an Avenger targets the Kodiak, giving it status _Faerie Fire_, and that triggers the following script. Sorry, I don't have a way to upload the video I took, but here's what I did.
Script 1 =
If> Object _Kodiak-1_ has status _Faerie Fire_
Then> enable _script 2_
Script 2 =
If> True
Then> spawn object _USA08CruiseMissileAttack_ at waypoint _waypoint1_
And> Set timer _Cruisemissile_ to 1.5 sec
(or whatever time works best. this time worked previously on the MOAB, but a different time might work better with the FOAB)
If> Timer -Cruisemissile_ expires
Then> spawn object _FOAB_ at Waypoint _waypoint1_ on team _TeamUSA_
(Any explosive can replace the FOAB, but it creates the best boom)
It would be interesting to see this in a mission, as a final cinematic, if you choose to make another killer mission.
Tahaha, I can imagine the Russians getting 3 FOAB's on the enemy base in the end of a mission.
Thx joshh for the cinematic idea i might use it in a future map (probably not the next one cause its already planned).
And in regards to Burton, i was going to add him originally but then i realized that a player could have attacked the Chinese main which you weren't supposed to do, and the fact that Burton would have made it too easy of a mission.
the idea was to have a player guide a lone avenger thru heavy russian/chinese defenses to laze a specific target (weapons bunker, breeder reactor, something that looks really important), and then the cruise missile comes in during the cutscene. but KamuiK, your idea works as well. I'm always a fan of big booms! Anyone who reads this, feel free to try it!
I was tempted to bust into the base.
Destiny - what did the final scene look like if the raptors attacked nothing
Well i did really like your second mission.
I see you did improve from the first to the second
Like the others already say your briefing is a little tricky.
May i suggest that you post the links to the missions all in your first post.
This will make it more easy to find them.
Anyway keep up the good work.
Best regards
Wi-Ta
Just found time to play this and get away from MW2 since my gaming PC broken . Awesome mission. Failed in the first 2 attempts but got through with better microing. I've never used the pathfinder's binocular ability before and it really proved its worth in this mission .
------
btw i had this strange thing. My PC was up for windows restart after an update and i always clicked restart later so i can finish this mission. I was saving my progress and i was on the save menu when this restart message came and minimized ROTR. Then after i went back to the game, i could not save anymore. All i could do was to load the game when i pressed Save/Load button. However this happened close to the point where you get to save the downed crew message. Was it done in the mission or the restart message just screwed the ZH save game option.
Anyway it does not matter. I finished the mission. Good job Cobra......
PC Recovery is your freind
Just a screenshot of what i am working on, probably wont be done until the end of the year due to finals.
[attachment=165:sshot013.jpg]
Woah, nice details in there
I wonder if we'll see people in that farm/fenced in area
Looking good...the snow environment is a welcome change for me .
epic win i realy liked the mission though it took me a few tries keep on going!
Be nice if you made a AOD
one note i was kinda pissed when the gla ambushed me and killed my sniper.... lol cant wait for the next one
GLA in this mission are indeed a pain in the arse. But a nice touch.
Giving them Scorpions makes them slightly OP vs the units given though.
I had to pre-scout them, leaflet drop and ambush as not to lose any units to them.
I lost my ambulance to GLA . Then i happily took down some walls to promote by Rangers so they can auto heal . However a troop crawler ran over my sniper in the latter stages of the mission
Just keep your MDs next to your ambulance, same for the sniper, and you are out of problems. Micromanagement is as always the key to keep them alive.
It was a mistake on my part and i was too lazy to restart the mission. So i took down the walls and got the rangers to auto heals by promoting . Hopefully that'll be fixed in the next mission.
Another screenshot, this time it is a ranger inspecting the remains of a crashed commanche.
[attachment=171:sshot012.jpg]
As far as the mission goes im about 75% done mapping and then its on to scripting.
Merry Christmas!
Search and Rescue the pilots?
Or SAR something valuable?
It's been a long time comin but here is the newest mission in the ongoing struggle,and lucky for you its right on time with the latest update. Enjoy!
ScreenShots
http://forums.swr-productions.com/index.php?act=attach&type=post&id=171 http://forums.swr-productions.com/index.php?act=attach&type=post&id=165
Briefing
General,one of our supply convoys has been ambushed in a small german town by Russian forces,these supplies are critical for the ECA war effort. Your mission is to break through the
Russian defenders guarding the town and to destroy their base before the ECA runs out of supplies.
