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Dawn of War III, Load up your bolters and be vigilant!
TimeBurner
post 17 Aug 2016, 10:54
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Enjoy your heresy!

https://www.youtube.com/watch?v=9bXU3kRKbWc

'..A godhammer" K


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Shiro
post 17 Aug 2016, 12:38
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Can't spell ignorant without IGN.
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TimeBurner
post 17 Aug 2016, 13:30
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The guy who is commentating is so confident about Gabriel Angelos,"leaping great distances"


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TimeBurner
post 29 Sep 2016, 15:25
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Hmmm,although we all know that we have no good expectation from Dawn of War 3. I have to say that their models are really nice!
If the 'large battles' that they say is really going to happen.Those who are going to play this game need to upgrade their rig.
https://sketchfab.com/dawnofwar

This post has been edited by TimeBurner: 29 Sep 2016, 15:26


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Keeper
post 1 Oct 2016, 19:35
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Where the fuck are the sync kills?

For something set in the grimdark 41st millennium, it looks clean.

I want sync kills that involve my enemies getting disemboweled and writing in pain. Sync kills where someone gets a sword shoved through their torso and are cut in half vertically. Sync kills that have someone's head and spine literally getting torn out of their body. Sync kills where someone steps on a Lego.

I could give forgive them for all that shit if they added that in.

This post has been edited by Keeper: 1 Oct 2016, 23:32
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Purple
post 14 Dec 2016, 20:29
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Between the lack of sync kills, dynamic soldier movements, a proper cover system and a slew of other things I can honestly say that I am not interested in this game. It might end up being a good game in the end, who knows. But it is not going to be a DOW game. And if I want to play starcraft I'll play starcraft.


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Things I like:
- Tank blobs.
- Infantry blobs.
- BMP.

Things I dislike:
- Aggressive amounts of micromanagement.
- Superweapon whack-a-mole.
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TimeBurner
post 15 Dec 2016, 0:30
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Well,I guess those who have played the previous games have the same problem and complaint about the game.It's just infuriating that the devs arent addressing the voice of the fans,but rather who they want to reach out,which are indefinitely the moba players.


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Purple
post 15 Dec 2016, 2:10
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On the contrary. They are addressing us. Their actions speak louder than any words ever could. And what they are saying is nothing short of flipping us off.


--------------------
Things I like:
- Tank blobs.
- Infantry blobs.
- BMP.

Things I dislike:
- Aggressive amounts of micromanagement.
- Superweapon whack-a-mole.
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X1Destroy
post 15 Dec 2016, 9:06
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Armageddon is here..............



As much as people hate soulstorm it was the first and last w40k game where you can play as Dark Eldar and Sisters.

Was full of hope for DOW2 expansions, and was disappointed when retribution was the last one, and only 5 races. But at least they tried.

DOW 3 seems to be following the generic multiplayer centric RTS formula, the less faction, less unit, less complicated mechanics the easier it is to balance and make things easier for even people who doesn't know what 40k is to get used to.

And if that is the case, then why bother?


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(USA)Bruce
post 15 Dec 2016, 9:10
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QUOTE (X1Destroy @ 15 Dec 2016, 11:06) *
As much as people hate soulstorm it was the first and last w40k game where you can play as Dark Eldar and Sisters.

Was full of hope for DOW2 expansions, and was disappointed when retribution was the last one, and only 5 races. But at least they tried.

DOW 3 seems to be following the generic multiplayer centric RTS formula, the less faction, less unit, less complicated mechanics the easier it is to balance and make things easier for even people who doesn't know what 40k is to get used to.

And if that is the case, then why bother?


But less is more and in a bad way, some units have abilities, (I think all of them do)
Heros got abiltieis, yet the animation is hard to pick out with that blury colour pallete.In mobas the animations for every skill is easily identifyable I hope this will be fixed or I can see a hero autoattacking my banshee-He just charged and killed all of them.

In dawn of war 2 abilities left cracks, made eldrich storms or had some other effects that wasnt clutterd with all the gunfire


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X1Destroy
post 15 Dec 2016, 9:34
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Armageddon is here..............



Perhaps.

But if less mean never get to be what you truely want, then it's obviously a hopeless cause.

I don't play games because just I want to own people and shit. I don't need things to be "hurr durr numbers xxxx, graphics and whatever doesn't matter as long as it help me beat all the noobs playing as random faction." A game that cater toward this kind of audience always have problems, mainly that they will reject everything that doesn't get along with the "gaming" part.

As there are guys who smash all the buttons for the heck of it. there are people who intentionally prolong a match just to look at the pretty scenes.

I'm not sure which is the best, but I do prefer a game for the later.

This post has been edited by X1Destroy: 15 Dec 2016, 9:41


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TimeBurner
post 16 Dec 2016, 4:53
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I dont know what to say anymore. But the building models looks waaagh! as f

https://www.youtube.com/watch?v=25wYPsJ7Kds


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X1Destroy
post 16 Dec 2016, 13:03
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Armageddon is here..............



