NProject Mod, the thread, and update! |
NProject Mod, the thread, and update! |
2 Jun 2010, 12:48
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#1
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
This thread dedicated for my mod updates and discussions.
Since I haven't made my own mod thread, I think this is better than creating new thread each updates. ------- NProject Mod June Update It's being more busy lately. Exams come near, so does holiday. There's much changes applied in my current mod build from the last release. As the time for Version 2.7 come closer, it's now being cooked and just wait for it being prepared. Well, now it's time for another update. You might noticed there's no much visual updates lately. That's because most changes are minor bug fixes or balance related. Okay, here's the updates that I can show you from the last update article. 1. Stealth General GLA Sniper (borderless version) I've changed Kassad's GLA Sniper skin from green to brown, makes them blend better in desert maps like Pathfinders in grassy maps. I also make the grass camo-net better with semi-transparent skin. 2. Internet Center Scaffolding Another thing that EA missed. You should know that Internet Center uses Supply Center construction scaffolding. Now I made the new construction scaffoldings for Internet Center. They're no longer use the wrong one. 3. Microwave Tank (borderless version) Some updates and improvements on Microwave Tank model. Nothing much changed, eh? Look closer. QUOTE Due to many complaints from our consumers about our microwave product which have dangerous microwave leakings to any nearby infantry including the users, we are offering a solution to prevent this problem. http://img412.imageshack.us/img412/1126/renmicrowave1.jpg Now the new Microwave Tank lid can be closed. While it's not necessary to irradiate the surrounding areas, just close the lid to prevent the leaks. Trade your old Microwave Tank with the new one now! And if you preorder now, you will get the special edition with turnable turret and a vehicle disabler beam gun. http://img405.imageshack.us/img405/3184/renmicrowave2.jpg So, what are you waiting for? The Microwave Tank model is now somehow improved. The shadow bug issue also have been removed. It also support closeable lid, turning turret, and hideable unused vehicle disabler turret via map.ini codings. 4. GLA Fake Buildings GLA factions now have wider variation of fake buildings. There's Fake Tunnel Network, Fake Stinger Site, and even Fake SCUD Storm. Now only Palace that not have fake counterpart, for some obvious reason. Well, sit back and relax, take a quick tour of these buildings in this video: (this forum didn't have moddb video embedding, so I give you the link) http://www.moddb.com/mods/nproject-mod/vid...ne-update-video This post has been edited by n5p29: 2 Jun 2010, 12:49 -------------------- |
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2 Jun 2010, 13:58
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#2
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Why can fake defences still attack?
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2 Jun 2010, 16:30
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#3
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Why not? They're suppose to be decoys. They have to put up a show.
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3 Jun 2010, 1:23
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#4
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Well they should do less damage, because decoys are cheaper generally
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3 Jun 2010, 7:42
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#5
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
the can attack but do no damage. you can see in the video.
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21 Aug 2010, 12:23
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#6
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
That's right guys. The new new NProject Mod release is now available. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed as far as possible, including numerous graphical/sound issues. New units and features given to existing generals, also not forget several balance tweaks for more fluid gameplay. What's new in this version? If you forgot or just to lazy to dig the updates archive, here's the key features in this version: Remember this one? Now the Boss Leang Combat Bike can be used by all of her infantry to use the Combat Bike (except Angry Mobs for obvious reason). The weapon will changed depend on the rider. It still starts with Terrorist. And because of this too, now Boss General can build Terrorist from her Barracks. "Suicide is not a tactic, I did it for lulz." - General Leang Demo General got his own Generals Challenge stage. Face the force of fanatic people strapped with explosives. Watch out for the mines, trickery, and terror assault! "Please General, enter my battlefield." - General Juhziz New unit, new unit, and new units. Just click the images above for more information. But unfortunately, the new Laser Paladin ability cannot be found in this version. It got cut because this ability still too overpowered and can be abused. Until the correct balance is made, Laser Paladin just got model update now. Be prepared for the greatest mindraep in modding history! GLA now have new Fake Buildings to play with. There are fake defenses, and most notably the Fake SCUD Storm. These buildings behave like their real counterparts, but do no real damages. Just click at the first picture to watch the video about these structures. ----------------
Download NProject Mod v2.7 HERE: ModDB mirror: http://www.moddb.com/mods/nproject-mod/dow...nproject-mod-27 CnCMaps mirror: http://www.cncmaps.com/index.php?automodul...p;showfile=1214 -------------------- |
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21 Aug 2010, 14:41
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#7
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
Wow I'm going to try ahead at Juhziz...after I finish GC AS Invasion Confirmed RA factions.
