The Idea Box, Put your outlandish, your crazy, and hell, even normal ideas here! |
The Idea Box, Put your outlandish, your crazy, and hell, even normal ideas here! |
17 Nov 2009, 3:29
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#1
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Storyteller of War Group: Members Posts: 18 Joined: 5 August 2009 From: Los Angeles Bunker - 2048 Member No.: 321 War...war never changes, but the stories behind them do. |
Put your outlandish, your crazy, and hell, even normal ideas here!
(Note: This isn't a suggestion box to any/all devs/dev teams/conspiricy theorists/deranged clowns/etc. Its for all legal purposes, a box for the damned needing a laugh.) I'll start out by doing a NORMAL idea! Tweaking up General Ironside's "Advanced Training" to be exclusive for his armor? Face it: Aircraft don't last too long to effectively gain vet status and infantry get exp quickly by killing their targets (other infantry). Box for the poor....I mean damned! -------------------- War...War never changes, but the way you tell it can decide whether it was glorious and heroic, or demonic and an act of terrorism.
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17 Nov 2009, 3:43
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#2
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I can't see this thread lasting too long - there was one like it back on FS
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17 Nov 2009, 4:04
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#3
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Storyteller of War Group: Members Posts: 18 Joined: 5 August 2009 From: Los Angeles Bunker - 2048 Member No.: 321 War...war never changes, but the stories behind them do. |
Since when has any thread that wasn't a flame war with walls of text lasted long? Its for laughs.
Be serious Be not so serious Hell, laugh like a clown while typing serious stuff! Have fun, for as long or as short as it lasts. -------------------- War...War never changes, but the way you tell it can decide whether it was glorious and heroic, or demonic and an act of terrorism.
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17 Nov 2009, 5:07
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#4
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
I think this thread, if it's not gonna be locked, would be more suitable for the Loony Bin.
-------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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17 Nov 2009, 14:27
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#5
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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17 Nov 2009, 15:36
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#6
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Rocksilver, if your thread is purely for laughs, then it is meant for the Loony Bin.
Moved. -------------------- |
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17 Nov 2009, 18:20
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#7
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
This is my dream thread
TLPTPW GO! This post has been edited by Zhao: 17 Nov 2009, 18:20 |
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17 Nov 2009, 18:22
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#8
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
If this turns to LPTPW I'm leaving.
Permanently. -------------------- |
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17 Nov 2009, 18:49
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#9
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Aww, seriously? People are still getting amused by making up deliberately silly ideas for a Zero Hour mod?
Well then. Just keep in mind that I'll be closely monitoring this thread and let me tell you, as soon as this turns into a mindless LPTPW- style 1+ thread and I catch anyone of you guys bumping this thread any longer than necessary, it'll be locked down without any warning. Humour? No problem. Silliness? Okay. But redundant posting for the sake of posting will not be tolerated. Chocks away. |
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17 Nov 2009, 19:43
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#10
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Colonel Burton should be able to do combat drops.
The Rods of God should be 6% more powerful. The Aurora Alpha should cost $2250 and the explosion should be 40% more powerful. The Katyusha should be able to fire at different speeds. |
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17 Nov 2009, 19:49
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#11
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
The Aurora Alpha should cost $1500 and do one hundred million billion times its current damage with the EXPLOSION damage type, should be invulnerable during its flight back to base too and should not require an airfield to refuel and re-arm. THAT balanced enough for you?
Also, all USA units should be able to buy an Aurora Alpha drone for $200 apiece . This post has been edited by Chyros: 17 Nov 2009, 20:36 -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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17 Nov 2009, 20:01
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#12
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
All Command Centres and Superweapons should be able to move around and have 999999 health
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18 Nov 2009, 1:27
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#13
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
If you build an airfield with USA you automatically win the game by default. This would save the time of all players.
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18 Nov 2009, 1:53
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#14
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
China's Red Guard should spawn an angry mod of guards when purchased.
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18 Nov 2009, 2:25
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#15
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
Add a unit that prints out a message "You lost the game." The enemy's base then explodes and spreads the message to others.
Oh and a cookie shaped UFO. |
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18 Nov 2009, 2:29
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#16
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
All of Thrax' toxin units should do zero added toxin damage, because toxin damage on the toxin general's units is overpowered .
This post has been edited by Chyros: 18 Nov 2009, 2:29 -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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18 Nov 2009, 12:28
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#17
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cccdfern Group: Members Posts: 13 Joined: 8 June 2009 From: Tasmania Member No.: 94 gamer |
is this solely for shockwave related stuff?
-------------------- treat everyone as your equal no matter what your friends say if you do judge keep it to your own personal view, not that
which is influenced by others. |
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18 Nov 2009, 12:48
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#18
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
Raptors should be augmented with nanobots.
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18 Nov 2009, 15:06
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#19
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Lazer Gens particle cannon should be double ended :3
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18 Nov 2009, 15:17
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#20
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
All Stinger Sites should fire popcorn particles instead of missiles (3 per 2 seconds), should do 0.5 damage per popcorn, and its range should be no further than the Stinger guys inside can throw them.
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"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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18 Nov 2009, 16:37
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#21
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The GLA should gain a unit that can mind control others, even Robot Tanks.
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18 Nov 2009, 21:47
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#22
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
Ion Cannon Control
Nuff said -------------------- |
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19 Nov 2009, 2:41
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#23
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
What would happen if you augmented F15, F16, F22, F35, Abrams, IFV with nanotechnology?
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19 Nov 2009, 2:50
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#24
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
Nuke general should get cluster nuclear missile superweapon that cost only 3000 to build and reloads in 4 mins.
Battlemasters should be able to have these upgades at the same time so it becomes mightier than the Overlord: 1. Reactive armor 2. Autoloader 3. Weapons Grade Uranium Shells 4. Ramjet assisted shell (Damage increased in 50% if target is inside normal range)(Shell is the one mentioned above) 5. Propaganda speakers 6. Ability to cross water and climb cliffs n mountains (After nuclear reactor is purchased) 7. Nuclear reactor that increases its speed in 50% and makes its explosion power increased without Isotope Stability 8. Ability to overload its reactor to self destruct like a devastator 9. (The most important) Isotope Stability 10. Mounted Rocket launcher and Machinegun USA pillbox should be able to support a MD or Colonel Burton All generals should get ExoSuit with some changes: Ironside: More armor and movement increased by 30% When MD is inside, missiles change to cluster missiles Townes: Anti-missile laser When Ranger or Burton inside, gets laser gun When MD inside, gets increased range in 30% for laser lock Granger: ExoSuit gets wings and can fly ExoSuit gets increased range in 20% when flying When MD inside and flying, can make rocket barrage Alexander: Weapon range and damage increased by 20% When MD inside gets plasma missiles When Ranger or Burton inside gets plasma blinding grenades -------------------- |
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19 Nov 2009, 4:33
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#25
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
What would happen if you augmented F15, F16, F22, F35, Abrams, IFV with nanotechnology? Beat you to it. -------------------- |
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Lo-Fi Version | Time is now: 27 April 2024 - 13:09 |