ShockWave 0.96 July update |
ShockWave 0.96 July update |
6 Jul 2009, 4:34
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#51
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
That is a Sdfkz 251 with the 6 Wufranmen 40 300mm rockets. Used in real life and featured in Company OF Heroes. Always glad to see another WW2 vehicile! Actually it isnt, its seems to be inspired a lot for it, but isnt a Sdfkz 251 -------------------- |
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6 Jul 2009, 8:02
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#52
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
I am surely loving the new updates in both of your mods. This time I'll surely play the Nuke overlord once again. And once again great job team.
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6 Jul 2009, 8:55
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#53
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them??
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6 Jul 2009, 10:20
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#54
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Always delivers. Always. Group: Members Posts: 18 Joined: 7 June 2009 Member No.: 39 Like knife through butter. |
sweet update but would the launch of those missiles burned the radar?
jk. love the update -------------------- When we are here, we finish our jobs. European Continental Alliance Strategic Aviation |
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6 Jul 2009, 14:47
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#55
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them?? Better not cross the "looks imbalance line" now, as far as i know we didnt try this new overlord, we dont know how much damage and reload time it has -------------------- |
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6 Jul 2009, 14:50
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#56
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
No reason to worry about balance guys, the balance team does a good job at that.
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6 Jul 2009, 19:15
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#57
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them?? IIRC an overlord with a gatling cannon can do just that offtopic note, the two greens I posted are identical but are different entities in the smiley list -------------------- |
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6 Jul 2009, 20:10
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#58
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
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6 Jul 2009, 20:29
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#59
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
That is probably the worst misunderstood stereotype btw... If you are playing a game like Generals that is chock full of stereotypes then I really wonder why you bothered to mention that. -------------------- |
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7 Jul 2009, 3:54
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#60
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
I dunno it's one of my pet peeves that 72 virgin thing.
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8 Jul 2009, 2:09
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#61
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
If I remember correctly there was no upgrade slots left. Does this mean we're losing a current upgrade, since was mentioned that the gattling turrets are getting their stealth detection back, will we losing the radar upgrade?
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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8 Jul 2009, 3:18
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#62
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Group: Members Posts: 5 Joined: 27 June 2009 Member No.: 216 |
I like the Camel and the idea behind Tao's upgrade, but the model looks somewhat ridiculous. I know it's nonsense to complain about practicality in Shockwave, but the thing looks like it would tilt onto its back. It's, like, really huge in the back, with missiles, towers, dishes, radar, turrets, etc, and skinny in the front.
Anyway, model detail is a minimal part of the game, but as someone else said, it looks more like a "crazy" mod model than a Shockwave model. |
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8 Jul 2009, 5:04
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#63
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
If I remember correctly there was no upgrade slots left. Does this mean we're losing a current upgrade As I understand it this will remain exactly the same in terms of upgrade count because it combines the radar and missiles into one, removing the previous radar-only add-on. IIRC (but I may very well not) Overlord upgrades may not count toward the total.since was mentioned that the gattling turrets are getting their stealth detection back, will we losing the radar upgrade? That dish on the model is the radar; it comes along with the Tactical Nuclear Missiles upgrade.
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8 Jul 2009, 5:39
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#64
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
will we losing the radar upgrade? I like to think we are gaining as the Overlord Radar didn't add much to gameplay. But to answer your question: yes, the Overlord Radar has been removed. I think that will be quickly forgotten in the grand scheme of things, however. -------------------- |
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8 Jul 2009, 11:57
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#65
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I can't agree more with you.
