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2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon.
Dennis
post 18 Feb 2020, 17:06
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Hi all...
What happend with the big version 2.0. Is the version dead or ?
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Mizo
post 20 Feb 2020, 1:39
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The Hunter is really busy right now. He certainly confirmed to us very recently that he is not planning to quit, but he is simply not finding the time.


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Dennis
post 20 Feb 2020, 17:22
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QUOTE (Mizo @ 20 Feb 2020, 1:39) *
The Hunter is really busy right now. He certainly confirmed to us very recently that he is not planning to quit, but he is simply not finding the time.


We are many many who is waiting for the big version, so many thanks for answering my question :-)

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Dennis
post 3 Apr 2020, 16:27
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QUOTE (Dennis @ 20 Feb 2020, 18:22) *
We are many many who is waiting for the big version, so many thanks for answering my question :-)


Anything new about the big version 2.0 ?
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Emin96
post 3 Apr 2020, 20:40
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QUOTE (Dennis @ 3 Apr 2020, 17:27) *
Anything new about the big version 2.0 ?

Yes there is news about 2.0

When its done


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Emin96
post 7 Apr 2020, 4:00
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QUOTE (Shiro @ 7 Apr 2018, 12:39) *
Well, the thing is that the current content from what I see is about 60%-70% of what 2.0 will feature, due to the fact that a lot of 2.0 content would overlap with existing things (Tesla Tanks alongside Buratinos, for example). Every faction has between one and two dozens items left to implement, so do not expect 2.0 to make it that quickly once the next release and last pre-2.0 release hits.

i know this reply was about 2 years ago but what you are saying mean like 4 tanks per general to be implemented for example?. i tough 2.0 was alot of new content.
i will give gla as example. tecnical,scorpion,quad cannon,bike,toxin tractor,grad if are for all generals then what left for new implements just rest 3-4 tanks to add?
or there it will work differently? i appreciate if someone help me for this question


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Mizo
post 8 Apr 2020, 13:32
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2.0 unit divisions will not be in the same level as Shockwave. Basically how new content will be rolled will be like this :

- Either a particular unit in a common unit class like for example *Main Battle Tank* or *Tier 1 Artillery* will have an exclusive replacement, which can either be better in stats or have more utility that fits the general's playstyle.

- General-Exclusive units do not replace any other unit but simply act as a special class type. Mercenaries are a good example, as they are exclusive to 1 GLA general but wont act as any replacements for other infantry units, rather they are their own class.

- Each general possess exclusive upgrades and special perks that may affect common units uniquely to fit their style. A good example are Lazer Rangefinders which are unique to USA Armor General, and this will basically make their Crusaders better than the other 2 ones. His tanks will also have alot more perks but I cant spoil them here because of NDA.

So that's how the assets in 2.0 will be categorized. Keep in mind there are still many *generic* or *common* unit classes that are missing for factions, that will be added in the future.


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Nemanja
post 9 Apr 2020, 0:00
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I must not be first one to ask this, but any chance this global pandemic all of us are experiencing can be a blessing in disguise for the development of the ROTR?
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Hanfield
post 10 Apr 2020, 12:52
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wouldn't bet on it


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Emin96
post 10 Apr 2020, 18:06
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QUOTE (Mizo @ 8 Apr 2020, 14:32) *
2.0 unit divisions will not be in the same level as Shockwave. Basically how new content will be rolled will be like this :

- Either a particular unit in a common unit class like for example *Main Battle Tank* or *Tier 1 Artillery* will have an exclusive replacement, which can either be better in stats or have more utility that fits the general's playstyle.

- General-Exclusive units do not replace any other unit but simply act as a special class type. Mercenaries are a good example, as they are exclusive to 1 GLA general but wont act as any replacements for other infantry units, rather they are their own class.

- Each general possess exclusive upgrades and special perks that may affect common units uniquely to fit their style. A good example are Lazer Rangefinders which are unique to USA Armor General, and this will basically make their Crusaders better than the other 2 ones. His tanks will also have alot more perks but I cant spoil them here because of NDA.

So that's how the assets in 2.0 will be categorized. Keep in mind there are still many *generic* or *common* unit classes that are missing for factions, that will be added in the future.