The Download Link
http://www.megaupload.com/?d=LCHKRN7Y
Known Problems/Bugs:Occasionally the AI will get stuck in the town and cause a huge traffic jam(rare)
Planes will not attack sometimes, its like a 50/50 chance of attacking (not sure why)
Some of the camera angles dont work well with the terrain but nothing major
The 30 minute time limit is ridiculous, especially when the city is massive and the base is so spread out. Had to restart plenty, plenty, plenty of times. Otherwise it's okay.
I still don't get why they are in Western Germany though.
Pally spam works wonders.
Should find time to play this mission
Here is the deal with the missions, I have two more planned for a total of 5 US missions. The next mission will be called Operation Forest Reconissance and after that Operation Black Gold. I havent decided whether i will make missions for the other factions, but there is a chance I might.
Some Russian missions would be cool
gawd gla need to hurry up and get in rotr i need some gla missions from this guy, your missions are awesome kinda easy sometimes though
I like these missions, they are perfect balanced. Easy and hard at the same time, depending on how you play.
Haven't been able to do the most recent one yet :S
Screenies Enjoy
[attachment=188:sshot018.jpg][attachment=187:sshot017.jpg]
cool even if it is just a forest, a couple of humvees and rangers and a broken bridge
hi to all im new here can someone teach how to have a campaign mission in rotr1.5..tnx to all pls guide me
If you want to have a mission you must first plan it out. For example you must decide what setting such as desert,forest,snow or jungle. Then what i do is i draw out what i want the mission to look like on paper. This way i dont just have to try and make a map with no guide. To actually make the map you do the terrain first followed by ground texture. Remember texture for mountains and such is different. After that you add objects followed by team objects. If you need to script i suggest you look at the EA missions or my last mission as they have the same kind of scripting. Lastly doing the terrain and texturing is very time consuming so don't get discouraged because it is taking longer then you anticipated.Good Luck!
P.S. Regarding my mission i took a break this past week from working on it, so next week i should be moving ahead with it at full speed.
You should make the missions far more hard then they are currently its simply a breeze for me.
*Bump*
IN case you are wondering i am still working on the mission, currently working on the intro and end cinematics. No promises about when it will be ready but sometime this month.
*BUMP*
Its your lucky day Operation Forest Reconaissance is released!
Several of our choppers on a scouting mission were attacked and shot down by the revitalized GLA. You must find the wrecked choppers and our pilots.
Be advised the GLA are becoming more aggresive in their attacks as they continue to gain strength.
http://www.megaupload.com/?d=30WHSMRR
Oh one note about the objectives, dont even try to skip the first one because it is impossible. I made sure of that.
Hehe my AI should be a little more difficult to defeat this time. Let us the hope SWR team follows suit with an update of their own.
Indeed
I just played it and very liked it but there are some problems. In introducing movie you dont see the ground sometimes but maybe it is sage bug.
The next one when you put two saved pilots in the same vehicle you lose the game so maybe you could make them to heroic rank, then this would not happen.
I saved the game and cannot load it so i started from beggining saved it and tried to load it again and it didnt work also but maybe the error is from my side...
The game also lagged too much but ZH pathfinding is buggy so it is ok. Overall i liked the mission so keep up the good work.
Br Warhawk
I know about all of the bugs except for the save not working, can anyone confirm the save bug. Thanks
Don't know the other person's specifics but I had a related problem ... could save but could not (re)load the saved file.
Then I realized that I was playing the mission under my Shockwave install.
Once I switched to the ROTR install the saves/loads started working as expected.
So i finished coding the AI for my last USA mission complete with generals Powers being used, and i got destroyed by my AI.
I think i will release 2 versions one for Zhao since he finds the missions easy, and one for the rest of us lol.
Last USA Mission Operation Black Gold
http://www.megaupload.com/?d=06IWXD9Z
The GLA have siezed control of an oil refinery and are terrorizing the city.You must lauch an assault and clear the
city and capture the chemical bunkers they are using to develop new toxins.Both the Chinese and the Russians have tried
to clear the GLA out, the Russians were wiped out and the Chinese lost their main base.Good Luck
For those of you who have thought my missions are too easy, you are in for a big surprise this time around. cough*Zhao*cough
I have mastered the AI complete with generals powers and superweapons, so dont think this will be an easy fight.
