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ShockWave 0.96 July update
Stinger
post 5 Jul 2009, 7:21
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Hello ShockWave fans,

It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with.

Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord.

This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies.

Click the following images for a larger view of the media renders.





Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance.



As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it.

Till next time, General. wink.gif


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Cobretti
post 5 Jul 2009, 7:29
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Nice work on the new models...can't wait to see the Nuke General's Overlord in action.


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Zeke
post 5 Jul 2009, 8:18
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Sweet looking units smile.gif

I'm interested in seeing how the shrapnel launcher will work smile.gif


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Ektufall
post 5 Jul 2009, 8:54
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Most not expected turn from you guy's . happy.gif Love the Tao's ovie upgrade


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Mr.Kim
post 5 Jul 2009, 9:17
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Holy... that's new upgrade for Nuke overlord and I hopefully balance will be well. I8.gif

I like new Camel unit and nice replace it. Something remind me, it's kind of similar for WWII Axis SdKfz 251 Half-track.

This post has been edited by MR.Kim: 5 Jul 2009, 9:17


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GDIZOCOM
post 5 Jul 2009, 9:48
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UBERLORDS!!!!and nice renders...i hope its balanced

Nuke launching overlords are just....crazy

This post has been edited by Pal: 5 Jul 2009, 9:52


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Frostyarmy
post 5 Jul 2009, 10:01
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Destiny
post 5 Jul 2009, 11:45
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The Ovvie reminds me of Crazy Mod I8.gif But yea, awesome models.


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Anubis
post 5 Jul 2009, 11:57
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The nuke ovie reminds me of the Project Raptor nuke ovie, wich is a good thing smile.gif as i really enjoyed that one. But is it just me or this ovie model did not recived the same lovin as the RotR one ( the turret details are not there, the treads side covers are not there ..etc ). The Shrapnel Laucher ... not a big fan of it. Someone in this mod must have a real obsesion for half trucks, cause a big % of the new stuff is a half truck chassie. To me, it's a verry old and verry non esthetic design. Either than that, i'm really curios how those grenades or what ever they are will be lauched.
Anubis out.

This post has been edited by Anubis: 5 Jul 2009, 11:58
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CCCD
post 5 Jul 2009, 12:00
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very well done guys


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katmoda12
post 5 Jul 2009, 12:05
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So is in that mod that i 've seen that similar model!!

Initially i thought it was in contra or i remix 3.

Another things by the way:

I've noticed that Stinger has become a leader: my best congratulations!!

Maybe this happened a while ago but my praise can come only sice i 've noticed it just now.


Also i like very much the new model and skins. Very good

I like very much the camel

This post has been edited by katmoda12: 5 Jul 2009, 12:07
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Ascendancy
post 5 Jul 2009, 12:24
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Sounds like interesting little additions.

I was wondering when the Demo General would have his Toxin Tractor replaced, and the Camel fits the bill quite nicely. I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor.


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katmoda12
post 5 Jul 2009, 12:33
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About the camel (since there isn't a question thread anymore):

-what does it fire?
-can we expect it to have a special ability since we see 6 bombs on its chassis?
-i'd also like to ask what this possible special ability could be, but i'm expecting a "wait and see"answer from this question.
-Is it inspired by some kind of WWII vehicle/half truck as someone pointed out, and if yes, wich one?
(i'm a lore fan, so i can't wait to modify the wiki with real life counterpart statement.)

Thanks

This post has been edited by katmoda12: 5 Jul 2009, 13:07
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Chyros
post 5 Jul 2009, 13:05
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QUOTE (katmoda12 @ 5 Jul 2009, 10:33) *
-what does it fire?
QUOTE (Ascendancy @ 5 Jul 2009, 10:24) *
I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor.
It works a little differently than a toxin tractor. The tractor has very short range, but has continuous fire. The camel fires shrapnel bombs that of course have an area of effect and are fired from a longer distance, but of course it doesn't fire continuously wink.gif .




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Dutchygamer
post 5 Jul 2009, 13:08
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That Nukelord Nuke missile upgrade is a joke right? Or is it real duh2.png


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Alias
post 5 Jul 2009, 13:13
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I'm loving that Camel. smile.gif

Great work.


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ka1000
post 5 Jul 2009, 13:46
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funny ovvies.

some of the textures on the overlords' addon module seem a bit borked though, nothing major but still...

the camel looks original but still a bit odd. curious to see the FX for this one smile.gif


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Erik
post 5 Jul 2009, 13:55
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Seems like a joke lul. At minimum its a ripoff from crazymod D: .


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The_Hunter
post 5 Jul 2009, 14:14
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The Nuke addon is not a joke.
The original nuke missile addon was made by Coolfile in his mod called "Covert Ops" and when he stoped working on his mod all content was released for public use so nobody is beeing ripped off.


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DELETED MEMBER
post 5 Jul 2009, 15:19
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QUOTE
This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances


Taking into account it doesnt say anything about damage i assume is only radiation missiles with little to zero damage i am right?

Since is also a stealth detector is a remplacement for the radar too?

the camel looks awesome, i <3 halftracks


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Shiro
post 5 Jul 2009, 15:23
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I can only say to this: nuclear winter ahead. I like this update, and now General Tao's Overlords become useful again.
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Pickysaurus
post 5 Jul 2009, 16:04
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The Mini-Nukes on the Overlord or a much more suited weapon to Tao's arsenal.

And I'd always thought the Toxin tractor was a little out of place in the Demo Gens aresenal.

Great update smile.gif


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Stinger
post 5 Jul 2009, 16:29
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QUOTE (Kirasama @ 5 Jul 2009, 12:19) *
Since is also a stealth detector is a remplacement for the radar too?


Chinas were lacking a survivable late game stealth detector so the Overlord Gattling Cannon regains its stealth detection ability once again. It was unfair to leave Tao out of this so his "Gattling Cannon equivalent" upgrade, if you would like to call it that, also gains a detector. smile.gif


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Pav3d
post 5 Jul 2009, 17:23
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So these tactical missiles will fire at air? Coz that was the problem, it wasnt the lack of customization, it was the lack of it having any anti-air for tao's ovvies.

Finally we see the toxin tractor replacement for juhziz biggrin.gif It looks gd over all, tho imo the roof could use some more details.

The ovvies look OTT but in a great way, looking forward to seeing the animations in-game for it. Tho the texture around the missiles looks so out of place.


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silence
post 5 Jul 2009, 17:31
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Awesome update (as always) guys.

Cant wait on using those Camel's


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