IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Release: Challenge map for Armor General
Seth
post 27 Nov 2018, 18:41
Post #1



Group Icon

Group: Members
Posts: 66
Joined: 6 August 2009
From: Germany
Member No.: 329
Projects: Rise of the Reds



Hey guys,

since there was a bit of talk about the missing challenges, I thought I might be able to help out.

I made missions for all the generals not having one (or adapted existing ones from other mods), but never bothered to release it as a full package since I only fully have the IP rights to Ironside's, so at least I am releasing that one now. I last played it on ShW 1.1, but it should still work.

The problem: It needs to be coded into the game via campaign.ini, which I had done before but I lost the file on a disk failure. So you would have to do that part yourself.

As with all my missions: Do with it whatever you like, just give me credit and preferably change the filename if you plan to release your modified version.

WB Screenshot:

Attached File  Ironside_Map_Preview.jpg ( 369.11K ) Number of downloads: 26

Attached File(s)
Attached File  GC_ArmorGeneral.zip ( 250.84K ) Number of downloads: 7
 
Go to the top of the page
 
+Quote Post
Maelstrom
post 28 Nov 2018, 11:19
Post #2


The owner of the 1st legit (and signed) CD of ShockWave
Group Icon

Group: Moderator
Posts: 595
Joined: 19 May 2013
Member No.: 9941



First of all, thanks for the dedication. It is very pleasing to see people liking the mod to a point of making maps and add-ons for it. smile.gif

Now, for your map, I would like to give you some input, I noticed 2 major flaws:
- First of all the layout of the General's base. I guess it is supposed to be the one on the hill, north of the map. I see there is a way to disrupt it very easily, by destroying the power plants with artillery or aircraft. They are very exposed. Which, considering the high reliance on stationary defenses, is a major weak point that can be suite easily exploited by most generals.
- Second is the difficulty. Other than the power plants, the production structures. While they are placed in places that are harder to reach, there is only one Airfield, one Barrack and one War factory. And no Superweapon. The small outpost in the bottom left corner only provides an additional War factory and power plants, not bad, but could be a bit more fortified. The town in the center right part is apparently only defended by a single barrack and an artillery platform. It can be denied easily.
For Armor General, I would rather think that his base should be similar to China's Tank general, i.e. multiple war factories, one airfield and 1-2 barracks. In the current setup, even with all the scripting you want, this fight will be over in a few minutes.

Don't take this bad, I am just giving an early feedback, and only based on the layout. The design of the map is otherwise very good-looking.


--------------------

My Soundcloud profile: right here
My avatar got created by Aellyx, from NeedBackup
Go to the top of the page
 
+Quote Post
Seth
post 28 Nov 2018, 16:02
Post #3



Group Icon

Group: Members
Posts: 66
Joined: 6 August 2009
From: Germany
Member No.: 329
Projects: Rise of the Reds



don't worry, no offense taken.

From my experience playing it however, some of these points are not as big.

-the AI builds units to defend rather quickly, it's just there aren't a lot of pre-placed units.

-TBH the second point is kinda confusing. There are in fact 2 barracks, 2 wafas and a cluster missile silo present in the northern base. Probably difficult to see on the screenshot.

-you're right though that I didn't intend this mission to be bang-head-on-desk level hard as I am not a good player myself and would like to complete at least once.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 13 December 2018 - 9:09