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Fanfiction|Alternative Reality|South American Pact Army
__CrUsHeR
post 20 Oct 2014, 14:48
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"No. Not even in the face of Armageddon. Never compromise."



After writing the alternative SAP's history is time to introduce the 'vanilla' faction in fictional terms; how I see it as something 'playable'.

NOTE: the information below is still not definitive and the list is incomplete; portant wait for new updates regarding this.
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GENERAL POWERS

RANK1

Camo Techniques: all T1 infantry become stealth, being revealed only when attacking.

Exocet Clearance: adds 15% more damage for Exocet missiles (Exocet Baterry, Astro MRLS and Assault Caracau), and allow the upgrade Tactical Exocet in the Bio Lab.

RANK3

Alligator Eye: install an invisible electronic device in a selected area to monitor and detect stealth units.

Comandos Paratroopers: paradrop eight Comandos.

Armada Raid: a Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Armada Strike: two Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Armada Saturation Run: three Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Greenfire Bunker: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker I' has two slots for infantry.

Greenfire Fortification: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker II' has five slots for infantry.

Greenfire Fortress: a fortified structure equipped with twin flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker III' has five slots for infantry.

RANK5

Torrential Rain: artificial climate changes cause a heavy rain that hits a large area; with the ground turned into mud vehicles in the area of effect can not move (throughout the duration of the effect of the mud).


INFANTRY

T0

Jungle Warrior: a basic infantry soldier equipped with a rifle; can capture and garrisoning buildings.

Bazzoka Fighter: a basic infantry soldier equipped with a rocket launcher; can attack air targets and garrisoning buildings.

T1

Comando: an elite soldier using a red beret, brown boots and a mountaineering rope coiled over his shoulder; the Comando has an efficient machine gun against infantry, light vehicles and helicopters, can climb hills and still select an efficient light mortar against vehicles and buildings, attacking from a distance. Can also heal when receiving wounds.

Saboteur: a soldier with a military uniform, a backpack and a balaclava; installs demo charges in buildings that explode after a few seconds; Saboteur can explode violently when killed.

Greenfire Warrior: a soldier using a thermal protection and a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The Greenfire Warrior is an anti-infantry, anti-garrison and anti-building infantry; can explode violently when killed.

T2

El Renegade: WIP


VEHICLES

T0

Papagaio Recon: small flying drone powered by solar energy for the recon and detection of stealth units (after upgrading Detecting Device); Papagaio Recon locomove furtively because of its quiet engine, but when the detection ability is activated manually becomes visible, the player can choose between Detection Mode or Patrol Mode.

Gaucho: based on the vehicle of the same name is a recon unit and light transport to a single passenger; when the passenger enters inside Gaucho it receives an efficient light machine gun against infantry.

MBV: a truck carrying a container with a built crane; the 'Building Mobile Vehicle' acts as a SAP's builder vehicle. The MBV is capable of turn into any of the SAP T1 construction (modular buildings made of container), with the exception of the defenses that are built normally by crane; T2 constructs are also produced in the traditional way (without 'losing' the MBV); T1 buildings may again be a MBV if the player wishes and MBV may again be any other construction.

Supply Tractor: a conventional tractor driven by a peasant pulling a wagon; carries $300 cash per time.

Kaingang Tank: a light tank on wheels, similar to Brazilian Cascavel, has a 90mm cannon and a median armor; the Kaingang is fast and can cross the water. With all the upgrades Kaingang eventually becomes a powerful assault tank.

Missile Tupi: a light tank on wheels has two small batteries of anti-tank, anti-infantry missiles and may attack at an average distance, has a light armor; is fast and can cross the water.

Guara IFV: a IFV on wheels armed with a twin auto-cannon, very effective against infantry, light vehicles and helicopters; carries five soldiers and can cross water.

Greenfire Spreader: a large tractor similar to a agricultural sprayer; has a tank loaded with biogas in the back, armored cab and a flamethrower powered by biogas below the chassis (the fire of the flamethrower is green due to biogas); has the 'greenhell' ability that makes everything around catching fire after releasing biogas and ignite. The Greenfire Spreader is an anti-infantry, anti-garrison and anti-building vehicle; despite the size of the vehicle is fast, cheap and not very resistant.

T1

Anaconda: a truck with 4 tubes of anti-aircraft rocket launchers; has light armor and average speed and a great range. Anaconda need to deploy to attack.

T2

Jaguar Tank: a heavy tank based on Russian Kodiak; is relatively fast with a considerable firepower - 125mm cannon - and also is equipped with a heavy machine gun anti-infantry and anti-air.

Astro MRLV: WIP

Supply Bushmaster: a large cargo truck capable of carry $1000 cash per time.


AIRCRAFTS

T1


Tucano Interceptor: a fighter turbo-propeller based on the Brazilian Super Tucano with two 20mm auto-cannons for anti-aerial and anti-ground attack; has a bomb to ground attacks. The Tucano Interceptor is a hybrid between fighter and bomber.

