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A34Comet
post 6 Apr 2018, 9:07
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There are some point confuse me on their code and behave in game.

First, they all have MuzzleFX part in their model, but not coded in their unit INI. Normally this should cause the MuzzleFX showed up all over the game, however it looks all normal in play(maybe for blackbear since I did not see it in action myself).

Second, blackbear have fireweaponwhendamaged modeltag(in their main body exactly) to show the hardkill aps range,but this did not cause their primary weapon's muzzleFX showup all the time(I have this problem though, and I can't pick up where is the difference in INI).

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The_Hunter
post 6 Apr 2018, 14:18
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2 frames for the muzzle flash a bit more for the recoil of the gun don't recall the exact numbers on that.


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A34Comet
post 6 Apr 2018, 14:25
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QUOTE (The_Hunter @ 6 Apr 2018, 21:18) *
2 frames for the muzzle flash a bit more for the recoil of the gun don't recall the exact numbers on that.


Thanks! It is very helpful laugh.gif

And, if you got some time, can you tell me a bit about those TransitionKey and Flags? I knew they somehow control which situation to trigger which anim in what way, but I really don't knew anything more about it, and it is too complicated to try it one by one in game.
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