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22 Aug 2010, 14:05
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#8
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
Wow I'm going to try ahead at Juhziz...after I finish GC AS Invasion Confirmed RA factions. You do work for IC? As co-leader of that mod, I haven't heard anything of this Sorry to steal this thread btw -------------------- |
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22 Aug 2010, 18:27
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#9
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
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22 Aug 2010, 22:24
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#10
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
Oh that mod would have bein cool if there were any hamachi networks for it ;_;. I will make the network when I have time. -------------------- |
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22 Aug 2010, 23:43
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#11
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
i referring to dutchygamers RA1/2/3 mod .-.
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23 Aug 2010, 1:12
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#12
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
So, is Juhziz's map like the Shw map? A flowing river in a blank valley of carelessly thrown out demo-traps?
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23 Aug 2010, 10:23
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#13
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
i referring to dutchygamers RA1/2/3 mod .-. So, is Juhziz's map like the Shw map? A flowing river in a blank valley of carelessly thrown out demo-traps? well, both ShW map and NPM map are based on the same unfinished Juhziz mission made by EA, so you can expect many similar things (even I do it from the start and reworked on the scripts from blank). This post has been edited by n5p29: 23 Aug 2010, 10:25 -------------------- |
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23 Aug 2010, 14:16
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#14
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Is this mod compatible with Shw and ROTR?
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23 Aug 2010, 15:11
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#15
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
It uses the same launcher as ROTR so yes.
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23 Aug 2010, 16:19
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#16
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Goodo, I'm curious to know why there's a Comanche with an artillery turret on top of it?
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23 Aug 2010, 17:54
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#17
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
It's a test unit, to try and mimic siege choppers.
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24 Aug 2010, 3:20
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#18
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
It's a test unit, to try and mimic siege choppers. Fair enough, but it doesn't fly too well -------------------- |
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24 Aug 2010, 16:07
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#19
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
Fair enough, but it doesn't fly too well because it's unfinished, and maybe will never. that's just my experimental unit of changing the air unit flying height. and not for this mod. -------------------- |
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10 Jan 2011, 18:05
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#20
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
NProject Mod 2.7.1 Patch Released!
Download NProject Mod 2.7.1 HERE: ModDB mirror: http://www.moddb.com/mods/nproject-mod/dow...project-mod-271 Mediafire mirror: http://www.mediafire.com/?1aydv7mah1cciac EDIT: purged the changelog for less tl;dr This post has been edited by n5p29: 8 Dec 2012, 3:16 -------------------- |
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8 Dec 2012, 3:13
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#21
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
whoops. outdated thread is outdated.
here's some selection update contents since the last time: also reminder of version 2.8 release This post has been edited by n5p29: 8 Dec 2012, 3:19 -------------------- |
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16 Feb 2013, 19:42
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#22
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
Happy New Year everyone! It's been a while since last update because it was another busy month of my college. As the last MOTY result, seems this mod not reached its quota to release the 2.8.1 patch before 2012 ended. But that's just another story, because I've got back in the field and more things have been done, you can expect the patch to be released on this March. And as the opening for the Water Snake year, you'll be flooded by renders of the updated models of all the existing choppers. Here you go! other pics: Air Force General Comanche Nuke General Helix (inb4 what's the difference) Stay tuned for more updates! Also Happy Anniversary for C&C Generals! It's been a decade since this awesome game released. -------------------- |
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10 Apr 2013, 19:17
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#23
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
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10 Apr 2013, 19:57
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#24
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
i love the striker humvee, nice you add this^^
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11 Apr 2013, 17:37
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#25
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Wow, nice. You guys are like submarine-ing aren't you.
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