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Seth's ROTR missions
MedX
post 21 May 2014, 15:10
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Hope these missions get an 1.85 upgrade. smile.gif Nice stuff


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Seth
post 21 May 2014, 19:04
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ofc they'll get one when it's released.
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markp
post 21 May 2014, 22:04
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QUOTE (Seth @ 18 May 2014, 17:17) *
Foreign Shores - I made this mission back in the day to celebrate the inclusion of navy in 1.7whatever. You as USA have to prepare an invasion in an African supply zone, then execute it. Your reinforcements in this mission are limited, but you can bombard everything with battleships, so it shouldn't be a big problem.

[attachment=1045:Foreign_...s__ROTR_.zip]


Well, I played that one 'wrong', too. I used Burton to clear out all of the GLA before I got to the grads ... that took a looooong time to do without the help of those scout drones that showed up way too late for me! wacko.gif

Guess I'll *have* to play it again but this time (try to) follow the story line, eh ...

'nother good mission. Thanks Seth!
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Nemanja
post 23 May 2014, 18:04
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I've actually tried couple of missions,they are pretty much a demo,but promising demo.
Keep it up.
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Streanger
post 2 Jun 2014, 18:26
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What you think concerning optimization of some already enough old, not less interesting mod - missions? Such for example, as Guantanamo Bay: Operation Cuban Freedom, Bushehr: Operation Partisans' Challenge. it would be interesting to see their compatible with ROTR the version.
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Seth
post 2 Jun 2014, 23:11
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Well, I do some stuff like that.

BUT: I didn't make them, so I have absolutely no right to release anything from that tongue.gif
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five star genera...
post 23 Aug 2014, 21:39
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Awesome missions i make them to but i am to eager to play them quickly so they are not as detailed as yours smile.gif.
Will you make more missions?
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teslashark
post 3 Sep 2014, 1:46
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I'm no doubt doing "The Bear Strikes" wrong - building an ECA force to fight the ECA, Wotans and Solaris Relays and all... But it was really fun!


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markp
post 3 Sep 2014, 3:10
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QUOTE (teslashark @ 2 Sep 2014, 19:46) *
I'm no doubt doing "The Bear Strikes" wrong - building an ECA force to fight the ECA, Wotans and Solaris Relays and all... But it was really fun!


A couple other ways ...

1 - at beginning of game use mishka to ferry a rocket troop around the center and NW islands so he can take out all of the wotans; build a couple helos (@ helipad in SW corner of map) to ferry troops to NW island; getting across the bridge is a bit of a pain in the arse but doable if you use paradrops to soften up the east side of the bridge

2 - use mishka/rocket-troop to take out wotans, man-up the emtpy russian vehicles in the lower/center and far SW islands; capture naval factory to build hovercraft; take over islands just north and NW of naval factory

3 - take out the wotans and air defenses on central/central-east islands (just north/NW of naval factory) so as to give your paradrops direct, unhindered access to the eastern side of the ECA's base; sacrifice paradrops to take out enemy airfield and power plant; use hovercraft to bring heavy units up into the eastern side of ECA base (or continue to use paradrops to chip away at ECA facilities) [NOTE: AI doesn't appear to put much effort into rebuilding what you destroy]

4 - capture the solaris array on NW island, build a few power plants, wreak havoc with the solaris array ... or not ...

Several ways to slice-n-dice this mission for a good bit of fun ...
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teslashark
post 4 Sep 2014, 16:34
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QUOTE (markp @ 2 Sep 2014, 19:10) *
A couple other ways ...

1 - at beginning of game use mishka to ferry a rocket troop around the center and NW islands so he can take out all of the wotans; build a couple helos (@ helipad in SW corner of map) to ferry troops to NW island; getting across the bridge is a bit of a pain in the arse but doable if you use paradrops to soften up the east side of the bridge

2 - use mishka/rocket-troop to take out wotans, man-up the emtpy russian vehicles in the lower/center and far SW islands; capture naval factory to build hovercraft; take over islands just north and NW of naval factory

3 - take out the wotans and air defenses on central/central-east islands (just north/NW of naval factory) so as to give your paradrops direct, unhindered access to the eastern side of the ECA's base; sacrifice paradrops to take out enemy airfield and power plant; use hovercraft to bring heavy units up into the eastern side of ECA base (or continue to use paradrops to chip away at ECA facilities) [NOTE: AI doesn't appear to put much effort into rebuilding what you destroy]

4 - capture the solaris array on NW island, build a few power plants, wreak havoc with the solaris array ... or not ...

Several ways to slice-n-dice this mission for a good bit of fun ...

One of the troubles is, if a Wotan is left alive into the last phase and destroyed too late, the FOABs almost certainly would hit some friendlies. So Seth, is there any way to make it 3 GPs on demand instead of scripted hits?


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markp
post 5 Sep 2014, 0:37
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QUOTE (teslashark @ 4 Sep 2014, 10:34) *
One of the troubles is, if a Wotan is left alive into the last phase and destroyed too late, the FOABs almost certainly would hit some friendlies.


Yeah, had that happen to me ... had already taken over the central islands (N and NW of the naval shipyard) ... was over in the NW taking out a wotan I had missed earlier ... came back to find all my units were gone/dead/vaporized ... oooooooohhhhhhhhh, craaaaappppp ... that's why I should take out *ALL* of the wotans first!!! ;-)

*meh* ... I wouldn't worry about changing the mission ... live and learn ...

This post has been edited by markp: 5 Sep 2014, 0:38
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Seth
post 5 Sep 2014, 10:48
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In short: I'm not going to change that, since it is meant to be this style (take out AA, receive aerial boom).

But you can change it yourself, if you want to, it's really easy, you have to change only one script. Having a FOAB until the end makes taking out the main base ridiculously easy though.
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teslashark
post 5 Sep 2014, 14:51
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QUOTE (Seth @ 5 Sep 2014, 2:48) *
In short: I'm not going to change that, since it is meant to be this style (take out AA, receive aerial boom).

But you can change it yourself, if you want to, it's really easy, you have to change only one script. Having a FOAB until the end makes taking out the main base ridiculously easy though.

Well, turning ECA units against themselves usually result in me having my own Solaris Array out of scratch in the first 20-30 minutes... sometimes two. I move into the central islands usuallt to build more of these, or a DZ.


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Seth
post 6 Sep 2014, 14:46
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Fun fact: It was never meant to capture any ECA stuff but the Solaris Relay. I will disallow some build options in the next release.
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teslashark
post 6 Sep 2014, 16:53
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QUOTE (Seth @ 6 Sep 2014, 6:46) *
Fun fact: It was never meant to capture any ECA stuff but the Solaris Relay. I will disallow some build options in the next release.

If it can be captured and abused it will be captured and abused... to the most absurd degree possible. Since Tib Sun or even RA1.
Sorry to tell you, the Aral sea one is also abusable as a Boris-only ARPG challenge.





This post has been edited by teslashark: 6 Sep 2014, 16:54


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nouamane_air
post 25 Dec 2014, 13:55
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Seth you're awesome, thanks a lot
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Zxcvbnm
post 22 Jul 2022, 22:11
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Are these missions compatible with 1.87 Public Build?
Are these missions compatible with Hanpatch?
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Skitt
post 23 Jul 2022, 1:29
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QUOTE (Zxcvbnm @ 22 Jul 2022, 22:11) *
Are these missions compatible with 1.87 Public Build?
Are these missions compatible with Hanpatch?

considering the age of these and what patch there from I doubt it.


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