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The Canadian Expeditionary Force.
Admiral*Alex
post 4 Oct 2014, 15:17
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'Ex'-American Tanker figthing for the ECA



QUOTE (Serialkillerwhale @ 3 Oct 2014, 22:06) *
Seems I've lost everyone's interest.

Whelp, time to throw in probably the single most "OP" concept I've made.

An "Insta-gib" ability mounted on a heavy tank.

Also, with the additon, I'd like to announce the 3 generals.

Faction Specialist: Field Engineering General Markus Kane: Specializes in classic CEF base crawling and deployed units, Access to the Crane, Mastodon, Larger Tank scrapes and Overtime general's power.
Powerhouse: Armored Assault General James Scott: Specializes in Steamrolling. Access to the Mobile Repair Station, Titan Tank, Rapid Redployment Upgrade, and Priority Target general's power.
Subversive: Air Support General Joesph Wong: Specializes in combined arms and airpower. Access to the Targeting Drone, Support Airfield, MH6 Little Bird, and Strike Bomber general's power.


You got my interest back and now I wish this could be added into ROTR for real.


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Serialkillerwhal...
post 11 Oct 2014, 10:59
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Alright, there's a few call forwards I already added, and here's the Mobile Repair Platform.

Some concepts I've worked out but can't fluff right now.

Mohawk Gunship: Bread and butter "kill all the ground units" gunship consisting of a GDI Hammerhead on cow steroids with wings made of solid rocket pods.
Kainai Gunship: Big autocannon and lotsa Air to air missiles.
Littlebird Transport: Fairly fast transport chopper that can switch to low-flight mode to rapidly offload troops when it gets in position rather than flying over the area and dropping.

T1 Upgrades:
Heavy Machineguns: Boosts the damage and range of the standard machine gun on all buildings and deployed units.
Streamlined Logistics: Build things faster.
Advanced Stabilizers: Increase range and rate of fire of deployed units.
Laser Sights: Increase infantry range and tacticoolness.

T2 Upgrades
Salvaging: Selling buildings returns 75% of investment, 100% on Tank Scrapes, Gun Bunkers, and other defenses.
Alloy Armor: Generic tank armor boost. Wooo!111!!one1! Yes, this is about as redundant as every other Armor upgrade.
Dozer Blades: Improves tank resistance to mines and deployed armor.

Scouting power.
"Recon Flight"
Unmanned spy plane drops down, takes a snapshot and gets back into high altitude. Very low cooldown, but delayed and doesn't last long. Best used to keep an eye out on whether the enemy wants to rush you or tech up.

Faction 3-tier damage Power
Artillery Barrage
Fires an artillery shell every 4/2/1 second for 60 seconds at an targeted area that can be moved like the Particle Uplink Cannon laser or Russian satellite. Either use it to keep your opponent busy repairing whatever you decided needs a makeover while building up your own base, or firing it infront of your army for a classic creeping barrage.
General's 3tier powers.
Field Engineer: Overtime, Global boost to repair and build speed for a short duration. Used to rush the expansion of a base forwards or as a emergency booster for repairs or rebuilding.
Armor Company: Killbox: Large area-debuff. Enemies in area are slowed majorly and take increased damage.
Air Support: Strike Bomber, high-altitude bomber drops down, lets loose a precision bomb, and flies back up. Essentially the same as the allied power from RA3 without the smoke and delay. Use to snipe off artillery or T2AA before an advance. Low cooldown and damage.

This post has been edited by Serialkillerwhale: 20 Apr 2015, 21:08


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ComradeCrimson
post 16 Oct 2014, 7:13
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I like how you are focusing on construction and other elements to make a unique blend of offensive and defensive capability- seems like the bastard son of Russia and ECA with hints of USA.

My opinion though is to make the Air Support general more focused on heavier transport helicopters like Chinooks and other types of helicopters that act as actual support roles: like a mobile mechanic/tow helicopter, paramedic choppers, and maybe a t1 or t2 builder helicopter to help with the whole infrastructural expansionism of this Canadian faction.

