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SWR Productions Forum _ The Loony Bin _ When Ini Goes too Far

Posted by: ComradeGeneral 16 Aug 2016, 3:15







Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me.

Posted by: Star_Abraham 16 Aug 2016, 3:54

a video showing off flying humvees would be hilarious.

Posted by: {Lads}RikerZZZ 16 Aug 2016, 4:49

Harry Potter 2.5: Fuck the Dursleys

Posted by: (USA)Bruce 16 Aug 2016, 11:07

What happens to the Infantry inside?

Posted by: X1Destroy 16 Aug 2016, 11:32

Perfect for crazy mod.

Posted by: ComradeGeneral 16 Aug 2016, 21:16

QUOTE ((USA)Bruce @ 16 Aug 2016, 6:07) *
What happens to the Infantry inside?


If you evac the humvee the infantry fall to the ground and take hardly any damage. Sometimes the infantry inside survive when the humvee explodes. It might only be when its moving supersonic.

edit: oops. They survive the explosion of the humvee no matter what. In other news, Ive gone completely off the deep end with this map.ini. Expect more nonsense soon.

Posted by: Star_Abraham 18 Aug 2016, 16:54

QUOTE (ComradeGeneral @ 16 Aug 2016, 16:16) *
If you evac the humvee the infantry fall to the ground and take hardly any damage. Sometimes the infantry inside survive when the humvee explodes. It might only be when its moving supersonic.

edit: oops. They survive the explosion of the humvee no matter what. In other news, Ive gone completely off the deep end with this map.ini. Expect more nonsense soon.



this would be proof that you can make airplanes that evac.

Posted by: ComradeGeneral 18 Aug 2016, 18:07

QUOTE (Star_Abraham @ 18 Aug 2016, 11:54) *
this would be proof that you can make airplanes that evac.


That's a good idea.





Infantry Generals migs explode into Helix's when they die. When the Helix's die they explode into an assault troop crawler.


In unrelated news, here's Battlemasters firing Battlemaster shells


Important thing I also discovered. The Superweapon General AI will use the supersonic humvees...

Posted by: Sergeant Freedom 18 Aug 2016, 18:37

i'm picturing giant cannons that shoot terrorists..

Posted by: SoraZ 18 Aug 2016, 19:29

Scud Launcher Launcher anyone? XD

Posted by: ComradeGeneral 26 Aug 2016, 2:25

QUOTE (SoraZ @ 18 Aug 2016, 14:29) *
Scud Launcher Launcher anyone? XD


No screens this time because I'm crap and tired. Ini code included if you want to try.
I tried to make the scud missile explode into five dancing terrorists. I'm bad and it didn't work unless the missile was intercepted.

However, I did make the regular GLA terrorists explode into hot air balloons, which is nice.
Party Balloons:
CODE
ObjectCreationList OCL_EjectPartyBalloon
  CreateObject
    ObjectNames = GLAVehicleBalloon
    Count = 1
    IgnorePrimaryObstacle = Yes
    InheritsVeterancy = No
    Disposition = SEND_IT_FLYING;LIKE_EXISTING
    MinForceMagnitude = 60
    MaxForceMagnitude = 60
    MinForcePitch = 50
    MaxForcePitch = 60
    SpinRate = 10
    InvulnerableTime = 2000;milliseconds
    RequiresLivePlayer = Yes
  End
End

Object GLAInfantryTerrorist
  AddModule
    Behavior = EjectPilotDie ModuleTag_99
      GroundCreationList = OCL_EjectPartyBalloon
      AirCreationList = OCL_EjectPartyBalloon
      ExemptStatus = HIJACKED
      VeterancyLevels =  ALL
    End
  End
End



I also gave vanilla Red Guard a transport slot. Red Guard contain one Red Guard. When a Red Guard dies, the Red Guard inside emerges unharmed, you can see where this is going. It was impossible to kill them completely.

Matryoshka Red Guard:
CODE
CommandSet ChinaInfantryInfantryCommandSet
  1  = Command_TransportExit
  2  = Command_RedGuardRifleAttack
  3  = Command_ChinaInfantryRedGuardCaptureBuilding
  4  = Command_RedGuardBayonetAttack
  5  = Command_RedGuardTaunt
  6  = Command_Evacuate
;6  = Command_RedGuardStunBulletAttack
  11 = Command_AttackMove
  13 = Command_Guard
  14 = Command_Stop
End

Object ChinaInfantryRedguard
  AddModule
    Behavior = TransportContain ModuleTag_99
      PassengersAllowedToFire = No
      Slots                 = 1
      InitialPayload        = ChinaInfantryRedGuard 1
      ScatterNearbyOnExit   = Yes
      HealthRegen%PerSec    = 10
      DamagePercentToUnits  = 10%
      AllowInsideKindOf     = INFANTRY
      ExitDelay         = 250
      NumberOfExitPaths = 3
      GoAggressiveOnExit = Yes; AI Will tell people to set their mood to Aggressive on exiting
    End
  End
  CommandSet    = ChinaInfantryInfantryCommandSet
End


Might make Infantry Tank Hunters with Assault Troop Crawlers inside them or something next. Because why not.

