a unit idea, would this be even possible using SAGE? |
a unit idea, would this be even possible using SAGE? |
10 Sep 2009, 2:30
Post
#1
|
|
The Punmaster Group: Members Posts: 43 Joined: 16 August 2009 From: Rochester, Minnesota, USA Member No.: 357 |
So i had this great idea that came from the difficulty of not being able to hit vehicles very well with artillery. It is sort of a combination of a RA3 Athena cannon and a rocket buggy. something like an avenger laser with artillery range would "light up" the target, then a missile launcher would fire an antivehicle missile that would track the target - which is continually being lased by the target designator. Is this even possible using SAGE? and how would it be done, if it is possible. balance issues aside, this would be a pretty sweet unit to play with...
-------------------- |
|
|
10 Sep 2009, 2:32
Post
#2
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
That's basically the US Tomahawk Launcher with a laser strapped to it.
-------------------- |
|
|
10 Sep 2009, 12:25
Post
#3
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Yes, Tomahawk Launcher ROTR Cruise Mode with homing missiles and an Avenger Laser. It IS possible to make.
This post has been edited by KamuiK: 10 Sep 2009, 12:26 |
|
|
11 Sep 2009, 1:19
Post
#4
|
|
The Punmaster Group: Members Posts: 43 Joined: 16 August 2009 From: Rochester, Minnesota, USA Member No.: 357 |
ok. sweet. and it would be less of a cruise missile and more of a tank destroyer shell (with tankdestroyer logic, this would be death to buildings)
-------------------- |
|
|
11 Sep 2009, 2:33
Post
#5
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
ok. sweet. and it would be less of a cruise missile and more of a tank destroyer shell (with tankdestroyer logic, this would be death to buildings) I'm sure if you tweak some .INI files and change the model this is easily possible. -------------------- |
|
|
11 Sep 2009, 8:20
Post
#6
|
|
The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Yes it is possible, although it's tricky to do You need to give the unit 2 weapons: - The laser pointer weapon - And the anti tank gun The laser pointer weapon has to be a longer ranged to make it fire first. Also you need to adjust the the rate of fire of the laser based on veterancy increase, cause when the laser fires too fast, the cannon won't fire. This post has been edited by Zeke: 11 Sep 2009, 8:24 -------------------- |
|
|
11 Sep 2009, 10:22
Post
#7
|
|
Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Actually, now that I thought of it, Shockwave's laser Missile Defender and ROTR's upgraded Raptor and Nighthawk does the exact same thing.
|
|
|
11 Sep 2009, 13:41
Post
#8
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Indeed, but the Raptor is bugged because it has a limit ammo (which counts for missiles and laser), but it occasionally does not fire the laser making it stay in the air actually unarmed - perfect target for enemy anti-air. I tried to fix this, however no solution yet
|
|
|
Lo-Fi Version | Time is now: 27 April 2024 - 7:26 |