Also, there should be more focus on the transportation of infantry in general and crossing difficult terrain- Canadian logistics constantly deals with long distances over difficult terrain, so there should be upgrades for these tanks to become amphibious, and troops to be able to climb cliffs and such after upgrades are issued. Just some thoughts.


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Serialkillerwhal...
post 16 Oct 2014, 10:33
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I'd love to make the CEF more mobile, but the problem is, and will always be that even with a concept that has no chance of becoming reality (Lest ROTR, like paradox, tries to add subfactions and breaks under their weight), is balance.
I originally designed the CEF around classic NATO armored warfare concepts, basing the deployment feature on the concept of "Hull down" tanks as opposed to Lemming rushes like the Russians and over time, flanderized it to the point where "Base crawl" became the modus operandi of the CEF. With the ability to bring units with the power of base structures to the front line, one ends up with quite strangely, the phenomenon of "Too slow to steamroll" which I then took into being the central weakness of the faction, along with reliance on the lategame (once again, slow to tech up, but powerful once it gets there) and dependant on a strong eco to back the forces up. Besides, who wants to see a tank halfway up a mountain apparently hiding behind a floating pile of dirt?

I do have a heavy transport chopper in the woodworks (Possibly some sort of deployment feature) but it just wasn't cleared up enough to really get a name and concept going.

It's all been slow going since I try to keep the faction as comparable to the ROTR-verse factions in terms of standard units as possible while adding extras that enhance the concept without going overboard. And yes, the Medivac from the original CEF concept is coming back (A flying version of the US ambulance), the Targeting drone is an airborne laser designator, although I'm not sure whether to add the skycrane and if so, whether to give it to the buildings oriented or airplanes oriented general.

TBH, the mohawk doesn't really fit, but given it's the very first unit I came up with (even before I came up with the whole idea of writing a CEF faction) I'm kind of attached to it.


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Serialkillerwhal...
post 20 Apr 2015, 21:04
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Since I've hit a writer's block for the last........................forever (Coming up with unit personalities is painful) I'll just try to add the reason I made the CEF what it is.

It's all based around NATO military doctrine and capabilities in comparison to those of the USSR and it's vassal states.

The Guardian, for example, was effectively an "Commander unit" based on the NCO advantage of the west compared to the relatively NCO-starved east that had to use it's commissioned officers for those purposes and they rarely did it well enough. The deployment mechanic was based on units being "Hull down" and operating defensively using larger, more powerful indivual tanks with good gun depression and fire control as opposed to the soviet's doctrine of invading germany and swarming it with cheaper, faster, and smaller tanks with low profiles. The stormtroopers are, without mincing any words, based on "Sturmtruppen" the badass point-of-the-spear men that made the huns shit their pants with what's essentially Future Soldier gear. The Mohawk, I have to admit, predates the entire faction and the original take on the faction, and was based on the Combat Chinook and trying to make something like it but without the transport part.

EDIT: If anyone can come up with a good personality for a light helicopter transport beyond generic military guy, I'm all ears. Oh and I redesigned "Priority target" to "Killbox" which sounds cooler and has a funner effect.

This post has been edited by Serialkillerwhale: 20 Apr 2015, 21:08


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Adoge
post 21 Apr 2015, 11:09
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This is looking really good, I reckon it could be... with the right amount of balancing... a sub mod for ROTR.

I really liked the design for this.

Its hybrid design is really interesting and I love the idea of a faction that digs in early game and comes out roaring late... the only problem is how important map control is becoming in ROTR, which until the CEF gets secondary ECO, is probably going to choke it. Anyway, the idea seems really great and quite well-balanced in the scheme of things, I was going to suggest some generic bullshit about making it a commonwealth faction but a). a lot of my ideas are shitty and generally not worth listening to, cool.gif. Australia has a very different military style to this Canada (we[Aus] tend to focus more on light infantry and mechanised units] and c). your idea is far better as a Canadian force. Anyway man keep up the good work.
Feel free to post any other non-ROTR factions and RTS game ideas in the Thread we have going for that. See my signature Blatant advertising101

This post has been edited by Adoge: 21 Apr 2015, 11:24


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
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USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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ComradeCrimson
post 21 Apr 2015, 11:37
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QUOTE (Serialkillerwhale @ 20 Apr 2015, 22:04) *
EDIT: If anyone can come up with a good personality for a light helicopter transport beyond generic military guy, I'm all ears. Oh and I redesigned "Priority target" to "Killbox" which sounds cooler and has a funner effect.


