Coming to inspect the suggestions, general?, Look, but don't refrain from commenting |
Coming to inspect the suggestions, general?, Look, but don't refrain from commenting |
7 Feb 2014, 19:46
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
China will not forget me!
Helix Electronic Warfare Upgrade Description: The Helix is equipped with a very wide range ECM device that deflects most incoming missiles against both it and surrounding friendlies. It is also equipped with a jammer it can use to disable vehicles or buildings from a considerable range, but it cannot deflect incoming missiles when doing so. Cormorant Gunship Description: A more offensive helicopter than the Helix, the Cormorant is fast and agile. It lacks an autocannon but is equipped with a pair of unguided bombs that deal heavy damage in a large area of effect. It also carries two very long range anti-air missiles, which deal heavy damage to the target. The Cormorant can also pick between three field upgrades. Gains Horde Bonus. The bombs are not dropped below the helicopter but are launched forward at a range. Cormorant Gunship Networking Upgrade Description: The upgraded Cormorant Gunship can relay targets to nearby Cormorants (with or without the upgrade), which in turn can be targeted by the long range air to air missiles. Multiple upgraded Cormorants can create a chain. The upgraded Cormorant Gunship also gives the Propaganda effect (repair and fire rate boost) but only to itself and nearby Cormorants. Cormorant Gunship Additional Pylons Upgrade Description: The upgraded Cormorant can equip 4 air-to-air missiles at once instead of 2. Cormorant Gunship Napalm Bombs Upgrade Description: Upgraded Cormorant Gunships launch bombs that deal standard damage upon impact while creating firestorms. Black Lotus Laptop Whack Description: Black Lotus can whack enemy infantry in close range with her laptop, stunning them to buy time for escape. Inferno Cannon Sustained Firestorm Description: Inferno Cannons gain an ability which allows them to target a location, at which they fire a non-damaging but constant stream of shells (more like pellets?), keeping the firestorm going. (Firestorms are limited to 1 at a time so shouldn't create any balance problems) Napalm Sweep Description: A bomber almost instantaneously dives down from the top of the map, spraying the area below with hot napalm before ascending again. Rank 3, 1 level General's Promotion. Missile Silo Description: Hardened missile silos, designed to hold large missiles. Three kinds of missiles may be purchased, which are consumed upon use. Reveals itself on radar. Hypersonic Cruise Missile Description: An incredibly fast missile, the Hypersonic Cruise Missile deals heavy damage to units or buildings, but is very expensive. Built at and fired from the Missile Silo, it excels at destroying heavy ships and fortified structures. Cannot be shot down. Can be fired anywhere on the map. Mine Deployer Cruise Missile Description: Can be shot down, this average priced Cruise Missile has decent impact damage but a small area of effect. Its main purpose is to deploy mines over a wide area, heavily damaging any hostile units passing through. Can be fired anywhere on the map. High Explosive Missile Description: The cheapest of the three missiles available, also unlocked much earlier than the other two, the High Explosive Missile has a limited range. It follows a ballistic trajectory and therefore can only be shot down during its ascent or descent. Deals heavy damage in a moderately wide area. Missile Submarine Description: A small, tactical missile submarine that is incapable of firing Nuclear Missiles. It behaves similarly to the Missile Silo, but it is not revealed even when firing. It does not reveal itself on radar. (The missile launch will make its last location obvious though, which is revealed on radar.) Has no self defense besides the innate advantages of being a submarine. |
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