Invisible model? |
Invisible model? |
15 Oct 2016, 9:39
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#1
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
I'm trying to port most of natural content from BFME2 (rocks, shrubbery etc).
The process is not hard at all, but I've come across some models that are invisible in generals/zero hour. Inside BFME2 they are all textured and proper, however in ZH they are simply invisible (the mesh is ok as they are casting proper shadows). After importing to Renx/3dsmax 07 those models have no UV data at all even though in BFME2 they are allright. After reexporting them, they are visible in ZH but obviously require UV'ing again which I'm not really pleased about. I managed to get one (!) of those models working by simply re-exporting it with finalbig out of the BFME2 w3d .big file and it started working (visible, has UV). This didn't work with other models sadly. Could someone tell me what may be the reason for this? Maybe there is a neat trick to overcome this without UV'ing those models again xd -------------------- Woo Particle effects!
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15 Oct 2016, 19:02
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Make sure the file names don't exceed 13 characters.
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15 Oct 2016, 21:00
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#3
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
Sadly that's not the case here, even "random" models within model sets like within 20 similiar rocks, there are few models that are giving problems...
-------------------- Woo Particle effects!
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Lo-Fi Version | Time is now: 25 April 2024 - 12:53 |