Posted by: Skitt 26 Aug 2016, 13:31

CRazy rotr patch when? biggrin.gif

Posted by: ComradeGeneral 11 Sep 2016, 4:36



What have I done. What is this. The airforce tomahawk (which I've already forgotten its name) missile clusters are now more tomahawks. I didn't think they would be that large though...

Other ini update info
Tank General is now Matryoshka General:
When a transport helix dies, 3 emperor tanks come out.
When an emperor tank dies, a warmaster comes out.
When a warmaster dies, a battlemaster comes out.

When a reaper dies, a gattling tank comes out.
When a gattling tank dies, a dragon tank comes out.

Emperors start at vet 3 because reasons.

Posted by: {Lads}RikerZZZ 11 Sep 2016, 7:29

Im terrified and intrigued at the same time

Posted by: TimeBurner 11 Sep 2016, 8:31

Now add dreadnoughts!

Posted by: ComradeGeneral 11 Sep 2016, 19:08

QUOTE (TimeBurner @ 11 Sep 2016, 3:31) *
Now add dreadnoughts!




Tiny dreadnoughts. They have 5,000 health and the same armor as a fortified GLA building. They move around so weird though, even with a dozer locomotor. They're about as balanced as a demo rebel ambush.

Posted by: ComradeGeneral 14 Sep 2016, 0:40

Tank blob is here. Good thing the tanks become smaller tanks when they die, or I might have run out of tanks.


Posted by: Sergeant Freedom 21 Sep 2016, 19:35

What is this HERESY?


INI can NEVER go too far!

Posted by: Zeke 22 Sep 2016, 6:54

QUOTE (ComradeGeneral @ 14 Sep 2016, 7:40) *
Tank blob is here. Good thing the tanks become smaller tanks when they die, or I might have run out of tanks.

*le pic*


I like how there's a cyan emperor as well.

Posted by: ComradeGeneral 24 Sep 2016, 1:57

QUOTE (Zeke @ 22 Sep 2016, 1:54) *
I like how there's a cyan emperor as well.


Kwai encourages Emperor's from all walks of life to join his army. He's a pretty nice guy.


In other news, Burton has been pumping some iron lately and traded in his grenade launcher for a nuke launcher.



Tao has a 'thing' for radiation. All of Nuke Generals buildings, except the bunker, explode like an advanced reactor. Red guard also explode like an advanced reactor because logic. Troop crawlers are nice now.

Posted by: ComradeGeneral 28 Sep 2016, 4:11

So I found submarines in the .big file. Made them fly because that's how the navy works.
Fun fact: The Tank Bunker works with submarines.







For those that have noticed, there's a nuclear missile launcher on the map. It's immune to capture and cannot be destroyed. It picks a random player start location each time, and then ruins their life. It's tiny as well and fires a tiny nuke. It's pretty adorable.

Posted by: Skitt 28 Sep 2016, 6:24

that nukes so dam cute

Posted by: {Lads}RikerZZZ 28 Sep 2016, 6:38

This is pure goddamn stupidity.

I love it.

Posted by: Zeke 28 Sep 2016, 15:02

QUOTE (ComradeGeneral @ 28 Sep 2016, 11:11) *
For those that have noticed, there's a nuclear missile launcher on the map. It's immune to capture and cannot be destroyed. It picks a random player start location each time, and then ruins their life. It's tiny as well and fires a tiny nuke. It's pretty adorable.
*le pic*


https://www.youtube.com/watch?v=W-D91ROgMvY

Posted by: ComradeGeneral 29 Sep 2016, 17:41

Guess who figured out how to finalBig.
Step 1: Nuke Cannons get an autoloader upgrade.
Step 2: Autoloaders for Tank General give a .5 second reload. Yep, no clip reload (clip reload is .5 seconds too), just a constant stream of shells.



They're supposed to have the autoloader upgrade cameo but that doesn't work for some reason.

Posted by: {Lads}RikerZZZ 30 Sep 2016, 10:31

QUOTE (ComradeGeneral @ 29 Sep 2016, 17:41) *
a constant stream of shells.


Posted by: X1Destroy 30 Sep 2016, 16:52

Nuke cannon with autoloader?

Looks like it's the end of the world.