I have been thinking for a while about the future of these missions and i have decided to continue, with the GLA being next up, as i have some great ideas for them.
Because an update is more then likely imminent i will not releases the GLA missions until after the update. *hint*hint*
Cobra i haven't gotten through the entire level yet but i think the beginning could have a bit more cimatic involved it was rather stale when GLA finally got to the Chinese base and rolled them over and a very slow fashion.
Perhaps move the camera a bit during the attack , or rather they just simply bomb them all over and then the troops role in , or a gla ambush .
Also set a FPS cap on your map to around 30 - 40 FPS , it sorta bugs up your scenes when someone with a over the top computers game goes to fast.
I think the use of bomb trucks in the opening cinematics would be better... as said before it's very slow and kinda boring.
Also, I found the mission rather difficult... it would be helpful if the Chinese were allies with you against the GLA, rather than just attacking anything.
For some reason when i try to use bomb trucks it bugs the game and all of the units on a map will stop moving indefinitely, so thats why no bomb trucks.
the mission is a little harder then the others but if just defend your base,build up an army, and then attack you shouldn't have much problem.
I am pretty sure i can do an fps limit in worldbuilder in the future.
You dont have Gen ZH installed |:? wat.
ON a side note ive gotten to play the mission a bit more and i love the pressure of the enemy except the fact that the infantry should be loaded into vechicles and deployed near enemy positions instead of on foot where they can be easily sniped?
Not to mention , where did the russians come from ._.
I haven't tried ANY of the missions,yet. But i will try all anytime soon
all looks exciting.
There pretty good and fun ( I said it..)
The maps were a bit laggy at times. Usually campaign missions run real smoothly, so I don't know what's up. Is there maybe a way to fix this on my end?
Finished the mission ^^
Here a few photos
19°37′01″N 110°44′38″E
Gen
Wow i am impressed, i certainly dont have the will to do any chinese missions. One little note on the first picture make sure you set the chinese fences to PlyrCivilian or players will be able to level up by destroying them..
Because im sure EA didnt do that >.>
i wait more mission for GlA and CHINA
Welcome to the forums, as i stated earlier in the thread somewhere, there will be no missions released until the ECA and GLA are released. In the meantime i have slowly been working on the maps for the GLA.
As for China, it is unlikely i will make any more missions after the GLA ones.
thank all
Any update on that china mission yet? i like the whole style of it being set as a D day landings sort of thing.
No problem take as long as you need i do not mind at all i was just looking forward to its release as it loked really interesting sorry if i souinded abit pushy in my last post
.... a little bored tonight thought i might put up some of the GLA missions screenies
[attachment=248:sshot030.jpg]
[attachment=249:sshot033.jpg]
[attachment=250:sshot037.jpg]
[attachment=251:sshot038.jpg]
[attachment=252:sshot039.jpg]
[attachment=253:sshot040.jpg]
Some of those look very similar to the Chinese mission where you have to take out the GLA statues.
he he he
They look nice but im unsure how i can play them? O.o
Maybe post on starting thread how too?
yes im a noobie =/
the missions for the US r on the first page, and the GLA ones havent been released yet
My Documents > Command and Conquer Zero Hour Data > Maps
Thank you so ill have to play them in skirmish though?
sorry imma noob lol
yes, you should see the maps under "unofficial maps"
Thanks.
Time to test these out very soon
I'll leave feedback?
Edit:
What settings will i need to do?
like me usa i know that
But others?
Or will it do it automatically
it's automatic
Decent missions tbh =D
noticed when fighting russia on one map though got glavoicesand stuff xD
Are there any other links to the missions now that MegaUpload is gone?
Doubt it right now, better wait for Cobra Humvee to answer.
Well i havent been to the forums in awhile, at any rate i have good news and bad news.
The bad news is I lost all the maps GLA and USA.....
The good news is thanks to Recurva i managed to save most of my maps, the maps that were not saved were:Operation Sulyamaan's Wrath, And Futile Alliance.
I have to reinstall this game so its going to be 2 weeks before i get up and running and make some new download links for the missions i have.
