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Act of Agression - New "CnC Generals"?!
BLGMGL
post 13 Mar 2015, 5:30
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Just saw this trailer and it looks pretty good.

Act of Aggression

Do you have any more information on this game?

P.S. the music is lame!

This post has been edited by blgmgl: 13 Mar 2015, 5:32
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Sargeant Rho
post 13 Mar 2015, 9:23
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There's a gameplay trailer for one:

https://www.youtube.com/watch?v=vefhZp-d_uw


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MARS
post 13 Mar 2015, 9:47
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Having played the Wargame series, I am quite interested in this one as well, although I am curious as to how infantry combat is going to work out with retro RTS mechanics in what appears to be very large scale.
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Sargeant Rho
post 13 Mar 2015, 15:04
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I hope it'll work somewhat like Act of War.


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XAttus
post 14 Mar 2015, 0:13
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I've got Act of War on an original disk, found many fun hours in it... now this looks somewhat similar with familiar looks and features. I'm looking forward to this game.

And yes, Tank shells actually ripped apart infantry in Act of war however it was also good idea to stay away from AT guys as they were really effective against vehicles as well.

This post has been edited by XAttus: 14 Mar 2015, 0:13


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Admiral FCS
post 14 Mar 2015, 6:54
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It looks a little bit boxy... but at least not as cartoony as RA3 or, imo SC2. I guess I'll wait for more stuff to come out before judging anything.
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Thelord444
post 14 Mar 2015, 19:52
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AWESOME!


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zourv
post 14 Mar 2015, 20:00
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https://www.youtube.com/watch?v=vefhZp-d_uw...yer_profilepage
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Sargeant Rho
post 14 Mar 2015, 20:03
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Already linked that in my first post in this thread wink.gif


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Basilisx
post 15 Mar 2015, 22:12
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Looking forward to it, gameplay trailer looks promising. IIRC they want to release this spring and we are still in pre-alpha ? There was really a lack of information since the announcement in summer 2014, although I found a preview not long ago from an austrian game magazine and they revealed some pretty interesting features.

-Buildings in a Base are growing together by roads and paths, so that your base looks like a proper base and not just like some random placed buildings.
-No centralized economy: if you have an outpost with some warfactories, you have to send ressources there by yourself to keep it running, beware of ambushes and sneak attacks
-all units need gas and ammo to function

More info to come, I guess.

I love the Wargame series and I think Eugen will deliver a pretty interesting RTS for us. If someone wants to play some Red Dragon, let me know.


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Hecthor Doomhamm...
post 19 Mar 2015, 1:34
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I'm keeping my eyes on this one. and I have done so for quite a while
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The_Hunter
post 9 Apr 2015, 11:10
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New trailer explaining the US faction smile.gif


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TimeBurner
post 9 Apr 2015, 11:41
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Basilisx
post 9 Apr 2015, 18:23
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I saw that trailer earlier today, I'm really excited to see the other 2 factions.


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The_Hunter
post 17 Apr 2015, 0:46
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stumbled upon this interview today:



Some interesting information and also surprise surprise the devs were apparently big Generals fans smile.gif


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Imperium
post 17 Apr 2015, 6:34
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Im really excited since I was one of 10 people that actually loved AoW Direct Action. However, I also really hated RUSE/Wargame (very different cups of tea) and im worried some of those game will bleed into this one.

I was also a little disappointed about the factions. Heres to hoping they add more of them. The Cartel and U.N. are... well, they're so-so.

This all feels a bit too much like a re-treading of old ground. AoW:DA had the same structure; US Army, [Faction built around high tech high efficiency high cost units], [factioon built around low cost low efficiency units] only now the high tech guys are the antagonists.

Also kind of hate the name 'Cartel' for these people. Its both a little too similar to AoW's Consortium and a little hackneyed; I keep thinking of some drug dealing syndicate instead of PMCs.

We'll see. I really want this to be great and succeed honestly. The market for this kind of RTS is near dead, despite so many cnc players just being around.

Random reasources is interesting but also troubling. Its RNG gameplay, and hard to balance. It also begets the question, will there be a secondary economy, and to what extent is this primary economy going to be automatizable? If you need to micromanage multiple scanner teams to find resources every 3-4 minutes it will kill this game I fear.

Lets all also hope they focus on a macro heavy model here. Micro is all well and good but if they focus on micromanagement SC2 will have them beat. There have been a whole lot of real time tactical and micro heavy games lately. Bloody hell, what ever happened to base building.

As a final point, they had better not put in any sort of unit limit. None. Not even Act of War made that sin. If theres a unit limit outside of maybe a limit on commandoes and super-units, I'm bailing.