Posted by: n5p29 30 Sep 2016, 17:05


still related I guess

Posted by: The_Hunter 30 Sep 2016, 17:34



Can i join in too ?

Posted by: ComradeGeneral 1 Oct 2016, 0:01

If you want to toss ideas around I'll see if I can add them. Guess I'm doing a really bad crazy mod for Shockwave now. Not super pro at ini, but not terribad either. Reworking and adding some new weapons and moving the giant map.ini into the .big file right now.

Stuff done so far (some from the map.ini, some not):
Armor General's dozers now benefit from the mammoth shield upgrade.
Scrap two Basilisk gets a two shot 'autoloader.' The machine gun has 2x rate of fire for all scraps/vets.
Vanilla USA can build a Mech from the war factory for 25k. It takes 5 minutes to build so its balanced.
All USA supply drop zones are stealthed up when completed. The cargo plane, boxes and parachutes are also stealthed.
Sciences cost -1.
Dozers repair 50% instead of 2%. Skycrane does 25%.
Burton grenade launcher is now an M32 rotary grenade launcher (fires 6 grenades quickly).
Lazer burton OICW is now a railgun... Like the artillery, yes, and it loads faster, because balance.
Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one). av-7.gif

The goal if this ini/mod is to make the game so unbalanced, that it comes full circle and is balanced again.

Totally open to ideas as long as it isn't completely game crashing aw.gif

Posted by: GDIZOCOM 1 Oct 2016, 8:28

Stealth General projectiles are invisible

Posted by: Marakar 1 Oct 2016, 11:52

- Faster Rate of Fire on Reaper Tank (Instant Spin-Up if possible)

- Demo RPG High Explosive Rocket Upgrade fires a Nuke Shell (tactical or nuke cannon, your choice)

- Laser Dozer has PDL

- Grinder Cannon does ARMOR_PIERCING damage

- Ramjet Shot from Leang's Battlemasters does temporary EMP effect for 0.5 seconds (less damage if you want balance)

Couple of ideas at the top of my head

Posted by: SoraZ 1 Oct 2016, 12:36

QUOTE (ComradeGeneral @ 1 Oct 2016, 1:01) *
Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one). av-7.gif

demo8.gif 8trap.gif YES! SO MUCH YES!

Posted by: ComradeGeneral 1 Oct 2016, 20:55

QUOTE (GDIZOCOM @ 1 Oct 2016, 3:28) *
Stealth General projectiles are invisible


Better, stealth generals everything is stealth. Behold! The terror of stealth general! (There's a stealth general AI here, legit)



QUOTE
- Faster Rate of Fire on Reaper Tank (Instant Spin-Up if possible)

- Demo RPG High Explosive Rocket Upgrade fires a Nuke Shell (tactical or nuke cannon, your choice)

- Laser Dozer has PDL

- Grinder Cannon does ARMOR_PIERCING damage

- Ramjet Shot from Leang's Battlemasters does temporary EMP effect for 0.5 seconds (less damage if you want balance)


Reaper spins up in 1 shot now, 2 for the other bonus which I've already forgot.
HE Grenades have the same explosive properties as a nuke cannon shell. Exhibit A:


Laser Dozer has PDL. It's a bit wonky but it blocks small missile, ballistic ones, and even mortar shells because lasers.
Grinder cannons now do armor piercing and increased damage slightly. They shred vehicles now.
Ravage tank ramjet shells do EMP stun. Exhibit B:



Changed laser Burton's railgun to an orbital laser beam. The railgun was great, but when used on buildings, he fires it into the sky because grenade launcher arc. It still did damage though. Looking to increase the laser damage for Burton's orbital beam.
Exhibit C:


Posted by: SoraZ 1 Oct 2016, 21:03

The mini-EMP actually looks like a good idea.

Posted by: GDIZOCOM 2 Oct 2016, 13:11

Aurora Alphas detonate a fuel air bomb upon death

Posted by: ComradeGeneral 2 Oct 2016, 20:59

QUOTE (GDIZOCOM @ 2 Oct 2016, 8:11) *
Aurora Alphas detonate a fuel air bomb upon death


There will be Alpha Humvees that come with missile defenders. Alpha Aurora/Humvee bombs will explode like the nuclear bomb truck.

Other misc stuff:
Did all the science changes. Everything is stupid now.
Nuke Troop Crawlers benefit from fusion reactors.
Nuke Supply Trucks benefit from fusion reactors
Regular/Nuke Supply Trucks get a horde bonus. It does nothing.
Chinook supply gathering and flare evasion buffs.
China Vanilla Siege Soldiers get a Neutron Mortar upgrade from the nuke silo. (Switch weapon button)
Siege Soldiers, Rocket Snipers, and Recoilless men can garrison again.
Nuke Dozers benefit from FOOSHIN REACTORS.
Nuke Dozers benefit from Isotope. (They explode nuclear without it).
All Nuke buildings (except bunker) explode like an advanced reactor.
Large Supply Trucks benefit from Reactive Armor upgrade.
Helix gattling gun is ARMOR_PIERCING now, slow firerate and does other stuff.
Demo Jarmen gets a sniper rifle upgrade with KSVK now...