Is that ork or a Chaos/Tyranid base? It's like they've been possessed.

Is my first thought.

Not gonna comment on how silly of a lightshow the battlefield became.


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Skitt
post 16 Dec 2016, 14:19
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the more i see of this game the less inviting it looks.
its way too colorful o.o lets add more flashy lights


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Comr4de
post 16 Dec 2016, 22:16
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My problem isn't even the art, I honestly feel that is fine. It's the game mechanics that were dumbed down to be just too MOBA, with a focus like Warcraft. I thought waiting a bit to see more would give me a proper opinion of it but I'm just seeing it as a dumbed down Company of Heroes.

Like, seriously, they - just - needed to recreate CoH (no not 2, 2 was fine but 1 was the prime) in its normal form, but I have a strong feeling that because they're trying to branch this off of Company of Heroes for the sake of making different franchise gameplay styles is going to backfire.

Maybe in a few expansions or, hell, with enough backlash they'll fix it but, this is really looking more and more - and i absolutely hate using this half the time baseless default response of 'E-sports-sy' but this game is looking more like it's trying to use micromanagement in any way it can(Use your mouse to help your space marine breathe!) to show it can differentiate from the previous Dawn of Wars and other RTS' for the sake of doing something new. This isn't necessarily a bad thing but that also carries the risk of it not being good because it's trying to be something it's not, and this isn't a League of Legends, or DOTA, this was the RTS' that brought RTS into the limelight that - wasn't - Starcraft. I'm about to just call it and say it was a corporate decision to simply make this different from Company of Heroes just to make DoW not be a reskin (which is ironic because it was DoW that set the bar for it) or they're trying too hard to be different again.

Either way it'll always be subjective but this still feels far too dumbed down. I despise the fact they rid of the cover system proper, building bases seems far too dumbed down and not exciting (where is my IG planes coming down with construction equipment, alarms, lights?) maybe I'm being too harsh on that one though. What I'm not liking seeing, and this might be the terrible editing on IGN's behalf of putting high energy music on very dry, extended shots, but the gameplay literally looks like hordes of units standing still, taking shots like fucking target practice - they should have mixed in melee to make these shots aesthetically pleasing (again this might be the terrible editing job of IGN's footage).

All in all, art wise I think it's spot on, but I think most fundamental opinions on this lay on how the game is structured mechanically that is going to make this fail. I gripe at the idea that it might be only after backlash, people bitching and moaning that they'll "fix" some of it with expansions. At that point it'll be too late.

TLDR Might have to get this only after it's cheap.

PS: Wrote this while at work so it may not be a cohesive written opinion. Read with care. I8.gif


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Purple
post 17 Dec 2016, 13:32
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And don't even get me started on the whole micromanagement thing. If there is something I hate in a strategy game its having to babysit every single unit all the time. Abilities should be rare special things that make a lot of difference and not common but minor crap you have to constantly refresh to keep your units working. As far as I am concerned Starcraft 1 had it about right when it came to how abilities work.


--------------------
Things I like:
- Tank blobs.
- Infantry blobs.
- BMP.

Things I dislike:
- Aggressive amounts of micromanagement.
- Superweapon whack-a-mole.
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X1Destroy
post 17 Dec 2016, 13:57
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Armageddon is here..............



I understand. There is a reason why I can never get used to games like Men Of War. Oh gosh, every single infantry die so quick yet you have to freaking equip them with items, use god know how many abilities and have to count how many bullets they have left. Make me wonder why I don't just ignore it and get an all tanks group instead.

World in Conflict and RA3, was the best when it come to abilities. You don't need so many at once for it to be good, and none of them are useless.


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TimeBurner
post 18 Dec 2016, 15:40
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https://www.youtube.com/watch?v=ia1-Ap_0g8o


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X1Destroy
post 18 Dec 2016, 15:54
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Armageddon is here..............



Can't say I like Gabriel's new face. Granted, he's mortally wounded but it could have been better, right?


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TimeBurner
post 18 Dec 2016, 17:01
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Surely wh40k has better techpriests than the one who 'fixed' him. And bionics,right?


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Keeper
post 30 Dec 2016, 1:22
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http://www.moddb.com/mods/ultimate-apocalypse-mod

You know you fucked up when a mod is more like Dawn of War 3 than the actual game.
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Die Hindenburg
post 30 Dec 2016, 20:43
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The poor 40k universe gets always lashed on.
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Comr4de
post 7 Mar 2017, 17:04
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Speaking of being vigilant.



This is now on my shit list. Going to wait a long time for it.


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The_Hunter
post 7 Mar 2017, 20:53
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yeaaa.....

the single player has to be the best thing since sliced bread if this wants to get any of my attention or money for that matter.


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TimeBurner
post 8 Mar 2017, 5:31
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"We have watched, we have waited, now... we act!"



Oh! necro thread! biggrin.gif Yeah, I kinda did a rant when I saw that.

>one game mode
>lane based
>turrets
>skin packs before release
>everything else


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