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vectorguy
post 18 Apr 2015, 0:40
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QUOTE (The_Hunter @ 17 Apr 2015, 0:46) *
stumbled upon this interview today:



Some interesting information and also surprise surprise the devs were apparently big Generals fans smile.gif


Based on this interview and how long it takes to explain things I predict this game will never actually get released.

I hope it does though, looks interesting.
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Serialkillerwhal...
post 18 Apr 2015, 4:19
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The idea of being based on controlling logistics instead of telling tank#3 to hit the enemy on the LEFT then to drive 2 feet backwards is a BIG step forward in my books.


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Imperium
post 18 Apr 2015, 4:23
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QUOTE (Serialkillerwhale @ 17 Apr 2015, 20:19) *
The idea of being based on controlling logistics instead of telling tank#3 to hit the enemy on the LEFT then to drive 2 feet backwards is a BIG step forward in my books.


Agreed, definitely do not want a RTT game. I was just worried about having to babysit all of my resourcing operations instead of fighting battles


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Serialkillerwhal...
post 18 Apr 2015, 6:06
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Yeah, that's true, but APM and micro aren't really what you expect when you think of the genre, and honestly, the CNC style of strategy game is much better than the tired old "microfest". The cnc series went belly up because of retarded EA management and not being the national sport of Korea, not because of any deficencies in the style nor the games themselves (Beyond nod tending to be OP as fuck)


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Imperium
post 18 Apr 2015, 20:07
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QUOTE (Serialkillerwhale @ 17 Apr 2015, 22:06) *
Yeah, that's true, but APM and micro aren't really what you expect when you think of the genre, and honestly, the CNC style of strategy game is much better than the tired old "microfest". The cnc series went belly up because of retarded EA management and not being the national sport of Korea, not because of any deficencies in the style nor the games themselves (Beyond nod tending to be OP as fuck)


I agree with all of your points. I own both SC2 and SC2 HOTS but havent played either in a year or so precisely because I found the multiplayer distasteful.

Surely you can give a little and perhaps nod that focusing TOO much on resource collection COULD (not necessarily will, i havent played Act of Aggression) hurt the game?


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Serialkillerwhal...
post 18 Apr 2015, 21:29
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True. Wasn't disagreeing that I found it a bit intimidating to have vulnerable convoys (Great, as if the stealth faction needed another edge).


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Adoge
post 20 Apr 2015, 4:34
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Personally I'm really liking the overall design.
From what I can dig up through trawling through a lot of stuff
This is how the factions are designed
U.S (Heavy armour- ROTR's Russia, Red Alert Soviets, House Harkonnen etc.)
Cartel (No not Mexicans- The Cartel are the military-industrial complexes' private army basically. They combine prototypes from the U.S, China, Russia (there's a Koalition MSTA in their forces 8Isov.gif), South Africa and Sweden- and this is just from what we've seen.)
The Chimera (These guys are essentially a U.N. military task force minus the U.S, they have European, (a) South African and Russian units and there most likely will be other nations in there)

Despite some of the overlap, these factions seem pretty exciting and of course channel the Act of War factions:
U.S: U.S
Cartel: Consortium (Albeit the Cartel will be more high-tech)
Chimera: Task Force Talon (Albeit Chimera is more regular and doesn't use many- if any U.S weapons)


The Wiki has a lot more detail:
http://actofaggression.wikia.com/wiki/Act_of_Aggression_Wiki

This post has been edited by Adoge: 20 Apr 2015, 4:45


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
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My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Basilisx
post 10 May 2015, 22:58
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New webpage is up, I thought I let you guys know, if you have still interest in the game
Act of Aggression Homepage

Also POW-system confirmed, similar to the side missions in Cold war crysis you can get extra cash by capturing enemy soldiers or vehicle crews after you blew up their vehicle.


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vectorguy
post 13 May 2015, 22:38
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Woohoo! I'm in for the beta test of this, downloading now...

"We are happy to inform you that you have been selected to participate in the Act of Aggression VIP Beta, which will take place from Friday 15th to Sunday 17th."

I feel so...special1. Like VIP special.

I'm not sure if the date range from Friday to Sunday means that's the period for online multiplayer or if the game can be played solo/skirmish.

1Now's about the time everyone else chimes in and says they're an AoA beta tester too but they're not such a lame noob to announce the fact.

Update: "This beta enables you to play multiplayer games only, and with only one faction: the US Army.
Three maps are available, one in 1vs1, one in 2vs2, and one in 2vs2 and 4 players FFA.
"

Oh great, I sense repeated legendary ass-kickings in my near future.

This post has been edited by vectorguy: 13 May 2015, 23:15
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