Posted by: ComradeGeneral 4 Oct 2016, 21:55

Go home Burton, you're drunk.



Superweapon general Burton gets EMP grenades. Ignore those humvees on the airfield. They're totally balanced.



Demo Saboteurs can now lay those tiny annoying demo traps that the battlebus uses. Once every thirty seconds or so. Quite like this one.



Other junk:
Tiger's get countermeasures.
All USA factions get the little bird because I don't think it's very good.
Level 3 HALO drop x2.

If anyone's interested I could put up a dropbox link for the current state of this hilariously piece of crap mod.

Posted by: GDIZOCOM 5 Oct 2016, 7:05

Yeah, you should

Posted by: ComradeGeneral 5 Oct 2016, 22:59

Dozer flavors for all factions. Some I've already said, I know, gosh:

USA Vanilla dozer gets composite armor
China Vanilla dozer is EMP resistant and benefits from nuclear tank upgrade.
GLA Vanilla Worker shoes give immunity to landmines. Fancy shoes don't take such damage.

Superwearpon dozer detects stuff a bit farther away. Has the sentry drone scan ability as well.
Airforce dozer takes up 3 transport slots. Benefits from comanche stealth. It is stealth while not moving.
Lazer dozer gets a broken PDL that even deflects tank shells.
Armor dozer gets mammoth shield

Tank dozer gets a little more health and gets reactive armor.
Infantry dozer broadcasts propaganda.
Nuke dozer gets isotope and fusion reactors.
Special weapons dozer gets an ECM missile deflector.

Demo worker leaves behind a demo trap because its stupid.
Dr. Thrax worker has hazmat suits. How nice of him. Immune to poison, radiation, flames and microwaves.
Stealth worker is always stealth.
Salvage worker can pick up scrap for body armor. Each scrap increases the body armor slightly. (Applies to his jarmen as well)



[Artillery Barrage intensifies]




For those who want to try it out, download link will be right here. Comes with a readMe for info and stuff. Feedback and experiences welcome here, looking forward to some silly screenshots. demo8.gif

https://www.dropbox.com/s/r2u8ktidzf0goci/SHWchaosMod.zip?dl=0

Posted by: {Lads}RikerZZZ 5 Oct 2016, 23:16

Dont lie, call it Good balance mod ( ͡° ͜ʖ ͡°)

Posted by: Marakar 6 Oct 2016, 13:43

Another Idea:

- Demo Topol has 1:30 Cooldown in firerate, but fires missile the power of the Rank 5 Dirty Nuke. Force its firerate to be slow so it has a long deploy time (something like 30 seconds to setup, and could even go as far as revealing it on the map similar to SWs). Cannot Enter Tunnels.

Posted by: ComradeGeneral 7 Oct 2016, 0:16

QUOTE ({Lads}RikerZZZ @ 5 Oct 2016, 18:16) *
Dont lie, call it Good balance mod ( ͡° ͜ʖ ͡°)


Excellent balance mod download is in my signature now. It will be the latest one.

ANGRY MAN IS ANGRY. TAXES ARE TOO HIGH.



Idea for this unit is from the Generals Gentlemen on youtube <3.
Decided to make it a one man angry mob for salvage general.

Posted by: GDIZOCOM 7 Oct 2016, 7:47

It says the link isn't found

Posted by: ComradeGeneral 7 Oct 2016, 23:58

QUOTE (GDIZOCOM @ 7 Oct 2016, 2:47) *
It says the link isn't found


Use the one in my signature instead. I deleted the other one since it was an older version. I'll put the date there too so you don't need to wonder if it was updated or not.

In other news, turns out I have no idea how a topol works. Buttons setup properly, but it seems I have not a clue on how the missile works, or detonates, and it does that 'FIRE IT FROM MY FACE' again, instead of the tube. Also I tried to do other things with the supply drop zone, but now there's invisible cash crates on the map... Rebalanced the angry man as well. First version he could take on an entire AI alone, second version he died to two gattling cannons, third one, he seems pretty well rounded right now, so that's one plus so far. Next nonsense crap update should be Monday or something, but I make no solid plans.

The controlbars will be updated slowly, mainly because editing it annoys me.

