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SWR Productions Forum _ Generals/Zerohour Modding _ FIREPOINT BONE not Work at all

Posted by: adrianeyves 3 Oct 2017, 3:51

Well i am being mad at this point - renx weird shi*

This is my Model with in Garrison Mode


-The Garrison mode works
-Firepoint not work at all - they shoot in the middle

-I NEED SOME HELP PLS

Code:
[code=cpp] ConditionState = GARRISONED
Model = ChinaCC_G
Animation = ChinaCC_G.ChinaCC_G
AnimationMode = LOOP
End
ConditionState = DAMAGED GARRISONED
Model = ChinaCC_GD
Animation = ChinaCC_GD.ChinaCC_GD
AnimationMode = LOOP
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
End[/code]

pls inspect it and tell what is the problem is


 ChinaCC.zip ( 82.25K ) : 1
 

Posted by: Oliver 3 Oct 2017, 21:45

I'll assume that the names of the bones are correct on the code and model... Did you check the "export transform bone" box in W3D tools for every bone?

Posted by: Omeka88 3 Oct 2017, 23:40

The bonelist start from FIREPOINT02 excl.gif

You must add FIREPOINT01 or the engine just skip ALL the FIREPOINT bones

only 4 firepont shoot from the holes (all bone work , is just the game try force 6 guy shoot from only the front bones in this case)



problably 10 infantry is too many or need more bones in the bulding tongue.gif

optional : the dozer garage sound like a bad idea for shoot guns close to the fuel\engine biggrin.gif (jusm my opinion of corse)



also the animation not work , just for say

Posted by: adrianeyves 4 Oct 2017, 11:34

aleluia mate

Thanks ; The day had been saved biggrin.gif laugh.gif
And Also thanks For this Helpful site which have the active personnel to help people 8ani5.gif

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