Make em a friendly but thick accented Newfie.

This post has been edited by ComradeCrimson: 21 Apr 2015, 11:37


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Serialkillerwhal...
post 22 Apr 2015, 2:23
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BRB doing research on newfies, then writing the Littlebird.

QUOTE (Adoge @ 21 Apr 2015, 3:09) *
This is looking really good, I reckon it could be... with the right amount of balancing... a sub mod for ROTR.

I really liked the design for this.

Its hybrid design is really interesting and I love the idea of a faction that digs in early game and comes out roaring late... the only problem is how important map control is becoming in ROTR, which until the CEF gets secondary ECO, is probably going to choke it. Anyway, the idea seems really great and quite well-balanced in the scheme of things, I was going to suggest some generic bullshit about making it a commonwealth faction but a). a lot of my ideas are shitty and generally not worth listening to, cool.gif. Australia has a very different military style to this Canada (we[Aus] tend to focus more on light infantry and mechanised units] and c). your idea is far better as a Canadian force. Anyway man keep up the good work.
Feel free to post any other non-ROTR factions and RTS game ideas in the Thread we have going for that. See my signature Blatant advertising101


Honestly, this is a sort of "Thing" We had back a while ago where we made our own "Factions" out of various nations There were 3 or 4 Japans, a SAP, something about the Balkans or such, and well, I forget. My reasoning for Canada is the very likely economic boom that being the world's leading reliable exporter of oil, and the only ones with proper Oil sand tech (As compared to shitty Venzuela garbage oil sand), there's a high chance of economic boom. I'd like to think mine was the stupidest.

In the case of ROTR, I'd wager early CEF gameplay to be "Bum-rush a LAV III to the closest supplies" followed by "Bum rush some more LAV IIIs". The LAV III is intended to be a very powerful early game unit once deployed (The closest comparison would be a Battle Fortress without infantry inside or a Slave Miner, not too much DPS, but tough enough to grind down first.). In any case, the closest comparison would be the ECA in this regard.

This post has been edited by Serialkillerwhale: 22 Apr 2015, 3:16


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Adoge
post 22 Apr 2015, 10:25
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QUOTE (Serialkillerwhale @ 22 Apr 2015, 11:23) *
BRB doing research on newfies, then writing the Littlebird.



Honestly, this is a sort of "Thing" We had back a while ago where we made our own "Factions" out of various nations There were 3 or 4 Japans, a SAP, something about the Balkans or such, and well, I forget. My reasoning for Canada is the very likely economic boom that being the world's leading reliable exporter of oil, and the only ones with proper Oil sand tech (As compared to shitty Venzuela garbage oil sand), there's a high chance of economic boom. I'd like to think mine was the stupidest.

In the case of ROTR, I'd wager early CEF gameplay to be "Bum-rush a LAV III to the closest supplies" followed by "Bum rush some more LAV IIIs". The LAV III is intended to be a very powerful early game unit once deployed (The closest comparison would be a Battle Fortress without infantry inside or a Slave Miner, not too much DPS, but tough enough to grind down first.). In any case, the closest comparison would be the ECA in this regard.


Yeh man sounds good.

Sorry my post came across a bit blunt, that wasn't intended.

I've always tried to think of other factions in the world that are not Japan, the Balkans and Canada and the SAU.

