PE's Update #7, When i say it can be done, it can be done and it's done. |
PE's Update #7, When i say it can be done, it can be done and it's done. |
9 Jul 2009, 19:49
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#1
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
Yep...that's right today you'll see the pride of Project Evans mod. The Water Build system implemented and fully functional, thanks to our master coder n5p29. And for the people who said it can't be done: It's done =P =P =P =P =P =P. Also checkout the new and updated USA Shipyard: (if you didn't came to our foruns.... ) Also the new and textured and ingame infantry weapons! Modeled by aidas2 and Textured by Lazy D. Shi. Enjoy! -Gen.Kenobi out Project Evans Mod leader. Visit us: www.grans.2ksite.com -------------------- |
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10 Jul 2009, 14:10
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#2
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I like your idea on making building on water possible. Very clever. Unlike Reborn where you had to sorta guess and build on the coast
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10 Jul 2009, 16:09
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#3
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
the button you use for it to deploy doesn't seem to grey out on land so i'm guessing your giong to be able to build ships on land ?
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11 Jul 2009, 5:33
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#4
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
Thanks!
@ Hunter: Yes and no. Our coder still figuring how to make build in land impossible, but how the ships have the Water mover, they can't move around, so it's pointless to have it on land. But we'll sort it out to make impossible the build on land. -------------------- |
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13 Jul 2009, 0:27
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#5
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
Sorry but i just received an AWESOME news from my coder:
Q: Have you been able to stop the naval yard MCV.... thing from deploying on land? Yep! It's workig fully functional! New Video comming soon This post has been edited by Gen.Kenobi: 13 Jul 2009, 0:27 -------------------- |
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13 Jul 2009, 5:33
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#6
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
Your ship yards are kind of small. it would not allow for ships.. any chance you plan to have smaller boat yards (the current ones) and then more expensive ship yards which would be large and for ships?
also, I pray you hope to make better on water construction effects like man made islands of rock or pillars raising first, then the scaffolding. also, I dislike your current boats. (the reason for my bias is obvious) and I also dislike your speed boats locomotor. I realize the key is to use stuff form planes to make it lean and tilt while turning and going so it planes up and tilts. and then making it so it does not turn and stop on a dime. Other wise it looks really fake... If you want more advice I can assist with this as I have done it before in the past. but great work in getting the basic coding for ship yards done! This post has been edited by CardBoardBoxProcessor: 13 Jul 2009, 5:35 |
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13 Jul 2009, 10:55
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#7
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Who's SERVDAN?
Also, won't you need fences/guard rails on the shipyard? Unless it's fully automated and such... -------------------- |
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14 Jul 2009, 20:22
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#8
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
Who's SERVDAN? Also, won't you need fences/guard rails on the shipyard? Unless it's fully automated and such... SERVDAN is my computer's name =P My name is Daniel, so server daniel=SERVDAN. Well, it's a game =P @Card: We have bigger shipyards planned, these are just for small boats. We'll make better construction effects. That were just a video for demonstration purposes of the water build type, becasue some people said that is impossible. And we made it possible, what is a big advance to it. -------------------- |
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14 Jul 2009, 21:39
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#9
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
How can you know the scale of the shipyard while not seeing it in game? or are the screenshots somewhere?
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14 Jul 2009, 22:42
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#10
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
Video....there's a video....
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15 Jul 2009, 0:18
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#11
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Oh, my apologies. I didn't see right away that the second pic was actually a video link.
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15 Jul 2009, 0:49
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#12
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
gen K. got MSn or ventrilo or something?
I know you want my boats >.> This post has been edited by CardBoardBoxProcessor: 15 Jul 2009, 0:49 |
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