What happened to the Bradley? |
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What happened to the Bradley? |
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#1
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![]() Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 ![]() |
I noticed the Bradley's no longer available - just curious why it was removed, and if it'll be back in 2.0 or not, thanks.
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#2
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![]() ![]() Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 ![]() |
It's coming back in 2.0 and as far as I know it was removed due to overlap with the Humvee.
-------------------- Composite Armor has been installed, sir.
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#3
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![]() Guardsman ![]() Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. ![]() |
It's still there, just not build-able.........add some codes and it's ready to use again.
On the other hand.........frogfoot disappearged completely ![]() This post has been edited by X1Destroy: 3 Apr 2015, 18:23 -------------------- We Die Standing.
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#4
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![]() Losing Karma to Vault Boy ![]() Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 ![]() |
It was already discussed half-years back and here is Mars's comments:
Now, as for the Bradley, it will indeed disappear in 1.85 and be brought back for General Bradley in 2.0. The_Hunter told me that he did this due to it currently being redundant in the presence of the Humvee, which is something I personally didn't actually agree with, but I gotta roll with it because I'm just the story/PR bloke and occasional design commentator. Personally, I'd consider this temporary overlap less of a disruptive issue than a temporary removal; I'd rather leave it in because the Bradley seems to be a well-liked unit and it's better to give people a choice, especially when we consider that much of the pre-2.0 design plan is temporary anyway. The Frogfoot debate was tiresome, but it was justified; this move is provoking a debate that is entirely unnecessary because the Bradley is, at worst, slightly redundant but not a gamechanger like the Frogfoot used to be. Now, as of 2.0, the Bradley will be brought back for General Bradley, albeit somewhat changed in ways that aren't entirely finalised yet. He will not have the Humvee at all; instead, he's gonna have a unique, possibly amphibious infantry transport while the Bradley will lose its somewhat vestigial transport ability in favour of becoming a pure 'cavalry fighting vehicle' like the M3 variant. In short, he's gonna have Bradleys for combat and that new Humvee replacement as an armoured transport. The Bradley IFV will only be removed for 1.85. It'll be brought back for Bradley, and likely in updated form, in 2.0. The reason for this temporary removal is that there isn't enough of a reason to justify the Bradley's presence in the -current- 1.85 USA setup. Any change to its functionality would either make it even more marginal or overpowered - a weird, seemingly paradoxical duality I know - so instead of implementing some jarring temporary change to its mechanics, we chose to remove it in the same way as we did with the Little Bird. This post has been edited by Mr.Kim: 3 Apr 2015, 18:49 -------------------- ![]() Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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#5
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![]() Group: New Members Posts: 1 Joined: 15 December 2021 Member No.: 24316 ![]() |
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#6
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![]() ![]() Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic ![]() |
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#7
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![]() Guardsman ![]() Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. ![]() |
Wow, new year necromancy. And it's been years since I last left. This place is still quiet as always.
All you'll need todo is look for Command_ConstructAmericaVehicleBradley in CommandSet.ini. Remove the ";" and change the number to not overlap and it's available again. For example: CommandSet AmericaWarFactoryCommandSet 1 = Command_ConstructAmericaVehicleHumvee 2 = Command_ConstructAmericaVehicleAvenger 3 = Command_ConstructAmericaTankCrusader 4 = Command_ConstructAmericaVehicleMedic 5 = Command_ConstructAmericaVehicleMicrowave 6 = Command_ConstructAmericaVehicleWaspHive 7 = Command_ConstructAmericaVehicleTomahawk 8 = Command_ConstructAmericaVehiclePatriot 9 = Command_ConstructAmericaVehiclePaladin 10 = Command_ConstructAmericaVehicleBradley This post has been edited by X1Destroy: 1 Jan 2022, 18:30 -------------------- We Die Standing.
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Lo-Fi Version | Time is now: 3 June 2023 - 19:46 |