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Can I simulate a "beam" using missileAI projectile?
post 26 Feb 2019, 11:59
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I am tryiung to adjust dragon tank's weapon to a beam-swipe looking weapon that cause flame and radiation damage, and leave radioactive dust when hit on target or at its biggest range(by chance on this situation).
Everything looks fine, except I can't make that beam looking part right...

By the way, the idea itself is inpired by UAWEA, that allien invation force's walker, so anyone have played that game should be able to understood me better.
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post 4 Mar 2019, 8:29
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You can use this method: http://forums.swr-productions.com/index.php?showtopic=12949

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Lo-Fi Version Time is now: 29 February 2020 - 14:01