As a side question, when the drop zone plane unloads the crates, what objects are the falling crates themselves. From the OCL it says SupplyDropZoneCrate_Dummy, but adding a stealth module to that doesn't make the falling crates stealthed. Maybe I am just being bad again.

Posted by: {Lads}RikerZZZ 8 Oct 2016, 11:18

"Very Upset"



Posted by: ComradeGeneral 10 Oct 2016, 0:39

Uploaded a new version (in signature), includes:
Horribly balanced nuclear topol launchers.
Angry man is a bit angrier.
Some control bar shenanigans.
Stealth Jarmen should be able to place a booby trap. I didn't actually test this so I make no promises. Results may vary.


So I made superweapons tiny so you can spam more of them. It uh, had a bit of a side effect though.
I have no idea what's going on here.


Angry men unite! Take down entire army! No problem!




I've got a real challenge for you guys. Use any general you want, play the General's Challenges, and try and beat Demo. It was all going well until, uh, this. Then the chain reaction of demo traps and all of a sudden, I was screwed.

Posted by: ComradeGeneral 13 Oct 2016, 4:32

New stuffs:
Controlololbars.

Nuclear Topols rebalanced, here's the list:
Removed the dirty nuke explosion because its bad.
Added the actual nuclear missile explosion because that's how you balance game.
Reload is 90 seconds and it no longer auto targets units. (There were a few... mishaps that prompted this change)
Less health and vision/shroud clearing range.
Costs 4,000 and takes longer to build.
Base range is now 1,000. Each level of scrap increases range by 250 because its funny.
Added a thing that keeps the topol revealed on the map at all times when its created. I was smart and looked at how nuke red guards have chemical suits and horde bonus. Are you proud of me dad?
Cannot be transported.

Other stuff:
Demo trap flavor things.
Salvage demo trap is now a Phosphorus Demo Trap. The explosion does less damage than a normal demo trap, but it leaves behind a cloud of that phosphorus crap and it's really effective.
Stealth General demo traps can lay a minefield around itself. I don't really know if this is good or not, but its a thing.

Airforce's 'Stealth Dozer' thing has its own upgrade and button on the strategy center. It costs 750 and is relatively quick to research.

Company of Heros 2 is a nice game. I like the Stuka artillery that the germans get. I noticed the Camel looks like a halftrack. So I took a bunch of that ini, slapped it onto Special Weapons General and you now get a Stuka. It fires six long range (500 range, to be exact), high arcing rockets. With the cost and mobility, think of it being somewhere between a Hammer Cannon and Burrito. It is very fragile however, and will die in a few shots to almost anything.

The KSVK upgrade does more stuff for Jarmen.
Demo: High powered boomstick that can fire at all targets, air included.
All other GLA: A fast firing pop rifle that can whittle it's way through most ground units, heavy tanks are the exception. Buildings take some time to kill though. Aircraft are also vulnerable.

Will be focusing on China/USA factions next because GLA Demo is so grossly overpowered it's actually a little sickening.
I'm sure I missed a few things but that's the general changes in this one. As always, download in sig.

Have a nice day. nb4 ball of death. You can guess what happens next:

Posted by: Marakar 14 Oct 2016, 12:24

USA Vanilla:

Go ballistic with Burton Exosuit. Make it to where its machine guns fire faster as well as have rocket pods similar to the Missile Defender Exo Suit. Think Metal Gear Rex.

Posted by: ComradeGeneral 16 Oct 2016, 1:29

QUOTE (Marakar @ 14 Oct 2016, 7:24) *
USA Vanilla:

Go ballistic with Burton Exosuit. Make it to where its machine guns fire faster as well as have rocket pods similar to the Missile Defender Exo Suit. Think Metal Gear Rex.


Right now its insanely good, but not very stupid. Might try and replace the grenade launcher with something that has a bit more of a boom.




What's wrong with this picture? Is anything wrong? (It's not that hard)



Random shenanigans while testing some generals challenges.
DEDICATED DOZER MUST REMOVE MINE


He got stuck in the river afterwards.


Posted by: M.P 16 Oct 2016, 1:33

Respect my friend, Respect. You've overhauled the crazy world

Posted by: ComradeGeneral 17 Oct 2016, 3:31

USA is getting a new shenanigan building.
Frosty returns with a vengeance.









Yes, he does say everyone's favorite convoy truck line before you suicide with the button.
NEEEHAHAHAHAHA.

In much less exciting news, adding some sort of bad demo trap for stealth general. Think of one of those civilian barrels that explode, now make it very cheap, almost instant to build, and some more damage.

Posted by: ComradeGeneral 18 Oct 2016, 2:26

I had a mental breakthrough at work today. Ditched the barrel idea, modified the demo trap instead.
I forgot there was a 128 upgrade limit. Shame on me, so I removed the useless/overlap ones like control rods.