Assault Caracau: WIP

Urutau Gunship: WIP


UPGRADES

BIOGAS GENERATOR

Bio Cistern: a underground biogas cistern produces a small amount of extra energy.

BARRACKS

Greenfire Grenade: WIP

TECH CENTER

Bio Cistern: a underground biogas cistern produces a small amount of extra energy.

Detecting Device: allows the Papagaio Recon detect stealth units.

Kaingang Autoloader: allows Kaingang to firing three sequential rounds.

BIO LAB

Bio Cistern: a underground biogas cistern produces a small amount of extra energy.

Artificial Microlife: increase by 50% the energy production of each Biogas Cistern; also increases by 15% the damage of Greenfire type weapons (Greenfire Warrior, Greenfire Spreader and Greenfire Bunker).

Petrofiber Armor: adds 20% more armor for the Kaingang Tank, Missile Tupi and Guara IFV.

Biogas Engine: adds 25% more speed for the Anaconda, Jaguar Tank and Supply Bushmaster.

Tactical Exocet: allows Astro MRLS has the ability Exocet Strike; is manually selected the option to fire two missiles at a target. The Assault Caracal receives similar ability to launch two Exocets.

Bio-Acid Shells: adds 10% more damage and the ability to reduce target's armor by 15% after hit with main weapon for Kaingang Tank and Jaguar Tank.

ORE REFINERY

Bio Cistern: a underground biogas cistern produces a small amount of extra energy.

Ore Depuration: processes for the purification of ore increase the extraction rate of Ore Refinery by 25%.


BUILDINGS

T2

HURRICANE STATION: the superweapon of the SAP; a construction made by a tower command/control with a radar at the top, in the courtyard six antennas are responsible for the emission of high-frequency radio waves capable of generating hurricanes. The 'Devastator Hurricane' is a huge F5 tornado with a great power of destruction; the player can not control the trajectory of the tornado, in the period in which it is active the buildings affected will suffer severe damage and the units will be 'sucked' into the tornado getting in its 'orbits', for longer the unit is in orbit of the tornado will suffer more damage; after the tornado effect ends the units will be thrown to the ground with a 50% chance of being destroyed instantly.

This post has been edited by __CrUsHeR: 20 Oct 2014, 16:52


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You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
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SiR Chaff
post 20 Oct 2014, 15:44
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umu
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Cool descriptions dude. Very nice. smile.gif
They seem to look like a mix between GLA and China though, but maybe that's just me. 8chi.png demo8.gif

Now for the corrections/suggestions tongue.gif :

You do have a minor error on the Rank description part. Rank 2 is suppose to be Rank 3, while Rank 3 is Rank 5.

Also, you should try to make the Armada 3 level Power names unique in each level instead of just adding a number in each power.

Example: lvl 1 - Armada Raid
lvl 2 - Armada Strike
lvl 3 - Armada Saturation Run
Same thing should happen with Greenfire Bunker.

Last thing, the Armada power should be more unique in power rather than just being a "pseudo-A10 without 30mm guns". And the lvl 3 Greenfire Bunker should have it's garrison slots immune to clearing weapons to make it more unique and powerful than just adding a second flamethrower.

Still, this is your work so you call the shots. Looking forward for more information. Keep up the good work. beer1.gif
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__CrUsHeR
post 20 Oct 2014, 17:00
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QUOTE (SiR Chaff @ 20 Oct 2014, 12:44) *
Cool descriptions dude. Very nice. smile.gif
They seem to look like a mix between GLA and China though, but maybe that's just me. 8chi.png demo8.gif

Now for the corrections/suggestions tongue.gif :

You do have a minor error on the Rank description part. Rank 2 is suppose to be Rank 3, while Rank 3 is Rank 5.

Also, you should try to make the Armada 3 level Power names unique in each level instead of just adding a number in each power.

Example: lvl 1 - Armada Raid
lvl 2 - Armada Strike
lvl 3 - Armada Saturation Run
Same thing should happen with Greenfire Bunker.

Last thing, the Armada power should be more unique in power rather than just being a "pseudo-A10 without 30mm guns". And the lvl 3 Greenfire Bunker should have it's garrison slots immune to clearing weapons to make it more unique and powerful than just adding a second flamethrower.

Still, this is your work so you call the shots. Looking forward for more information. Keep up the good work. beer1.gif

I'm glad you liked it. happy.gif

I had already previously thought to rename the names for something specific instead of generic names, so your suggestion is welcome and I modified the names, as well as fix the error relating to the ranks; on the Armada is actually something generic in the same vibe of 'A-10' because the faction really need something like this, but I'll take any specific suggestion.

