The aftermath of Zero Hour |
The aftermath of Zero Hour |
22 Oct 2012, 14:22
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#1
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Europe 2016 The economic crisis that hit Europe in 2008 reached its most dangerous period. Austerity measures were harder than ever and the population in many countries simply couldn’t keep up with them. As a result by mid 2016 riots started in many European countries including Greece, Spain, Portugal or Hungary. The euro-zone was collapsing faster than strong economies could hope to sustain it. As a result Europe suddenly found itself divided with each state trying to save its interests and economy. Summer 2017 A devastating nuclear attack shocks the world as a good part of downtown Beijing was reduced to a huge radioactive crater. The first global anti-terrorism war has begun. Chinese forces fought to drive the GLA out of their borders, while American forces collided with GLA forces in central Asia and the Middle East. While the conflict was a global one, most of Europe, still crippled under social unrest and political impotence, sought to steer clear of the chaos. Spring 2018 A second GLA assault begins with a devastating attack on an American military base in Europe. This time better equipped and organized GLA forces manage to drive the Americans out of Europe. Because of its current volatile situation, Europe was an easy target for the GLA. Civil unrest and the overall political rising of the nationalistic left wing allowed GLA commanders to use the population masses in Europe as the tip of their spear. One by one the economic furnaces of Europe started to collapse. With American forces on retreat and Europe turning into an anarchy state, the remaining European authorities turn to China. Spring 2019 After many terrible battles and thousands of casualties, the last of the GLA forces are driven out of Europe. However the scars left are so deep, that the former European Union simply crumbles. With their own economic and social problems countries like Germany or France simply cannot sustain more than their own needs. With fallen governments and lack of an actual direction, European countries turn to their remaining armed forces to regain control. A join military program is created by late 2019 with the specific role of regaining control and sustaining order. Within months the program grew and successfully united most of Western Europe under it. In January 2020 the European Joint Strike Force is officially formed. 2020 Seeing how easily the GLA managed to control large masses of the European population, in the aftermath of the GLA uprisings, a huge witch hunt began in Western Europe. Any person who was suspected of having any kind of contact with the GLA was hunted down and arrested. Any form of opposition meant death. In order to provide its citizens with a “refreshed feeling of safety”, most of the European states became police states, with almost total control over their citizen’s daily lives. In the government’s eyes, control was required in order to secure a swift reconstruction of all that was lost, most of important of which was the people’s faith in their governments. During the ZH war much of the European controlled oil fields and other resource gathering facilities were destroyed either by the GLA as an act of terrorism or by the USA or China as a way to cripple the GLA advance. As a result, Europe was now facing a terrible energy crisis. The remaining coal power plants were not enough and the alternative energy supply sources needed a lot of infrastructure. Spring 2021 The energy crisis was a huge opportunity for international corporations to come up with ideas and gain worldwide fame for saving Europe. Many proposals we’re sent but a joint project from Z-Tech Industries and Cynopolis Technologies eventually won. The project, now known as ‘The Solar Furnace”, involves harvesting large quantities of raw solar power to solve Europe’s energy crisis. The huge implications of this project interested a lot of world powers, so after a tiring Summit at Bruxelles, all the major international players joined. Eventually, it was decided that Europe would take the lead on the project. EJSF authorities gladly accepted the responsibility and assured the world that they were prepared to take on all of the assumed risks. For the EJSF the furnace project wasn’t merely about solving the energy crisis, it was about improving their overall image (which was greatly devastated by the “witch hunts”). Under a well conceived propagandistic media program, the EJSF was finally successful at their goal of regaining the faith of the European people. Two years later, the first experimental furnace was tested. When the WEA was created in 2034 they were the only ones left with a strong active space program and the Solar Furnace technology. However they were still at great risk, for everyone else wanted to gain access to this technology. WEA military command decided to move their research facilities inside heavily fortified and heavily armed structures, in order to provide increased defense in case of an enemy assault. These structures proved their usefulness in 2039 when a covert ops team financed by Russian secret services tried to infiltrate what they thought was a “simple WEA research facility”. Without knowing what they were facing, the commando team was obliterated within minutes. Thus these fortified research facilities came to be known as Fortresses due to their incredible durability and firepower. The Fortress acts as the first tier research facility and also as a heavy defense. It researches all tier 2 technologies and unlocks all tier 2 units and structures. It is armed with a huge photon howitzer and 3 Starburst missiles pods. Due to its high construction cost and a limited number of highly skilled technicians and researchers readily available, a player can build only 1 of these structures at a time. The Solar Furnace technology research branched out into 2 fields. The first field focused on making the furnace smaller and cheaper to produce. The second field focused on weaponizing this technology. Once again, the work was mainly done by the 2 notorious companies ZTech and Cynopolis. One provided the advanced electronics and the other provided the experimental new materials required. Their most daring project was a defense system capable of mounting not 1 but 2 solar based weapons. The end result was the Apollo Multi-purpose Defense System – named after the Greek sun god. The Apollo Defense is a tier 3 defense for the Continental Defense sub faction of WEA. It is extremely sturdy but requires a lot of power to function and costs a lot of cash. Its weapons consist of 1 multi-barreled rotary solar cannon on top and 2 Sunflare photon cannons in the middle. This is it for now. Until next time, cya around. |
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22 Oct 2012, 14:53
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#2
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
now i do like that turret
could still have more dirt and texture to it, but it's certainly a setp in the right direction detail wise^^ -------------------- |
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22 Oct 2012, 17:07
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#3
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Is the WEA fortress like a buffed version of US Strategy Center without the battle plans? Wonder how these solar based weapons are going to look and function in-game.