Since stealth general is stealthy stealth, I assume he sent spies to steal technology or something.
Demo traps can receive one of three different upgrades:






I did science with firing when dead. I feel smart.
Still need to tweak it a bit since the PreAttackDelay doesn't seem to work on firing the weapon that makes the OCL.

Posted by: Skitt 18 Oct 2016, 2:48

quite like that one with the demo traps

Posted by: GDIZOCOM 18 Oct 2016, 7:25

You might need to adjust the USA AI a bit since they might be low power as you removed the control rods variants

Posted by: ComradeGeneral 18 Oct 2016, 18:16

QUOTE (GDIZOCOM @ 18 Oct 2016, 2:25) *
You might need to adjust the USA AI a bit since they might be low power as you removed the control rods variants


There were three different control rods upgrades in upgrade.ini. Since lazer and superweapon use red and blue control rod pictures (and the text is a bit different). I just set those to the normal control rods button and changed the power plants to benefit from the upgrade. The power bonuses are unchanged. The only thing changed is that the button text says 100% more power for superweapon and lazer, which is a lie.

Posted by: GDIZOCOM 18 Oct 2016, 23:29

QUOTE (ComradeGeneral @ 19 Oct 2016, 1:16) *
There were three different control rods upgrades in upgrade.ini. Since lazer and superweapon use red and blue control rod pictures (and the text is a bit different). I just set those to the normal control rods button and changed the power plants to benefit from the upgrade. The power bonuses are unchanged. The only thing changed is that the button text says 100% more power for superweapon and lazer, which is a lie.

"You'll get more power, the number, I'm not sure about, BUT GO ON, BUY ME ANYWAY"

Posted by: ComradeGeneral 19 Oct 2016, 22:43

New junk and version in sig for those that enjoy this kind of nonsense.
Various stuffs include:
All of the aforementioned crap
Spec Ops Spec infantry. Red Guard and Tank Hunters get a special forces upgrade. Since its the special stuff general or something.
Removed the stealth dozer upgrade and combined it into the stealth comanche upgrade (The gosh darn 128 upgrade limit, need to combine crap). Moved the stealth comanche upgrade to the strat center. Calm your face, it got buffed. It applies to King Raptors now as well. Yep, stealth king raptors, hilarious.
Changed the Control Rods upgrade description...






Posted by: Marakar 20 Oct 2016, 17:12

More ideas again:

- Give Snipers a 2k Upgrade for High Explosive (HE) Rounds, which slows down their fire rate by 50%, removes their stealth on attack and is able to target tanks/buildings. Doesnt work well against infantry however (make the upgrade like Spec Ops was done). Infantry Missile Damage can work.

- Battering Ram. Tough, strong unit that has melee attack that deals crazy amounts of damage when close, but is really slow (would think of Special Weapon's Anvil for this role). Bonus points if it has an attack animation, doesn't even need to face it's target like the Anvil smashing the ground forward.

- Give Hackers the ability to place EMP charges if possible (Super Hacker doesn't need this nor Nuke Hacker).

- Make Superweapon's Infantry Armour Upgrade an Exoskeleton Upgrade that gives all their infantry 25% speed bonus and 10% faster Rate of Fire (alongside the original HP/Armor bonus it gives, and lock it behind Strategy Center and make it 2-3k with a 60-120 second buildtime). Try to make sure that it doesn't affect Armor Gen since he has the upgrade by default if I recall.

Posted by: ComradeGeneral 26 Oct 2016, 23:07

QUOTE (Marakar @ 20 Oct 2016, 12:12) *
More ideas again:

- Give Snipers a 2k Upgrade for High Explosive (HE) Rounds, which slows down their fire rate by 50%, removes their stealth on attack and is able to target tanks/buildings. Doesnt work well against infantry however (make the upgrade like Spec Ops was done). Infantry Missile Damage can work.

- Battering Ram. Tough, strong unit that has melee attack that deals crazy amounts of damage when close, but is really slow (would think of Special Weapon's Anvil for this role). Bonus points if it has an attack animation, doesn't even need to face it's target like the Anvil smashing the ground forward.

- Give Hackers the ability to place EMP charges if possible (Super Hacker doesn't need this nor Nuke Hacker).

- Make Superweapon's Infantry Armour Upgrade an Exoskeleton Upgrade that gives all their infantry 25% speed bonus and 10% faster Rate of Fire (alongside the original HP/Armor bonus it gives, and lock it behind Strategy Center and make it 2-3k with a 60-120 second buildtime). Try to make sure that it doesn't affect Armor Gen since he has the upgrade by default if I recall.


