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Dawn of War III, Load up your bolters and be vigilant!
The_Hunter
post 13 Jun 2016, 20:38
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The whole teaser looks like it was running at 20 fps which looks really bad.


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TimeBurner
post 14 Jun 2016, 9:23
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QUOTE (The_Hunter @ 14 Jun 2016, 5:38) *
The whole teaser looks like it was running at 20 fps which looks really bad.


Human eye can only see 20 fps meme hueeuheuehe


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(USA)Bruce
post 14 Jun 2016, 18:01
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^Good meme

And I cant say I enjoyed the alpha or gabes voice change...Also I dont see much cover or much tactics, just open ground models blasting lazer guns at each other.Terry crews needs to go In the midde and yell abit about old spcie


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Keeper
post 14 Jun 2016, 20:06
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That Titan looks really, really small and underpowered.
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TimeBurner
post 15 Jun 2016, 12:25
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QUOTE ((USA)Bruce @ 15 Jun 2016, 3:01) *
^Good meme

And I cant say I enjoyed the alpha or gabes voice change...Also I dont see much cover or much tactics, just open ground models blasting lazer guns at each other.Terry crews needs to go In the midde and yell abit about old spcie


Yeah,from what I read,Cover are capturable locations? To hell with that!

QUOTE (Dementor @ 15 Jun 2016, 5:06) *
That Titan looks really, really small and underpowered.


Knight. Not a Titan


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Adoge
post 16 Jun 2016, 7:34
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The new gameplay demo did smooth some things over with me and overall it's looking alright.

However the Cover and the graphics are still annoying me.


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TimeBurner
post 16 Jun 2016, 13:59
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https://www.youtube.com/watch?v=93Wn7YUGaWI

Clarity?! There's no such thing in the grim darkness of the far future!


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Shiro
post 16 Jun 2016, 18:14
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I didn't think it's possible but it looks even worse than Starcraft 2.
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X1Destroy
post 16 Jun 2016, 19:18
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This looks suck IMO. The shiny terrain is one thing, the giant, oversized hero unit jumping around is another. As big as a dreadnought and at the same time agile like an Eldar, really?

Also the FX. Too cartoonish.

I don't care if that help identify shits during intense battles, it's just not what I want to see.

Gameplay reasons over aesthetic? Not in a W40K game, please.

This post has been edited by X1Destroy: 16 Jun 2016, 19:54


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TimeBurner
post 19 Jun 2016, 12:35
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This is old. But,for those who havent seen it. Why arent they aiming for a quality like this?

https://www.youtube.com/watch?v=R5Yz6HXsuA8


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Sharpnessism
post 22 Jun 2016, 5:46
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IMO super units tend to be bad for gameplay (usually has an artificial unit cap and always either way too strong or easily countered and thus not worth the cost). Cartoony terrain doesn't fit this sort of game but I guess it was probably easier to work with. Also looks like there's no base building and RTS elements are minimal, which is disappointing.

Maybe the gameplay will gel well once the game leaves its alpha/beta, but core fundamentals don't seem very appealing for those that want something more similar to DoW1 rather than DoW2.
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TimeBurner
post 22 Jun 2016, 15:50
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Base building is confirmed. Im not sure about how the final game will be. :/ Im quite nervous actually.


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TimeBurner
post 7 Jul 2016, 15:23
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That's it! Dawn of War III will be like the RA3 of the C&C series.


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Mirrowel
post 7 Jul 2016, 21:57
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QUOTE (TimeBurner @ 7 Jul 2016, 17:23) *
That's it! Dawn of War III will be like the RA3 of the C&C series.

But RA3 was bad.... I never liked it.


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Planardweller
post 7 Jul 2016, 22:16
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Dawn Of War 3 Full E3 Demo

But that terrible voice for Angelos
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Comr4de
post 7 Jul 2016, 23:37
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If we could all just not presume how a game would be like until it is out and reviewed, that would be great. I find making opinions and presumptuous to be simple moot at the moment given how little we've seen of the game thus far. I'm almost willing to make the claim that were it a carbon copy and we took the nostalgia goggles out, you'd find the first to be lack luster.

I will wait and reserve any opinions until several reviews are out, or I get my hands on it. I can already hear the bandwagons boarded up with nitpickers coming.


