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My particle effects, If you are sensitive to brutal explosions, quit.
Failure
post 24 Jun 2009, 21:37
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Hi all smile.gif
I thought I'd share my stuff with everyone, so here are my previous videos. I'm going to post new one's simply bumping this topic also to let people know when something new's on.

First, particles from my old mod called Supreme Commander Mod.








Now stuff from my Realism Mod which got abandoned, actually did one nice superweapon


Now my newest stuff which is included in my newest mod called Nuclear Winter wink.gif
Looks like I got a little better in making particles compared to Supreme Commander Mod biggrin.gif


This tac nuke sucks, it got deleted by me biggrin.gif


Old F.O.A.B



New F.O.A.B



Old tactical nuke





New updated tactical nuke



More stuff is comming!



New superweapon is incomming!!!
It's called Hydrogen Bunker Buster.
It's completely idiotic idea to have a hydrogen bomb that acts like bunker buster, but when I asked Hunter to make me some badass ICBM missile with wings, it looked like big bunkerbuster. Now I've came up with idea that this will be the last call Usa superweapon, when there is really no other hope for winning than nuking the shit out of your enemy, or just killing him when he breaks to your base.
It will basicaly kill everything on the map, but if the map is big enough someone should survive.

How it works?
Well, it costs 5 science points, when you'll call it, a B2 bomber flies over enemy base and drops this ICBM missile, which at certain height activates all of it's badass engines and hits the ground with incredible force. While enemy is thinking that this was a dud since nothing big happened, after 5 seconds the last thing enemy will see in their life will be huge flash and a warm feeling.

And you will just watch the fireworks.


Here's the picture of this beauty, huge thanks to Hunter for making this!!!


This post has been edited by Failure: 24 Jun 2009, 21:45


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Shock
post 24 Jun 2009, 22:52
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Great stuff, I like it, especially your shockwaves.

The carpet bombing for your SC mod is really cool as well.


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Nix
post 24 Jun 2009, 23:37
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I rather like the cluster bombs.


The nukes would K.O. my poor laptop though.
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Pickysaurus
post 25 Jun 2009, 1:59
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Impressive, but that will undoubtably kill lower spec machines.
Especially if more than one of those goes off at once


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GDIZOCOM
post 25 Jun 2009, 2:31
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that's awesome


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C.o.m.m.a.n.d.e....
post 25 Jun 2009, 2:40
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thats rly cool i like the ones that blow up the entire map av-7.gif
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Failure
post 25 Jun 2009, 12:27
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QUOTE (Pickysaurus @ 24 Jun 2009, 23:59) *
Impressive, but that will undoubtably kill lower spec machines.
Especially if more than one of those goes off at once


So that's why they are superweapons with minimum 20 minute timer :3


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Shock
post 25 Jun 2009, 13:08
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Well you removed the zoom limit, I can't imagine what your Nukes would be with normal ZH zoom level aw.gif

This post has been edited by Shock: 25 Jun 2009, 13:09


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CommanderJB
post 25 Jun 2009, 13:12
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They're all beautiful, but I can't help thinking that in a vast majority of cases the effects don't match up to the FX, if you get my drift. The blast radii seem very small for shockwaves that extend over what looks to be in some cases three times that.


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Failure
post 25 Jun 2009, 13:30
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I'm showing off my effects, not entire weapons with damage mate.

Also of course I extended my camera. Making nuke for 390 camera is annoying.


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CommanderJB
post 25 Jun 2009, 14:43
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Ah, I see. I'd love to see some of these wreaking the havoc they look like they will in the final version, but as demos they certainly do their job, and very well!


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Failure
post 27 Jun 2009, 0:54
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Pickysaurus
post 27 Jun 2009, 0:57
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Be even better if it made that noise in game lol


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Failure
post 27 Jun 2009, 0:59
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QUOTE (Pickysaurus @ 26 Jun 2009, 22:57) *
Be even better if it made that noise in game lol

DON'T MAKE ME DO IT. YOU KNOW I CAN DO IT.



Now seriously wink.gif

Any ideas/criticism for the nuke?


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Pickysaurus
post 27 Jun 2009, 1:00
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QUOTE (Failure @ 26 Jun 2009, 21:59) *
DON'T MAKE ME DO IT. YOU KNOW I CAN DO IT.



Now seriously wink.gif

Any ideas/criticism for the nuke?


Well I think it's pretty amazing.
Is your mod going to have a zoom level like that?
Otherwise it can't be fully appericated.


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Failure
post 27 Jun 2009, 1:01
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QUOTE (Pickysaurus @ 26 Jun 2009, 23:00) *
Well I think it's pretty amazing.
Is your mod going to have a zoom level like that?
Otherwise it can't be fully appericated.

This one was requested for Blitz2 mod, so it's 600 camera. Well my mod has got 1000 game unit's camera so this nuke is somewhat tactical in my mod.
But I think that I'd change my mod to 600 - 750 camera since 1000 is overkill.


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Pickysaurus
post 27 Jun 2009, 1:15
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Sounds good.

I must say I like your cluster bomb effect and aircraft countermeasures best smile.gif


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Failure
post 27 Jun 2009, 1:20
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QUOTE (Pickysaurus @ 26 Jun 2009, 23:15) *
Sounds good.

I must say I like your cluster bomb effect and aircraft countermeasures best smile.gif


Lol, these are the ones I've made in 5 minutes.
If you want countermeasures, open particleeffect.ini and replace "CountermeasureFlareParticleSys"

With this one
CODE

ParticleSystem CountermeasureFlareParticleSys
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar2.tga
PerParticleAttachedSystem = MissileDefenderMissileExhaust
AngleZ = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.90 0.95
Gravity = -0.10
Lifetime = 70.00 70.00
SystemLifetime = 1
Size = 15.00 15.00
StartSizeRate = 0.00 0.00
SizeRate = 0.00 0.00
SizeRateDamping = 0.00 0.00
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:100 G:100 B:255 0
Color2 = R:0 G:0 B:0 70
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 1.00 1.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:-0.10
VelocityType = CYLINDRICAL
VelCylindricalRadial = 1.00 13.00
VelCylindricalNormal = 1.00 13.00
VolumeType = SPHERE
VolSphereRadius = 1.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End



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Dutchygamer
post 27 Jun 2009, 13:39
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Make the RotR nuke as awesome as that I8.gif


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Failure
post 27 Jun 2009, 20:18
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QUOTE (Dutchygamer @ 27 Jun 2009, 11:39) *
Make the RotR nuke as awesome as that I8.gif

I'm not the one in charge here, mate ;D


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Pink_Supervisor
post 1 Jul 2009, 4:43
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I wish you timed the shockwaves better. I was hoping the second and third ones would come up as soon as the bulb rises to their specific altitudes. Though, I haven't a clue how nuclear explosions work. Overall very nice.

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Failure
post 1 Jul 2009, 20:38
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They are intentionaly delayed. But yes they could use a bit more of work.
I'd fix them since I think I'm going to relase this nuke to public.

This post has been edited by Failure: 1 Jul 2009, 20:39


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Mcbob
post 9 Jul 2009, 1:28
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Boy, your Countermeasure Flares look great.

What settings do you use for them to make them shoot out so smoothly code-wise?

EDIT: Let me guess. Did you use a variatior module?

This post has been edited by Mcbob: 9 Jul 2009, 8:38
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Pink_Supervisor
post 9 Jul 2009, 8:16
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Do ya do sound and Texchars too?
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Failure
post 9 Jul 2009, 18:04
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See previous posts for countermeasures.
Pink, what do you mean?
I can do some gun shoots but wtf is texchar?


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