My ideas have come to either:

Israel (Dig in sort of surviviability idea. With elite special forces. U.S meets ECA)

Australia (Given our population will swell to 40 Million- My idea would be a very defensive Australia who digs in but has battlefortress like units, born out of the fact that China has huge numbers and is expanding its influence with GAPA. U.S meets ECA by way of Russia)

A Bangalore pact faction with mobile units- but that didn't really pick up.

The problem is a). I'm bereft of good ideas. and
cool.gif. Its too close to your Canada faction.

I did have an idea for Echelon, a South African/American Mercenary Corporation (I think its still up in Theatre of War somewhere). But the problem was they seemed a bit far-fetched in terms of earnings, however they could always still be worked on. Feel free to criticise if you can be bothered.

Anyway, back to the task at hand, I think that sounds like a great idea. Given that they are both 'dug in' but can also aggressively compete for map control with factions like the GLA and China who can take slow factions to task early game.

Keep up the good work man.

This post has been edited by Adoge: 22 Apr 2015, 11:09


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Serialkillerwhal...
post 23 Apr 2015, 1:42
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Eh, don't let being similar be too much of a problem, there's only so many faction concepts. If you can think of something, go for it.

In any case, Israel is more likely to be on the offensive early on, what with preemptive strikes, likely using a powerful early game to cripple the enemy and gain a lead which they pressure the enemy down with.

I like your concept of giving Australia the Battle Fortress, but I don't really have much clue on aussie military, but the FRED must, and I do mean MUST be included.


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Adoge
post 23 Apr 2015, 2:36
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QUOTE (Serialkillerwhale @ 23 Apr 2015, 10:42) *
Eh, don't let being similar be too much of a problem, there's only so many faction concepts. If you can think of something, go for it.

In any case, Israel is more likely to be on the offensive early on, what with preemptive strikes, likely using a powerful early game to cripple the enemy and gain a lead which they pressure the enemy down with.

I like your concept of giving Australia the Battle Fortress, but I don't really have much clue on aussie military, but the FRED must, and I do mean MUST be included.


Thanks man,

Firstly the reason I didn't want to suggest them because they were too similar to your concept.

Secondly, Israel is a tricky one, it's probably better for Mars to weigh in on this, but there are two possible ways the IDF could go. the First is my suggestion where they bunker down, which given their current isolationist stance ins the ROTR-verse makes sense, or the second is yours, where they come out from behind their thick structures and defensive positions with unit who operate with a high-survivability like the Merkava 6 or whatever and so on. however its probably better for Mars to weigh in on this.

As for the ADF (Australian Defence Force), I meant their units are more battlefortress like in terms of armour, but lack lots of firepower, given they are preparing for a defensive war against GAPA and China, they could have repurposed early 21st century units like the Hornet, Abram, M109 and so on, designed specifically to counter forces like China (and Russia I guess). Maybe even actually have a battlefortress... . It's perfectly fine to not know anything about Aus' military, they're in and out of the top 20 in terms of firepower, but we spend the 13th highest on our troops. Our current military is designed to be fast and light, but my concept would more revolve around needing to counter china's massive super tanks and infantry.

I'd also like to see a Bangalore pact faction, but i'll leave that to someone with better ideas.

If you want to discuss any ideas at all as well, feel free to PM me.

Edit: also the FRED can give a health boost to Australian infantry

This post has been edited by Adoge: 23 Apr 2015, 2:38


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 24 Apr 2015, 7:46
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I wouldn't actually be surprised that in order to avenge those they lost, the IDF makes liberal use of nukes and other deadly weapons.

We also know they have Cylcops'


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Serialkillerwhal...
post 29 Apr 2015, 9:56
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Orcinius Genocidalus
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I decided against the newfie for the light chopper.

He has to be about as cool and smooth as everyone else that does the "Tacticool" Spec Ops crap. The newf gets the heavy transport.


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Serialkillerwhal...
post 7 Sep 2015, 18:10
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Modified the Guardian Tank to instead pack either a All-purpose targeting laser or PDL instead of rocket pods (Makes more sense considering the Guardian is, in essence, a "Paladin" or "General" unit, not a pure fighter).


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