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Alias
post 8 Jul 2016, 11:43
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There are some things we can gather from that gameplay demo though, it's quite lengthy so there are some things it delves into with some depth. The cover now being a capturable objective for some reason instead of part of the environment is one of these things, which to me seems to be a completely silly mechanic considering the cover mechanics they had previously were perfectly fine. Just seems like the usual case of one step forward, three steps back that many developers seem to be so keen on recently.

That's not to say that won't change in the future, but currently it's looking quite grim. I lost faith in Relic after COH2, and I can definitely see some of the pay2play rubbish that permeated that game be adapted to the W40K environment (in fact, it's ripe for it, unfortunately).

This post has been edited by Alias: 8 Jul 2016, 11:47


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TimeBurner
post 8 Jul 2016, 12:32
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QUOTE (Comr4de @ 8 Jul 2016, 8:37) *
If we could all just not presume how a game would be like until it is out and reviewed, that would be great. I find making opinions and presumptuous to be simple moot at the moment given how little we've seen of the game thus far. I'm almost willing to make the claim that were it a carbon copy and we took the nostalgia goggles out, you'd find the first to be lack luster.

I will wait and reserve any opinions until several reviews are out, or I get my hands on it. I can already hear the bandwagons boarded up with nitpickers coming.


From what we have seen we can already say some about certain aspects of the game that is already added.But,most likely that we want to address are those that affect the gameplay.Mainly the cover mechanic. Some MINOR visual issues,like the snycned animations,the cartoony graphics,terrain,and some other things that clearly does not fit in the grim darkness of the 41st millenium,Ofcourse, these can be changed,as it is only in alpha/pre alpha.But,if the fans wouldnt address these,I doubt the devs will change these on their own.

This post has been edited by TimeBurner: 8 Jul 2016, 12:33


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Zeke
post 9 Jul 2016, 3:27
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QUOTE (TimeBurner @ 8 Jul 2016, 19:32) *
From what we have seen we can already say some about certain aspects of the game that is already added.But,most likely that we want to address are those that affect the gameplay.Mainly the cover mechanic. Some MINOR visual issues,like the snycned animations,the cartoony graphics,terrain,and some other things that clearly does not fit in the grim darkness of the 41st millenium,Ofcourse, these can be changed,as it is only in alpha/pre alpha.But,if the fans wouldnt address these,I doubt the devs will change these on their own.


Seeing as how there's actually a reason behind the new graphics in DoW3, I doubt it will be changed any time soon.

Lack of unit visibility is also a problem plaging a lot of modern rts games and mods. Fitting the lore's atmosphere is all well and good, however these are games, not movies. Gameplay should be the priority above everything else.


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X1Destroy
post 9 Jul 2016, 5:09
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Armageddon is here..............



It was fine back then, it shouldn't be a problem now. Not everything have to be esport competitive standard.

Beside, confusing everyone with lots of shits on the screen at a time is a legit way of playing.


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TimeBurner
post 9 Jul 2016, 7:14
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QUOTE (Zeke @ 9 Jul 2016, 12:27) *
Seeing as how there's actually a reason behind the new graphics in DoW3, I doubt it will be changed any time soon.

Lack of unit visibility is also a problem plaging a lot of modern rts games and mods. Fitting the lore's atmosphere is all well and good, however these are games, not movies. Gameplay should be the priority above everything else.


We know. That's the point.There's no such thing as clarity in the grim darkness of the far future.The graphics and gameplay back at dow 1 and 2 were great if not perfect.

As X1Destroy said,not every game should be under esports's standard. And it's not just about the graphics.

This post has been edited by TimeBurner: 11 Jul 2016, 8:29


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Shiro
post 10 Jul 2016, 13:03
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Some more analysis by Arch Warhammer, and his current verdict isn't so good:



And I agree, there's some real potential for big problems in this. I'll remain skeptical until I see the final product, of course, but I said it before that this looks like Star Crap but not Dawn of War and the mechanics seem to agree as well, not just the art direction.
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TimeBurner
post 10 Jul 2016, 14:37
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The comments.


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X1Destroy
post 10 Jul 2016, 16:01
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Armageddon is here..............



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TimeBurner
post 9 Aug 2016, 16:21
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That annoying servitor and it's annoying animation. White lasers.

https://youtu.be/9Sc-RtIVz-8

Now,listen to this particular line:

https://youtu.be/9Sc-RtIVz-8?t=287



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