Actually, when pathfinders get vet 3 they basically get an automatic rifle that can damage vehicles and structures already.

Battering ram, just gonna be real with you, I have no idea.

Vanilla Hackers get an EMP bomb to plant.

As far as the exoskeleton upgrade goes... well. I changed it to something a bit stupider it seems. It works, it works, but uh... Let's just say it doesn't always work.
I changed the idea a bit, all Superweapon infantry, except burton, get a suicide button and "should" create an exosuit with the proper infantry unit inside (there's no evac button on these exosuits so you can't cheese it. Let's just say they become robots). But what happens almost 50% of the time, is that the infantry unit just dies. It's uh, its risk reward we'll say. Yes, risk reward.

Added Guard Without Pursuit to some artillery units.
Tomahawks can engage air targets because why not.

In other news, I removed the waypoint tomahawk upgrade because I don't respect it, but instead I added something kind of wonky. It's a missile interception upgrade. It gives Vanilla Tomahawk's a secondary weapon to switch to, which can only fire on incoming infantry or ballistic missiles. The missile is super fast as well. To restrict the targeting I added FALLING = 0% to all armor that isn't a missile. Basically the interception missile does Falling damage to ballistic and infantry missiles. It's... I dunno man, someone more skilled than me could probably get it to be useful. You CAN intercept a nuclear Topol missile though, which is the entire purpose of the upgrade (I have no idea what happens). Never actually did it though... since the topol always landed on or within min. firing range of the Tomahawk.

Still need to rework some stuff, should have a new "perfect" balance download tomorrow.

Posted by: ComradeGeneral 28 Oct 2016, 1:09

Perfect balance.
Players that are actually good should be able to use the tomahawk upgrade.
Changed the minimum firing range on it to 10.

ExoSuits that sometimes work. awbot.gif

China's Main Battle Tanks for Vanilla, Special Weapons and Tank.


Katyusha's get phosphorus tipped rockets with salvage. Or with veterancy.


Best camo.

Posted by: ComradeGeneral 5 Nov 2016, 19:16

More generic crap.
All China Vanilla units (and any faction that uses them, like tank general's red guard) explode into 5 land mines that get tossed out in random directions. It's very annoying to deal with.

Tank General's gattling tanks get a new weapon.
It's a.. uh... just think of a literal gattling tank. (It fires low damage tank shells, but the rate of fire makes it silly)
Just get ten of them and fire the ground. Screen shake intensifies.



Other nonsense:
Nuclear missile texture replaced with Snowman. Christmas cheer in WMD form. It looks retarded because it is.
Armor General Howitzers benefit from bunker buster upgrade. It's an ability you can use on your enemy, like the sheridan tank missile. Since it's balanced, the ability fires a missile rather than a shell, which has homing abilities.
Special Weapon Lotus gets a seismic bomb thing. I don't really know what to think of it. It blows up, does damage, and shuts down stuff in a small area for about 10 seconds.
Burton is a jerk. He can place charges on friendly units.
Superweapon General fire bases fire an EMP shell. This was already changed before, but the damage is a bit better now.
Hemmeh Cannons benefit from autoloaders. This was already changed before, but I made it 3 shells instead of 2 because reasons.
Level 3 Tank Drop can no longer be intercepted. In completely unrelated news; Improved the suspension of Battlemasters.
Moar Controlbars.

Expect new version on Sunday for those that enjoy this.

I plan on making some kind of super rocket buggy that never has to reload, is very large, and can target air units.

Posted by: Marakar 5 Nov 2016, 19:32

Time to timebomb chinooks smile.gif

Anyways, ideas:

- Buildable Spectre Gunship that can actually be controlled.

- Turn Starlifter into a Gunship (miniguns and rockets and all that jazz)

- Buildable CIA agents

- Disguise Function to Infantry if possible (if not possible could try giving it to Technicals)

- Buildable A-10 Hero Unit for Airforce General, try to see if you can make it work like the Desert Fly that doesn't require any reload time (and see if rockets are possible).

- Overcharge (Frenzy) type ability on Mammoth Tanks with their Shield Upgrade that make them go berserk temporarily (go all-out with this one if you want to)

- Autoloader (Constant Fire) type ability on Devestator that makes them fire extremely quick with barely any reload time for a short period of time.

Posted by: ComradeGeneral 7 Nov 2016, 3:17

New version in signature.

Dr. Thrax's Mega Super Rocket Buggy of DOOOOM. It can even attack aircraft since it's basically level with them.


The A10 request. Lot of fun with this one, has a very nice strafing run with rocket pod upgrade.


Now for something much less balanced.
I weaponized workers (GLA Vanilla). The experiment went too far and now there's something disgusting. There's two types of workers. Attack workers and Assault workers.