This unfortuante turn of events changes nothing, i will remake the GLA ones I lost.
Head to page 1 for new links as soon as Moddb clears them.
Operation Wake up Call overhaul released, link pending on moddb. http://www.moddb.com/members/cobrahumvee/addons/operation-wake-up-call
A small US force guarding a Soviet era missle outside of Caior,Egypt has been ambushed.
You must secure a foot hold in the area and eliminate the 4 missiles in the area to prevent Russian control of them.
You have limited tech so this will take skill instead of brute force.
Good Luck General
As far as pics go you need to host them elsewhere, then put the link between [IMG] tags.
Will play this when i next get a chance!
Interesting I will play this ASAP when I get home
I'm so sad I can't download your maps, cause I get a file not fond error on gamefront :/
and I'm sad cause your maps looks great ^^
I just play the mission. Not bad and fun to have missions in RotR.
I have only played it once through but..
Just a few notes:
1) As you can capture the Russian side and get almost all of their tec, it is almost pointless to play US side all the way through.
2) AI needs to be harder.
3) I love the way you made the map. You didnt just put one side on the bottom of the map and the enemy on the top. I love how you made a like town at the bottom. It made it feal more like i was fight in a far off land! ^.^
RotR team notes...
Just wanted to say to the Team. I love the way the Russians work together as a faction. I almost play this mission Russia only. I went around the map with:
T-80k x2, Mishka x2, TOS-1 x1, Tunguska x2 and MTP-A4 x1. They as a (lack of a better word) "unit" worked so well I just have to give praise to the makers.
Also just a passing thought.
I was think as i was playing that the if and i mean IF you guys make a US campain way way down the track. I can see how it might play out... US has easy first few mission as the Russians do not put up much of a fight agaisnt Air scout unit and other air units but when the heavy units come in i could see the Campain going a lot slower
Any way just my passing thoughts on this campain and thoughts looking in to my crytal ball.
1)Completely forgot to limit the enemy tech if u capture it, so thats unitentional.
2)I actually toned down the AI thinking they were too hard oh well.
3)Thx was really trying to make better use of the space over the last version
GLA is out, are you going to continue these missions?
Yes the missions (at least for the GLA) will continue, it is going to be a week or so before i get the ones that are ready uploaded.
Bump see first post.
Actually posted the first GLA map a week ago and forgot to bump the thread.
Also pls read the readme as this map has an actual intro otherwise u will look at a black screen for 1 min and a half
sir can we get moar GLA missions? i wish we have moar
man the mission is a bit too easy only kill counts?
why you no get destroy the chinese base after kill counts gets a reinforcement
The USA missions I've played so far are pretty good, but I'd like to see some Russian and Chinese ops.
Hmm.. when I played mission 1, the cutscene happened where the russians invaded and the US were trying to defend. And the US won that battle (even though they wern't suppost to) and the mission kinda froze up there. I had to force close the game -.-
but then I tried it a 2nd time, and the soviets won, and the mission began. o.0
I downloaded and tried them last night. That was cool. In a mission where you command small US group to destroy Chinese HAA, I just wiped out every single enemy. It was funny how in the end scene Raptors were flying aimlessly since there was nothing to destroy. LOL!
I too hawe some missions.
Here is the link.
https://www.facebook.com/groups/452178301576679/
HOORAY
EDIT: Wait dude, I have a question... Are the Ms different missions or different versions of the same mission?
(Also you should make your own topic about these missions... this is an old topic)
An urgent question- Are the missions given in this thread compatible with ROTR 1.802 and the soon coming 1.85. Any answers will be appreciated.
A mission that I made :-
http://forums.swr-productions.com/index.php?showtopic=5355
They are in fact, compatible with 1.802.
Seems Forest Reconnaissance doesn't work... When the pilot is running it gets stuck. It doesn't go on. He just runs around some rocks to the left of the screen.
Also, hint of my first map that I'm working on: Arazoid
Anyone here available to help me out with a mission for ROTR that i've been thinking for quite a while?
I can help you out. What do you need?
Sorry for necroposting, but is there are any possibility that this missions will be updated?
This is the mother of all necromancing, but yes there is a chance actually. Thanks to the fact that I am effectively stuck at home, I have nothing better to do with my time.
Ah cobrahumvee is it ok that i edit your missions just to correct some wrongs in there?
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