Can the Apollo defense attack all kinds of targets? It sure looks really cool. |
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22 Oct 2012, 21:25
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#4
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Mapper Extraordinaire Group: Dev. Team Posts: 599 Joined: 17 December 2011 From: Albany, Or Member No.: 8893 |
First in line to Test for you guys
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22 Oct 2012, 21:28
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#5
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
The apollo defense only engages ground targets, but it is a pain in the ass. Let's just say that a couple of this ones will be able to hold against alot of units ( and you will need a good number of artillery units to crack them ).
Evan - if only we were that close to testing :| |
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23 Oct 2012, 5:38
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#6
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Have you completely scraped the faction (maybe it was called UAN) you guys had in the old EC beta? Or simply renamed it with slight changes?
Just wondering - is the WEA well influenced by the GDI? The looks of their building and their lore seems similar. The older WEA renders in ModDB seem to follow a slightly different style. |
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23 Oct 2012, 8:20
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#7
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Odd, that no one seen it yet. The WEA is heavily influenced by The Empire in Star Wars. And also their policy will be somewhat similar ( their not gonna destroy whole countries with a laser beam, but they will fuck up anything if it's in their interest ). Let's just say in this storyline, the only faction that is in the vicinity of 'good' is the GLF. The rest, are pretty much the uber steroid versions of today's super powers.
As for the UAN - well, our current plan is to use their buildings and some of their units. Ofc dem textures will suffer some changes to make them fit in the new mod. But about this, i think is better suited to offer details. |
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23 Oct 2012, 9:45
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#8
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
^Saw you mentioning that on ModDB. My idea about Star Wars Empire is slightly limited so can't talk much on that. I mentioned GDI mainly for the buildings and from what I know... didn't the Empire have rather plain looking, almost pure white, simple structures? The WEA buildings look far better than those.
About the lore - I kinda took it for granted that "fucking up anything if it's of their interest" is more or less a global trait rather than a WEA trait. After all lorewise US took over Canada in the very beginning of the story and later continued towards South America. China pretty much "took over" all of Asia, heck they practically even have Russia now. GLF are the poor guys that got the short end of the stick and now are abandoned by the higher ups. So in the end they turned into a desperate, terrorist faction who now do what terrorists do. BTW seeing China, Russia, India all jammed in one faction feels a bit... idk... crowded and odd. Are you planning a fifth faction by any chance? |
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23 Oct 2012, 10:53
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#9
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Well the reason WEA looks a bit odd in this case is because in our recent history, the europeans have been the virgin whores of the world. Basicly we bullshit all over how we have this history of democratic shit and how we respect human rights, and how we prefer to do stuff diplomatically etc. So basically, compared to recent Russia, China or USA, EU is somewhat the pacifists ( ofc in theory ). While in this storyline, they are no longer using the virgin whorism theory of diplomacy in front ( and fucking up behind ). They will use their military strength directly and with little diplomacy behind. I hope you understand the difference. Tl;dr - they no longer talk bullshit in front and do stuff behind doors, they do stuff directly and quite devastating.
As for the design style - i guess you haven't played that many star wars games ( though the fortress design is based on a imperial guard fort from the warhammer 40k universe ). Russia, China and India are already in a economic and semi-social alliance - the BRIC states. In the events post the impact the world kinda fallen into chaos. Europe and Asia had to face huge numbers of immigrants and that lead to social chaos. Countries within all this factions still have their borders and still have regional leadership. They are just answering to a higher authority that in each case is a military one. If you want a better description, basically each of this factions is a federal state like the USA. In WEA's case, each member country is a state that answers to the WEA federal government. Same case to all the other factions, except GLF which ofc is more or less a paramilitary cell based organization. And yes we do plan a 5th faction, but after we finish this ones. And you can even guess what that faction will be based on what mods combined. This post has been edited by Anubis: 23 Oct 2012, 10:53 |
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23 Oct 2012, 11:57
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#10
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
The Apollo Defense was monstrously cool, I'll wait to see her in the game.
