since the logic for squads from cnc3 is broken i figured out a way to do them in ra3, but its not that good, but it works(i am going to quote a post i made on a different forum, i dont feel like typing it all out again):
Well if only one conscript changes to molotov you can reason that he's the leader of the squad...
this was an example, im not really sure how else it would work
also, the mentioned private mod will be released publicly, once i finish revamping almost all the protocols, it will be an upgrade list, with no offensive powers
And i helped (with balance ><)
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