Crocodile Modding, Wrong Behavior? |
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Crocodile Modding, Wrong Behavior? |
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#1
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![]() ![]() Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 ![]() |
I was trying to pre-populate the Crocodile so that it emerges from the CC with three infantry inside. In game no crash, but no guys in the vehicle either. Am I using the wrong Behavior (I copied from it from ShockWave)? I attempted the same thing with the Stryker (built at War Factory) and that also didn't work.
Behavior = HelixContain ContainTag_HelixHaxx CODE Slots = 3 PayloadTemplateName = AmericaInfantryMissileDefender PayloadTemplateName = AmericaInfantryPathfinder PayloadTemplateName = AmericaInfantryRanger AllowInsideKindOf = INFANTRY DamagePercentToUnits = 10% GoAggressiveOnExit = Yes ExitDelay = 50 ScatterNearbyOnExit = Yes OrientLikeContainerOnExit = Yes KeepContainerVelocityOnExit = Yes End |
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#2
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![]() ![]() Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 ![]() |
Oops, nevermind - I figured it out.
But experimenting further, I couldn't get Stryker or Crocodile to hold more than 6 infantry. Is there a default max? Also, in other post I said 'Crocodile' but I meant 'SALT', which deploys from the CC. But I can't seem to find where the INI file is for the SALT. Also also, in an earlier post I mentioned that Untitled was running slow but it's not any more. Don't know what happened there. D'oh! |
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Lo-Fi Version | Time is now: 27 April 2024 - 14:43 |