The texture used by WEA this very white, you guys could add a little more detail, otherwise a beautiful graphical art. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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23 Oct 2012, 13:39
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#11
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
As for the design style - i guess you haven't played that many star wars games ( though the fortress design is based on a imperial guard fort from the warhammer 40k universe ). Russia, China and India are already in a economic and semi-social alliance - the BRIC states. In the events post the impact the world kinda fallen into chaos. Europe and Asia had to face huge numbers of immigrants and that lead to social chaos. Countries within all this factions still have their borders and still have regional leadership. They are just answering to a higher authority that in each case is a military one. If you want a better description, basically each of this factions is a federal state like the USA. In WEA's case, each member country is a state that answers to the WEA federal government. Same case to all the other factions, except GLF which ofc is more or less a paramilitary cell based organization. And yes we do plan a 5th faction, but after we finish this ones. And you can even guess what that faction will be based on what mods combined. To be precise I have only seen the Star Wars movies and haven't played Warhammer 40k either. Thanks for that. In real life China and India aren't really being exactly friendly right now. They're more like regional rivals, with India also gaining a good bit of US support from it all. Russian and Chinese relation is obviously great right now. Then again I guess a lot of relations can go down the drain and new ones can be formed if a huge meteor crashes in the Earth. Yeah we can guess the last faction based on the mods combined. So are going to stick to two sub-factions per faction or later make it three sub-factions per faction like in ZH? |
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23 Oct 2012, 13:53
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#12
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
An economic alliance doesn't have to be between best friends. In the BRIC case it's just an answer to the global economic dominance of USA and EU. So india and china may not be best friends, but they share the same interests - keep their dominance in the asian area and not lose it to other powers.
Yeah we can guess the last faction based on the mods combined. So are going to stick to two sub-factions per faction or later make it three sub-factions per faction like in ZH? Current plans only include 2. After we're done with this project (hopefully) under the current plans, and we still feel like improving it, who knows. This post has been edited by Anubis: 23 Oct 2012, 13:54 |
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19 Feb 2013, 1:54
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#13
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Group: Members Posts: 18 Joined: 19 February 2013 Member No.: 9815 |
About the guessing of the fith fraction I will put money on the table that it is the Artic Allance. I very much liked the sound of that fraction all that hit and run and less human lives. Do not call me a hippie but that is what I like.
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20 Feb 2013, 9:57
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#14
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
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8 Mar 2013, 4:42
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#15
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Not even close. It's either a Southern American faction or a Pacific faction. -------------------- Your feeling of helplessness is your best friend, savage.
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8 Mar 2013, 6:33
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#16
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
It's either a Southern American faction or a Pacific faction. That's even farther than the other guess... -------------------- |
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12 Mar 2013, 5:29
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#17
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
That's even farther than the other guess... Well, is Britain and Wales and Ireland and that crap in the WEA? I'm stumped. Oceanian faction? Atlantic? -------------------- Your feeling of helplessness is your best friend, savage.
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12 Mar 2013, 9:55
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#18
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
There is a reason why we have a FAQ thread.
If you CBA to read it, I CBA to reply to you either. -------------------- |
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13 Mar 2013, 0:13
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#19
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Group: Members Posts: 18 Joined: 19 February 2013 Member No.: 9815 |
Wait, so if I ask there you would answer?
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13 Mar 2013, 4:02
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#20
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
The FAQ is basically a list of questions, specifically it's a list of Frequently Asked Questions, I'm not telling you to ask your question there, I'm telling you to read it, because the answer is practically there. Specifically, I'd like to direct you to the first question where it states the 3 main mods that are being fused to make Deep Impact. The "not so secret" 5th faction is part of the 3rd mod listed, in fact it is the main faction of said 3rd mod.
This post has been edited by Zeke: 13 Mar 2013, 4:04 -------------------- |
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14 Mar 2013, 17:51
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#21
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Third mod as in FF?
Not seeing it. At all. -------------------- Your feeling of helplessness is your best friend, savage.
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17 Mar 2013, 6:34
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#22
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Just read the whole FAQ and any linked articles. If you still can't find the answer, then maybe the question does not have an answer... yet.
-------------------- Visit our ModDB |
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30 Mar 2013, 22:05
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#23
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Group: Members Posts: 18 Joined: 19 February 2013 Member No.: 9815 |
OH! The Unknown! (begin face palming)
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31 Mar 2013, 16:47
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#24
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
In case you didn't get it, when I say that the question does not have an answer yet, it means that giving an answer to such a question would reveal more than what the dev would want at that point in time.
-------------------- Visit our ModDB |
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