I had never the opportunity to utilize it a single time even against stealth general,the backup radar that provided in case of HQ destroyed was an intelligent addition but gamplay wise with very little application IMO (it still needed power IIRC), the big radar mounted on top was also quite strange and cartoonish. For me is already forgotten. Bye bye radar awful dish. The only question now if the Kwai overlord will remain with just a single add-on or will get a new exiting upgrade, i'm waiting a wait and see answer but a yes or no qould be very appreciated. This post has been edited by katmoda12: 8 Jul 2009, 12:03 |
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8 Jul 2009, 12:01
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#66
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
IIRC (but I may very well not) Overlord upgrades may not count toward the total. Sadly not, all kind of upgrades (globals, unit specific upgrades and the hidden ones^^) count towards the 128. With a semi-perfect workaround I increased the current 128 so-to-speak via decreasing the amount of unitspecific upgrades to 8. I like to think we are gaining as the Overlord Radar didn't add much to gameplay. But to answer your question: yes, the Overlord Radar has been removed. I think that will be quickly forgotten in the grand scheme of things, however. Well, the radar had the nice function of giving one radar even when the CC was destroyed or low-powered. |
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8 Jul 2009, 13:56
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#67
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
I don't have my mod of SW on hand but yes there are a number of ways that upgrade slots can be reduced. I know that there is a redundant Scorpion Rocket upgrade for Thrax. I also combined the Drone weapons upgrades, the ravage and reactive armor upgrades, and the autoloader upgrades. The rest of my fixes involved changing units, ie the laser humvee starts with a laser and gets a laser guided tow upgrade. The only one that I've mention though that confused me was Thrax's scorpion rocket, since it cost the same, used the same cameo and didn't effect any ingame aspects. I assume the team knew about it though.
Also will the radars function as a spare radar now be moved to the Listening Outpost? Or do we lose it all together, having said that I never even knew about it till just now. -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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8 Jul 2009, 15:31
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#68
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
The only one that I've mention though that confused me was Thrax's scorpion rocket, since it cost the same, used the same cameo and didn't effect any ingame aspects. I assume the team knew about it though. They use different cameos. Thrax' Scorpion Rocket upgrade cameo depicts Thrax' replacement Scorpion model. Also will the radars function as a spare radar now be moved to the Listening Outpost? Or do we lose it all together, having said that I never even knew about it till just now. AFAIK there were no plans for that, but you never know .
-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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8 Jul 2009, 16:29
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#69
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
If you want radar you're going to have to purchase it at the China Command Center. You won't be able to get it anywhere else, and that includes the Listening Outpost. The GLA are the radar vehicle faction.
This is going off topic so if you would like to continue it elsewhere then we may start a Q&A thread. -------------------- |
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8 Jul 2009, 16:47
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#70
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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8 Jul 2009, 18:30
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#71
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
This is going off topic so if you would like to continue it elsewhere then we may start a Q&A thread. Yes please. -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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9 Jul 2009, 1:16
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#72
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
That is a Sdfkz 251 with the 6 Wufranmen 40 300mm rockets. Used in real life and featured in Company OF Heroes. Always glad to see another WW2 vehicile! I already said that QUOTE Actually it isnt, its seems to be inspired a lot for it, but isnt a Sdfkz 251 This Besides, the body of the Camel Launcher is barely similar to the actual Sdfkz 251. The only real similarities are the 6 launchers and that both vehicles are half-tracks. And if you haven't noticed yet, the Camel has 2 pairs of road wheels, whereas the Sdfkz only has one. This post has been edited by Mcbob: 9 Jul 2009, 1:19 |
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13 Jul 2009, 21:38
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#73
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I'll make ace in no time! Group: Banned Posts: 6 Joined: 10 July 2009 Member No.: 253 |
are the new gens are getting AI's? i want to choose random opponents!
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13 Jul 2009, 22:57
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#74
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
are the new gens are getting AI's? i want to choose random opponents! Yes . Note that this has been confirmed multiple times already though .-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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18 Aug 2009, 20:13
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#75
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Group: Members Posts: 2 Joined: 15 August 2009 Member No.: 350 |
Hello, please excuse the "strange" English.
I can not so good and I have it translated O_o. When can I download the new version of SH ? I'm anxious already full, the images can be very promising. I hope only that this balances out, in the current version 0.951 SH was quite often not working properly. I don't know why... ..but its the Best Mod for C&C ZH ! - EVER - i like it !!! P.S. Can i Play SH Online via Hamachi ?! |
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