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Fun question for the devs and beta testers :p, Seeing as how the release is fairly near.
Mizo
post 17 Jan 2015, 14:34
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What was the worst bugs you encountered/had to solve during the course of the development? tongue.gif


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(USA)Bruce
post 17 Jan 2015, 14:45
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Worst wouldnt make them a fun topic...you can how ever ask us the funniest ones...

I'll start, Dogs piloting empty tanks


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Dutchygamer
post 17 Jan 2015, 15:00
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ECMs becoming Heroic from crushing a single Red Guard. No clue if it made any difference in the weapon tongue.gif


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Mizo
post 17 Jan 2015, 15:06
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QUOTE (Dutchygamer @ 17 Jan 2015, 16:00) *
ECMs becoming Heroic from crushing a single Red Guard. No clue if it made any difference in the weapon tongue.gif


Would that include other basic infantry, or is it only in the case of red gaurds ? Lol whats the point of it being heroic anyways


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TheSneakyGLA
post 17 Jan 2015, 15:31
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Hae been playing a game, and poositoined a hijacker by one of my dushka nests to help against tanks if they show up.

Dushka killed a BMP, hijacker got promoted.



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Knjaz.
post 17 Jan 2015, 16:05
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not the worst, more like we had certain "fun" while playing with those settings.

1000 health hijackers.

100 AoE (25% higher than Nuclear Cannon) Flashbangs.
2 Flashbangs - dead mob.

~8 second long Goliath duration. (During their first iteration).


Bugs:
Hijackers could capture Dushka gunners at some point.

This post has been edited by Knjaz.: 17 Jan 2015, 16:12
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Graion Dilach
post 17 Jan 2015, 16:51
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Hunchback thermobaric bomb drops activating Goliath. Cuz nothing looks cooler than dropping bombs from fireworks, y'know...


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QUOTE (Hanfield @ 17 Dec 2016, 20:47)
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MedX
post 17 Jan 2015, 16:57
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Jumpjet Infantry get killed by a medic ability.. instead of help him...


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Dutchygamer
post 17 Jan 2015, 19:49
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QUOTE (Mizo @ 17 Jan 2015, 15:06) *
Would that include other basic infantry, or is it only in the case of red gaurds ? Lol whats the point of it being heroic anyways

Basicly all inf that can be crushed, but we noticed it in a China mirror match.


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Shiro
post 17 Jan 2015, 20:39
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Annyoing: Armor Reserve vehicles emptying your own vehicles when landing near them.
Weird: A Tech Powerplant gives power even after being destroyed (you have to get rid of the rubble to fix that).
Funny: various things happened to infantry affected by Flashbangs, from cloning to strange poses to simple graphic glitches.
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Mizo
post 17 Jan 2015, 21:35
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QUOTE (SoraZ @ 17 Jan 2015, 21:39) *
Annyoing: Armor Reserve vehicles emptying your own vehicles when landing near them.
Weird: A Tech Powerplant gives power even after being destroyed (you have to get rid of the rubble to fix that).
Funny: various things happened to infantry affected by Flashbangs, from cloning to strange poses to simple graphic glitches.


You're making Flashbangs sound like a buggy mechanic XD


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{Lads}RikerZZZ
post 17 Jan 2015, 22:13
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QUOTE (MedX @ 17 Jan 2015, 16:57) *
Jumpjet Infantry get killed by a medic ability.. instead of help him...


"DOCTOR I NEED HELP!"
"FUCK YOU!"
XD


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Brunez
post 18 Jan 2015, 1:40
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I remember when a russian vehicle was destroyed above the husk of another russian vehicle waiting to be recovered...

The result was an "insane fountain", with explosions and scrap metal flying around, surprisily damaging other units which moved too close to the fountain.

Yeah, I´m serious.
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XAttus
post 18 Jan 2015, 14:32
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Hijackers jacking Dushka nests (unfortunately they couldn't fire) but it was hilarious never the less.


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Admiral*Alex
post 18 Jan 2015, 15:18
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QUOTE (XAttus @ 18 Jan 2015, 8:32) *
Hijackers jacking Dushka nests (unfortunately they couldn't fire) but it was hilarious never the less.


IF I can ask, how did that happen and is it possible to recreate it?


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Lizvne
post 18 Jan 2015, 21:31
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I remember my Sentinel was trying to be a sub and attempting to submerge under earth. He was partially successful.

QUOTE (TheSneakyGLA @ 17 Jan 2015, 15:31) *
Hae been playing a game, and poositoined a hijacker by one of my dushka nests to help against tanks if they show up.

Dushka killed a BMP, hijacker got promoted.

I had similar glitch with Contra Mod. Except it was radar van, not hijacker, and quad defence instead of dushka.
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teslashark
post 19 Jan 2015, 18:00
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QUOTE (Mizo @ 17 Jan 2015, 6:06) *
Would that include other basic infantry, or is it only in the case of red gaurds ? Lol whats the point of it being heroic anyways

Self repair...


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teslashark
post 19 Jan 2015, 18:03
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QUOTE (Knjaz. @ 17 Jan 2015, 7:05) *
not the worst, more like we had certain "fun" while playing with those settings.

1000 health hijackers.

100 AoE (25% higher than Nuclear Cannon) Flashbangs.
2 Flashbangs - dead mob.

~8 second long Goliath duration. (During their first iteration).


Bugs:
Hijackers could capture Dushka gunners at some point.

I once made a SMALL_ARMS 250 range AND 250 AOE Marauder tank cannon, since F2P called it a "shrapnel tank"...

This post has been edited by teslashark: 19 Jan 2015, 18:04


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George_E
post 19 Jan 2015, 18:06
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QUOTE (Brunez @ 18 Jan 2015, 0:40) *
I remember when a russian vehicle was destroyed above the husk of another russian vehicle waiting to be recovered...

The result was an "insane fountain", with explosions and scrap metal flying around, surprisily damaging other units which moved too close to the fountain.

Yeah, I´m serious.


Damn I remember that, was annoying as hell lol. Not to mention making the game lag out something chronic =D


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ComradeCrimson
post 21 Jan 2015, 14:25
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QUOTE (XAttus @ 18 Jan 2015, 14:32) *
Hijackers jacking Dushka nests (unfortunately they couldn't fire) but it was hilarious never the less.



Actually when that bug still existed, the Dushka nest could fire- but it fired on itself and effectively killed its platform.

The hijacker also died with it.



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