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SWR Productions Forum _ Generals/Zerohour Modding _ How to get accurate X,Y,Z size ?

Posted by: Omeka88 22 Feb 2018, 19:32

Soud strange but y make lot of unit and never know how to get this settings :

GeometryMajorRadius = 15.0
GeometryMinorRadius = 10.0
GeometryHeight = 16.0

most of the time y go random and see how much inaccurate and fix , but is kinda boring and of corse a bad way


any good way to see the "red box" or get said "size" on 3DS max 7 ?

a.k.a this :


Posted by: Oliver 22 Feb 2018, 21:39

Simple make a plane on the max that covers the whole building foundation, and then check the dimensions of the plane

Posted by: Zeke 23 Feb 2018, 7:18

ZH unit size is the same as Max's generic unit, so just make a plane or a box with the size you want and match the model to it, or select the corner vertex of your model and check its XYZ coordinates.

Posted by: Omeka88 23 Feb 2018, 16:57

select the corner vertex of the model iself do is job fine , never think of that 8Ip.png
Thanks!

QUOTE
facepalm some unite im use the ingame Scale code , well time to resize that on the model iself

Posted by: Oliver 23 Feb 2018, 18:50

Model looks pretty neat by the way

Posted by: Omeka88 23 Feb 2018, 22:35

QUOTE (Oliver @ 23 Feb 2018, 18:50) *
Model looks pretty neat by the way


im can't take any credit for that one

i ripped from X-Morph: Defense

aslo i plan to turn this one from same game into the Epic unit for USA for counter the blackbear cool.gif

original one : https://giant.gfycat.com/NegativeHollowBird.gif



this one is it's enough Muricą?


sorri for the OP

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