introducing "new" units., Modding |
introducing "new" units., Modding |
1 May 2018, 20:12
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#1
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Group: Members Posts: 102 Joined: 13 December 2017 From: Caracas, Venezuela Member No.: 16469 |
after:
add unit "x".ini + register in CommandButton + CommandSet What other steps should I follow so that the unit is normally built and there is no problem? and also, that the game is not blocked. |
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2 May 2018, 14:52
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
If you simply want to test a button, copy an existing unit (say, the Crusader), give it a new name (for example AmericaTankCrusader2). Copy the build button of the Crusader, rename it, replace the object being build with your new unit. Now apply the new button's name to the commandset (which could be the American War Factory commandset). In-game you now should have the new button.
Anything else, like changing unit behavior and the like can be done later. Finally: what do you mean with "the game is blocked"? |
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