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Scarab Smoke Grenades and Worldbuilder, Crashes game when launched via scripts
accomplice
post 30 Jun 2009, 23:40
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When you have a computer player build the smoke grenade upgrade, and then tell one of his scarabs to use "Command_T72TankFireSmokeGrenade"

Neither of the scarab tank models T64, T72, T80 or just the plain Scarab do work. As soon as I have them use that command button, the game crashes.

Would be thankful if there was a way to fix it, it would allow some nice moves from the AI and also work great in cut scenes etc.

This post has been edited by accomplice: 30 Jun 2009, 23:40
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accomplice
post 3 Jul 2009, 14:39
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The Gadfly Deply command also crashes the game when performed by a script
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GDIZOCOM
post 3 Jul 2009, 15:48
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these thing's randomly happen...try to use it manually


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accomplice
post 3 Jul 2009, 19:28
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How exactly do I tell an AI player to manually use these commands?
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Stinger
post 3 Jul 2009, 19:38
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The Scarab is currently missing the following from its code:

CODE
AutoChooseSources = SECONDARY FROM_PLAYER FROM_SCRIPT FROM_AI


Without this, the AI will never use the ability.

Check the Missile Defender's code for an idea how to add this line.


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accomplice
post 4 Jul 2009, 20:33
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Thanks, stinger. But if I for example created a map where some AI's scarabs do their smoke grenades via scripts, then everyone who loads this map would have to edit this line as well?

So it would be great, if you can add it in the next release. smile.gif
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