Scarab Smoke Grenades and Worldbuilder, Crashes game when launched via scripts |
Scarab Smoke Grenades and Worldbuilder, Crashes game when launched via scripts |
30 Jun 2009, 23:40
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#1
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
When you have a computer player build the smoke grenade upgrade, and then tell one of his scarabs to use "Command_T72TankFireSmokeGrenade"
Neither of the scarab tank models T64, T72, T80 or just the plain Scarab do work. As soon as I have them use that command button, the game crashes. Would be thankful if there was a way to fix it, it would allow some nice moves from the AI and also work great in cut scenes etc. This post has been edited by accomplice: 30 Jun 2009, 23:40 |
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3 Jul 2009, 14:39
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#2
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
The Gadfly Deply command also crashes the game when performed by a script
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3 Jul 2009, 15:48
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#3
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
these thing's randomly happen...try to use it manually
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3 Jul 2009, 19:28
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#4
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
How exactly do I tell an AI player to manually use these commands?
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3 Jul 2009, 19:38
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#5
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
The Scarab is currently missing the following from its code:
CODE AutoChooseSources = SECONDARY FROM_PLAYER FROM_SCRIPT FROM_AI Without this, the AI will never use the ability. Check the Missile Defender's code for an idea how to add this line. -------------------- |
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4 Jul 2009, 20:33
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#6
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Thanks, stinger. But if I for example created a map where some AI's scarabs do their smoke grenades via scripts, then everyone who loads this map would have to edit this line as well?
So it would be great, if you can add it in the next release. |
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