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Prerequisites, Some guidelines if possilble
3rdShockArmy
post 6 Jul 2018, 14:53
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So, I've been messing around with the code a bit and after doing great for quite some time I hit a wall.

CODE
  Prerequisites
    Object = ChinaWarFactory
    Object = ChinaBreederReactor
    Science = SCIENCE_TacticalNukes SCIENCE_ICBMClearance
  End


I've been trying to give Russia and China the abiity to unlock each other's nukes. So I saw that object Prerequisites works fine when you put them next to each other, but the science just gets ignored. It only counts the first science Prerequisite.

Is there a way around this?

This post has been edited by 3rdShockArmy: 6 Jul 2018, 14:56


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RedDeadSmeg
post 6 Jul 2018, 17:05
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QUOTE (3rdShockArmy @ 6 Jul 2018, 14:53) *
So, I've been messing around with the code a bit and after doing great for quite some time I hit a wall.

CODE
  Prerequisites
    Object = ChinaWarFactory
    Object = ChinaBreederReactor
    Science = SCIENCE_TacticalNukes SCIENCE_ICBMClearance
  End


I've been trying to give Russia and China the abiity to unlock each other's nukes. So I saw that object Prerequisites works fine when you put them next to each other, but the science just gets ignored. It only counts the first science Prerequisite.

Is there a way around this?



I haven't tried it myself, but I'm interested to see if this is possible.

I'm guessing the only way this would work is with the 'or' logic, much like how some USA units can be built with either the Detention Centre or Drone Control Centre.
Whether this logic would work with Science I don't know.

If you managed to get it to work with both sciences granted, the next issue you would have is having to create a script where you would grant Russia with 'SCIENCE_TacticalNukes' (as it's a Chinese Science) and grant China 'SCIENCE_ICBMClearance' (as it's a Russian Science) as soon as the match begins. On Single Player missions it's very easy but on Skirmish I don't know how that would work.

I may experiment at some point, but if you have any results please let me know as I'd like to use this logic in a future mission wink.gif
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