Well how about heavy AA units i mean china all 3 generals will have twingfang or jin will get something ecm related stuff? same for gla and eca they will get normal heavy AA? that we already know?
Or its unreleaved stuff?


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Mizo
post 10 Apr 2020, 18:21
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Not every unit class will have a general exclusive replacement for every faction.


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ThePooch
post 14 Jul 2020, 3:32
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I hope all the of the scrapped units in Generals, Zero Hour and Rise of the Reds be incorporarted into version 2.0, and each general do not have the same unit (i.e. All USA generals have Humvees).
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Dennis
post 22 Sep 2020, 18:05
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QUOTE (ThePooch @ 14 Jul 2020, 4:32) *
I hope all the of the scrapped units in Generals, Zero Hour and Rise of the Reds be incorporarted into version 2.0, and each general do not have the same unit (i.e. All USA generals have Humvees).



I do not think you should expect a version 2.0 to come at all.
We have been waiting for years now and nothing comes from the staff sitting and developing the game. It must therefore be considered dead!
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Shiro
post 27 Sep 2020, 20:13
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Not to be the pessimist, but realistically? Yeah, 2.0 probably won't exist the way it was planned. If it will exist at all, it will probably be in a shrunk form that whoever remains to develop it can finish at least.
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Nemanja
post 30 Sep 2020, 19:51
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Oh boy... At least honest answer. Such shame when ambitious mods die deaths as this one.
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XAOC-RU-
post 5 Oct 2020, 22:21
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QUOTE (Gameman112358 @ 16 Dec 2016, 6:25) *
Since 1.87 is (probably) around the last few stages of being released as a polished full version (Public beta tells me the devs are close; could be wrong though), and 2.0 is coming right after 1.87, I figure it's time to start talking about the biggest change that is coming to 2.0: the inclusion of subfaction generals for all of the factions in the game.

Hey, I'm back and ROTR is still dead (Beta-testing a.k.a 1.87) mani8.gif
4 years past (or maybe more) since 1.87 version testing. I hope Mr. Hunter is not alone and some people help him to make it or we will be old with big eyelasses when this game will be done biggrin.gif
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ZunZero97
post 7 Oct 2020, 20:56
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this mod is in progess?? Any news??
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Dennis
post 10 Oct 2020, 6:20
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QUOTE (ZunZero97 @ 7 Oct 2020, 21:56) *
this mod is in progess?? Any news??


The big version 2 is dead i think!
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Tipu7
post 28 Jan 2021, 6:58
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QUOTE (Dennis @ 10 Oct 2020, 7:20) *
The big version 2 is dead i think!

That will be very disheartening. I have quit all other games, ROTR remains the only one which I wish to resume playing once 2.0 will be available. It's being years...
I remember, initially the plans for dedicated naval units for each factions were scrapped. Imagine a dedicated naval fleet of each faction!
But yeah, that plan became victim of circumstances. But still the hope was there for remaining 2.0.
That hope, is fading away.


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Jester
post 7 Mar 2021, 12:33
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Who is even left developing the Mod anymore? I haven't seen Comrade mentioned in a long time and many others for that matter.
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Dennis
post 22 Mar 2021, 8:07
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QUOTE (Jester @ 7 Mar 2021, 13:33) *
Who is even left developing the Mod anymore? I haven't seen Comrade mentioned in a long time and many others for that matter.


I think the projekt is DEAD. Nothing is happend for about 2 years now!!!
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Dillus
post 25 Mar 2021, 17:09
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Hopefully there is progress, so far this is one of the best mod that I see in ZH.
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Jester
post 28 Mar 2021, 19:36
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I just hope we get the Goshawk before the mod dies
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Emin96
post 29 Mar 2021, 21:45
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QUOTE (Jester @ 28 Mar 2021, 20:36) *
I just hope we get the Goshawk before the mod dies

Why goshawk? Well goshawk is planned for ECA general charles, you wont see that unit before 2.0


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Jester
post 30 Mar 2021, 18:23
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QUOTE (Emin96 @ 29 Mar 2021, 21:45) *
Why goshawk? Well goshawk is planned for ECA general charles, you wont see that unit before 2.0

Because it looks badass and unique
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