Railgun Disscusion |
Railgun Disscusion |
7 Aug 2009, 11:51
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#26
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Some pics from wiki to help facilitate imagination.
Railgun: Coilgun: Gauss Gun = Coilgun -------------------- |
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7 Aug 2009, 12:13
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#27
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
@Shock ahh well, exothermic chemical energy (an explosion is a exceedingly rapid exothermic reaction) is energy released in the formation of bonds (its not stored in the bonds! common mistake, its released in the formation of bonds as it goes down a thermodynamically favourable path. instability ->stability). Electrons are bonding covalently or ionically, and that happens through electrostatic forces (see where im going with this yet?). The actual enegy exchange is done by virtual particle interactions (photons for the curious) which is only on the peripherial of importance for my field, so i dont know much about that. Ask a particle physicist Well you see on the old Fallout Studios, as you probably know, there is Dauth who is an MPhys and usually jumped on to things like this just like you did, though he kept his elaboration to a bare minimum. Don't go into math's though please, the fact that it all boils down to particle physics scares me away already. -------------------- |
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7 Aug 2009, 14:36
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#28
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Group: Members Posts: 8 Joined: 7 June 2009 From: Estonia,Kuressaare Member No.: 58 |
Whats the point of this thread at all...
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7 Aug 2009, 15:02
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#29
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Whats the point of this thread at all... Posts like that make me wonder why some people visit forums. -------------------- |
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7 Aug 2009, 15:05
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#30
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Group: Members Posts: 8 Joined: 7 June 2009 From: Estonia,Kuressaare Member No.: 58 |
Posts like that make me wonder why some people visit forums. Fine, if u want i wont visit this forum then -------------------- |
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7 Aug 2009, 15:17
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#31
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Group: Members Posts: 147 Joined: 7 June 2009 From: Antwerp Member No.: 61 heehoohaa |
Gauss Gun = Coilgun not exactly, a gauss gun works by this principe -------------------- P |
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7 Aug 2009, 20:06
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#32
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Lurker Group: Members Posts: 228 Joined: 6 June 2009 From: Plymouth, England Member No.: 30 Projects: ROTR Dev Team Har Har Har. |
Whats the point of this thread at all... Well correct me if I'm wrong, but I assumed it was to discuss how railguns work. I would have thought that was fairly obvious? As far as development goes though, I dont think any scientific facts are going to change the way railguns work in game though. -------------------- |
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7 Aug 2009, 20:52
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#33
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Group: Members Posts: 80 Joined: 3 June 2009 From: New York, USA Member No.: 11 Director / Editor |
Fine, if u want i wont visit this forum then Leave, Nobody wants your unprovoked negativity. As far as development goes though, I dont think any scientific facts are going to change the way railguns work in game though. This is true to a certain extent, They should and probably will be based on loose scientific fact though I imagine "Whats cool" will play a much larger role in dictating how the railgun looks and feels. -------------------- |
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7 Aug 2009, 20:59
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#34
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Fine, if u want i wont visit this forum then Yeah please depart, you failed. As for railguns in game. Well iirc they are fast projectile weapons that can move right through their targets, a bit like a railgun in real life should work too, provided the ammunition can do it (see tempestora's concern about melting projectiles). -------------------- |
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7 Aug 2009, 23:16
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#35
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Lurker Group: Members Posts: 228 Joined: 6 June 2009 From: Plymouth, England Member No.: 30 Projects: ROTR Dev Team Har Har Har. |
This is true to a certain extent, They should and probably will be based on loose scientific fact though I imagine "Whats cool" will play a much larger role in dictating how the railgun looks and feels. Exactly, and recoil is cool -------------------- |
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8 Aug 2009, 6:48
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#36
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I wonder if it's possible to have the railgun shoot through multiple targets in-game...though it really wouldn't make sense with all that ERA they're putting on tanks I agree that the "Coolness" factor is more important that reality.
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8 Aug 2009, 7:33
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#37
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Group: Members Posts: 12 Joined: 6 August 2009 Member No.: 331 |
@Shock
If you are interested, i can do the calculations for the frictional heating of the projectile once i find my aerodynamics textbook. Not going to bother if no one cares though, since thats effort @Destiny ERA wouldnt be an effective countermeasure versus a purely kinetic weapon system like a railgun accelerated projectile (the reason behind making the Kinetic Energy Penetrator projects that the US military keeps funding, LOSAT is one of those, is in fact to defeat ERA equipped armoured vehicles) Personally, i prefer the game to be cool than realistic, it would be neat to see the hit animation sfx to include the effects of spallation (big cone of material being ejected out the otherside of the object as the projectile passes through) instead of a generic explosion (which would make no sense, its lacks a warhead). But thats just neat eyecandy, and no point doing it if its going to be more difficult than its worth. |
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8 Aug 2009, 13:14
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#38
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Well SAGE has many things like that which don't make sense. For example a driving technical being hit by something like toxins will also fly up in the air in a nice explosion
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8 Aug 2009, 22:01
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#39
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Can I make the effects.
QUOTE Personally, i prefer the game to be cool than realistic, it would be neat to see the hit animation sfx to include the effects of spallation (big cone of material being ejected out the otherside of the object as the projectile passes through) instead of a generic explosion (which would make no sense, its lacks a warhead). But thats just neat eyecandy, and no point doing it if its going to be more difficult than its worth. It can be done. The big cone of material, can be done by spawning small particles with specific textures like metal shrapnel or bigger parts, and just orient the emitter to object in fx_list. Also damnload of white/blue electric sparks and we're rollin When I'd get back to my rig, and get permission for doing this This post has been edited by Failure: 8 Aug 2009, 22:04 -------------------- |
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9 Aug 2009, 10:14
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#40
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
Thanks for answering my question destiny and ka1000. I personally think the team should do whatever they feel is best, and we should accept their hard work. They aren't getting paid for this you know.
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10 Aug 2009, 23:58
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#41
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Group: Members Posts: 12 Joined: 6 August 2009 Member No.: 331 |
failure, you do not live up to your name
that sounds epic, look forward to seeing it if it happens. for those who dont know what spallation is, handy wiki link for you. http://en.wikipedia.org/wiki/Spalling |
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12 Aug 2009, 2:03
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#42
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
*When I'd get back onto my rig
Also I don't know if it will be used anyway since I had that request but a while ago and I don't know if someone made it already. But it will happen and I will paste video link here if it's allright. -------------------- |
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