Rise of the Reds 1.85/1.86/RGO Performance Patch, READ THE README |
Rise of the Reds 1.85/1.86/RGO Performance Patch, READ THE README |
7 Jul 2016, 20:23
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#1
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
READ THE README. SERIOUSLY Hey everyone. I wrote this at the request of Knjaz for 1.87 testers, however we feel that it would benefit the entire community if we released this publicly. This patch makes a few fixes (detailed in the ReadMe which you should really read) to Rise of the Reds which should improve performance significantly (if you read the ReadMe included as well) in Rise of the Reds 1.85 and 1.86, even with Knjaz's RGO patch (this patch is compatible with it). Download link: https://www.mediafire.com/?3dbpsmcwlk74c4k Also, READ THE README. SERIOUSLY
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7 Jul 2016, 20:27
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#2
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
We finally had some games involving Russia & China with framerate levels that haven't been seen since Rise of the Reds 1.802. Good feeling, really good one. I remembered RotR like it once was.
And yes, information in readme is correct - on test map this thing provided up to 4 times FPS increase for Chinese and Russian secondary eco, depending on configuration. In our actual games, FPS increase is also massive. This post has been edited by Knjaz.: 7 Jul 2016, 20:28 |
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7 Jul 2016, 20:29
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#3
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
as an example of the performance boost.
Without the patch on test map full of listening posts. Fps for me of 16 when all are deployed With the patch on the same map fps of 33 when all are deployed. -------------------- |
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7 Jul 2016, 20:35
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#4
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
We just had a game , 2v2, where both China and Russia clocked over a Million credit, with relatively lag free match. It's glorious people.
Also I recommend everyone to turn off their 3D shadows, as it reduces the chances to get crashes + less lag. This post has been edited by Mizo: 7 Jul 2016, 20:36 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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7 Jul 2016, 20:36
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#5
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
and the issue with 3D shadows that was accidentally found during these tests too. Skitt and you probably had your longest tear gas strike streak without game crashing in last months
Hopefully, if we manage to spread news and this thing among playerbase, game quality should improve massively, both due to reduction of crashes and vastly increased game speed. This post has been edited by Knjaz.: 7 Jul 2016, 20:37 |
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7 Jul 2016, 20:39
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#6
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
Thats pretty huge. I have never thought that models can affect performance so significantly.
Bravo guys! This post has been edited by Grim Tuesday: 7 Jul 2016, 20:40 -------------------- No technique is forbidden. |
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7 Jul 2016, 20:45
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#7
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
and the issue with 3D shadows that was accidentally found during these tests too. Skitt and you probably had your longest tear gas strike streak without game crashing in last months Hopefully, if we manage to spread news and this thing among playerbase, game quality should improve massively, both due to reduction of crashes and vastly increased game speed. Not only that, but I stared at 5 Pandora shots without crashing, usually 1 or 2 would cause the next one to crash. ( You'd have to literally look away from the blast because SAGE). -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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7 Jul 2016, 20:53
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#8
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Excelent work guys will this work in skirmish too?
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7 Jul 2016, 20:58
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#9
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
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7 Jul 2016, 21:10
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#10
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
should do But I guess the AI will be still the bottleneck there. This post has been edited by Grim Tuesday: 7 Jul 2016, 21:10 -------------------- No technique is forbidden. |
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7 Jul 2016, 21:15
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#11
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
I helped too ;8
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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7 Jul 2016, 21:24
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#12
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
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7 Jul 2016, 21:45
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#13
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Oh right. If you wish to test the performance changes for yourself.
Get Gentools, uncap your Frames per Second, and check these maps out with and without the patch. (obviously, you should unpack these 3 files into Maps folder of your C&C Generals Zero Hour Data folder where your Maps and Replays are, not the main folder where your RotR is intalled into) https://www.mediafire.com/?0wgd9kr0ljxfc45 This post has been edited by Knjaz.: 7 Jul 2016, 21:52 |
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7 Jul 2016, 22:04
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#14
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ECA player Group: Members Posts: 75 Joined: 28 April 2016 From: Belarus, Minsk Member No.: 12823 Bombing enemy into the stone age since 2015 |
Not only that, but I stared at 5 Pandora shots without crashing, usually 1 or 2 would cause the next one to crash. ( You'd have to literally look away from the blast because SAGE). They did crash the game? I did play some matches with Pandora shooting over 10 times without any crashes. Actually this never happened to me. Great work on this patch btw. But i have the question: did this patch fix tear gas problem?(I won't be able to read readme file for some time, so sorry if this information is there) This post has been edited by Mirrowel: 7 Jul 2016, 22:07 -------------------- |
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7 Jul 2016, 22:12
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#15
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Wonderful news, guys! You deserve a medal for this one!
My question is, will this beauty be implemented in 1.87/2.0 and ShockWave? -------------------- |
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7 Jul 2016, 22:28
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#16
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"Ha! I could do this with my eyes closed!" Group: Tester Posts: 271 Joined: 14 October 2014 From: Russia Member No.: 10686 Russian translator |
I'm 99.9% sure that the old ugly (by today's ROTR standards) models won't be used in 1.87. However, with some additional research on why exactly the new models cause the FPS drops and the old ones don't, some optimization can be made, and 1.87 will keep the beautiful new models while having much better performance, like with this patch.
-------------------- ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте |
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7 Jul 2016, 22:35
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#17
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
The Arms Supplier model is honestly okay, it just needs a new skin. No one really pays too much attention to them [unless they're fixing to nerve gas them]
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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7 Jul 2016, 23:23
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#18
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Ok. Great to hear that. I haven't played RotR for a few weeks, but that's history now. This thing is revolutionary! KUDOS to everyone who participated in making this!
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8 Jul 2016, 1:16
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#19
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
But i have the question: did this patch fix tear gas problem?(I won't be able to read readme file for some time, so sorry if this information is there) we think thats the 3d shadows option thats causeing that. weve had no crashs/missmatchs from tear/nerve gas since disabling it in our options dureing test games. -------------------- |
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8 Jul 2016, 1:21
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#20
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Group: Donator Posts: 204 Joined: 25 January 2016 From: Kuwait Member No.: 12539 |
Good patch , thanks
-------------------- Not here.
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8 Jul 2016, 8:38
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#21
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
read the readme?? haha lol xD
really is that a joke? But anyways is an interesant stuff This post has been edited by ZunZero97: 8 Jul 2016, 9:07 |
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8 Jul 2016, 9:02
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#22
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
No wonder why whenever I play as Russia late game is always so laggy compared to before. This is great.
This post has been edited by X1Destroy: 8 Jul 2016, 9:03 -------------------- We Die Standing.
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8 Jul 2016, 15:08
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#23
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Group: Members Posts: 158 Joined: 3 November 2015 From: Near to the Heart of my Motherland Member No.: 12315 |
Simply amazing! Thanks to all who participated in creation of that patch.
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8 Jul 2016, 17:03
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#24
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
I Tested it my self yesterday i must say that patch worked for me china + russia no more lags in late game
Thanks everyone who contributed in this via Imgflip Meme Generator -------------------- |
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8 Jul 2016, 17:11
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#25
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
I Tested it my self yesterday i must say that patch worked for me china + russia no more lags in late game Thanks everyone who contributed in this via Imgflip Meme Generator You desecrate the patch and its success with that dollar store meme :8 -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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