Feel free to comment or offer suggestions for me to improve this, thanks. wink.gif


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
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Serialkillerwhal...
post 20 Oct 2014, 20:31
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I don't know about the Weather effects, they seem a bit too odd and unscientific.

The rain gun is technically possible with cloud seeding, and that one might work as a support power, but creating a F5 out of nowhere is a bit screwy at best.

I do like the emphasis on decentralized power generation with the bio cistern, and the genuine "Feel" of it all. As for the Kaingang tank, would it look something like the B1 Centauro?

This post has been edited by Serialkillerwhale: 20 Oct 2014, 20:38


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__CrUsHeR
post 20 Oct 2014, 21:12
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QUOTE (Serialkillerwhale @ 20 Oct 2014, 17:31) *
I don't know about the Weather effects, they seem a bit too odd and unscientific.

The rain gun is technically possible with cloud seeding, and that one might work as a support power, but creating a F5 out of nowhere is a bit screwy at best.

Yes, the climatic weapons are the most daring of SAP technologies; how much produce torrential clouds is a relatively simple task - any nation with minimal resources can create such climatic change today - create an F5 is much more complex and indeed a 'improbable' mission, but not impossible within the universe of the ROTR.

In the future I plan to explain more technically about Hurricane Generator, but I can anticipate that this related to the ionization of the atmosphere and other factors, the actual history of SAP written by me you can check some tips from its emergence as an advanced agricultural technology capable to control the weather against adverse situations with a military application side - like Solaris for example - but at the end of the day Hurricane Generator will be 'something metaphysical' as the tesla technology for exemple - so you will not see much about climatic weapons the faction.

The idea of ​​a superweapon that produces devastating hurricanes seem to be pretty cool in the game; I imagine Overlords literally flying like a piece of paper - something unique and extremely fun. tongue.gif
QUOTE (Serialkillerwhale @ 20 Oct 2014, 17:31) *
I do like the emphasis on decentralized power generation with the bio cistern, and the genuine "Feel" of it all. As for the Kaingang tank, would it look something like the B1 Centauro?

The Kaingang is based on the EE-9 Cascavel made ​​in Brazil - a smaller and more compact than the Centauro tank - but there will be a heavier tank that will remind a lot the Centauro.


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
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Serialkillerwhal...
post 20 Oct 2014, 22:58
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An F5 isn't really a funnel cloud.

It's almost square in how wide it is.

Houses for scale. That's almost the blast radius of a "Spread" superweapon at this point. An F-2 or F-3 would be a bit less......................fatzilla

On the subject of the Kaingang, I just really can't picture something that looks like a Armored car (cascavel) being an "Assault Tank" with upgrades unless one of the upgrades seriously changes the look of it. Maybe have the upgrades include one turning it into the centauro?


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SiR Chaff
post 23 Oct 2014, 7:46
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QUOTE (__CrUsHeR @ 20 Oct 2014, 21:48) *
HURRICANE STATION: the superweapon of the SAP; a construction made by a tower command/control with a radar at the top, in the courtyard six antennas are responsible for the emission of high-frequency radio waves capable of generating hurricanes. The 'Devastator Hurricane' is a huge F5 tornado with a great power of destruction; the player can not control the trajectory of the tornado, in the period in which it is active the buildings affected will suffer severe damage and the units will be 'sucked' into the tornado getting in its 'orbits', for longer the unit is in orbit of the tornado will suffer more damage; after the tornado effect ends the units will be thrown to the ground with a 50% chance of being destroyed instantly.


Did you use RA2 Allies' Weather Control Device as reference to this weapon ?
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__CrUsHeR
post 26 Oct 2014, 11:03
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"No. Not even in the face of Armageddon. Never compromise."



QUOTE (Serialkillerwhale @ 20 Oct 2014, 19:58) *
An F5 isn't really a funnel cloud.

It's almost square in how wide it is.

Houses for scale. That's almost the blast radius of a "Spread" superweapon at this point. An F-2 or F-3 would be a bit less......................fatzilla

On the subject of the Kaingang, I just really can't picture something that looks like a Armored car (cascavel) being an "Assault Tank" with upgrades unless one of the upgrades seriously changes the look of it. Maybe have the upgrades include one turning it into the centauro?

May prove to be an F4 maybe.

The Kaingang is based on Cascavel, however would be 'Cascavel II', that is, with an upper shield can be coated with the new technology of absorption and protection 'petrofiber', besides a biodiesel powered engine and a firing system fully automated, what would make the Kaingang is actually a totally new tank capable of facing to other modern heavy tanks.

The Kaingang like the Cascavel has three axes and is a compact tank for various missions, unlike the Cruiser Tank should be an exclusive heavy version based on the Centaur - bigger and more powerful, with four axes.

QUOTE (SiR Chaff @ 23 Oct 2014, 4:46) *
Did you use RA2 Allies' Weather Control Device as reference to this weapon ?

Yes, but eventually also follows the influence of HAARP.


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You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
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