Originally the Assault Worker had a medium sized damage radius and could chunk through things fairly quickly.


That was not good enough...



If you're lucky, the worker won't kill himself with the earthquake, but that almost never happens. Also uh... use it far away from your base.

Posted by: {Lads}RikerZZZ 7 Nov 2016, 7:57

Who wins in a fight?
The Angry man or the Rebellious Worker?

Posted by: ComradeGeneral 9 Nov 2016, 0:05

QUOTE ({Lads}RikerZZZ @ 7 Nov 2016, 1:57) *
Who wins in a fight?
The Angry man or the Rebellious Worker?


The Rebellious Worker stands no chance against the minigun madman. However, the Assault Worker would almost certainly win. Assault Workers have well over a thousand health, and the weapon kills himself with one use. Angry Man has short range and less vision range.

Generic holiday cheer.

Posted by: Zeke 9 Nov 2016, 4:00

QUOTE (ComradeGeneral @ 9 Nov 2016, 7:05) *
The Rebellious Worker stands no chance against the minigun madman. However, the Assault Worker would almost certainly win. Assault Workers have well over a thousand health, and the weapon kills himself with one use. Angry Man has short range and less vision range.

Generic holiday cheer.


You should replace the glowing pre-explosion orb with a christmas tree as well tongue.gif

Posted by: ComradeGeneral 12 Nov 2016, 1:04

QUOTE (Zeke @ 8 Nov 2016, 22:00) *
You should replace the glowing pre-explosion orb with a christmas tree as well tongue.gif


I misread that and thought you said snowman...
The snowman does the expand thing that the ball of death does. I can't really see, but I think the hat spins as well for some reason.

Posted by: Zeke 12 Nov 2016, 5:33

QUOTE (ComradeGeneral @ 12 Nov 2016, 8:04) *
I misread that and thought you said snowman...
The snowman does the expand thing that the ball of death does. I can't really see, but I think the hat spins as well for some reason.
*pic*


That works too tongue.gif

To fix the spinning just comment out the animation codes of the object.

Posted by: ComradeGeneral 13 Nov 2016, 5:31

QUOTE (Zeke @ 11 Nov 2016, 23:33) *
That works too tongue.gif

To fix the spinning just comment out the animation codes of the object.


Yeah, just a bit weird that only the hat spins, and not the rest of the snowman. It's the hat of Christmas magic.

Coming "soon"
Armor shenanigans. Guardian cannons no longer have to reload. It's pretty disgusting.
All base defenses benefit from the mammoth shield upgrade.
The anti-air defense can now fire at ground targets.
A new science because I am a Red Alert 2 fangirl. (It's something like a Force Shield, but not quite because I am not pro)
It heals stuff, should block almost all projectiles except bullets, but power down anything inside it for the duration of the ability. Still need to fix it a bit. Scaling and junk.



Ignore my defensive line. I get kind of OCD after a lot of testing.

Posted by: GeneralCamo 14 Nov 2016, 0:18

If you are really dedicated, you could probably replace certain upgrades with alternative logic. Check the component tower from ROTR for example, and use that logic for the Armor General concrete base, it would save you a few slots if you needed them.

Posted by: ComradeGeneral 18 Nov 2016, 22:33

Took me far too long to make a Force Shield. Turns out I was overthinking it to the nth degree. OverlordContain. It was that simple.

Can be deployed anywhere. Repairs instantly and shoots down all incoming missiles.
Haven't tested yet but it should deflect scud missiles and topols as well.
Lasts for 20 seconds and spawns a second invisible object that lasts for 40 seconds. The second one sucks up all the power.
I wanted to make the particle cannon beam hit the shield instead of the ground, but then I looked at how the particle beam works and decided no.





There's a bunch of small changes but the force shield is the biggest one.

Supply Drop Zones have been replaced with something more American.


I need to fix the Stryker because I turned it into an APC, but the weapon fires insanely fast. The delay is 777 and clip is 6, but it fires constantly like a minigun. I have no idea. It's pretty broken.

Posted by: ComradeGeneral 25 Nov 2016, 0:01

When you hate the Challenge maps so much:

Stealth: The reservoir has dried up. Hijackers all over the place. Removed some cliffs.



Toxin: Removed some water. Removed a couple bridges because I hate bridges. Built a new village with me bare hands.



Superweapon: Drained the swamp ocean. Expanded her base and added ways to all particle cannons/buildings. Some attack waves.


New Toxin General unit; Virus Tank. Fires green toxin clouds. For heavy anti infantry needs. It's like the dart gun; infantry that die leave behind toxic clouds.


Can confirm. Force shield destroys incoming scud missiles. Only the ones that hit the shield though.


Chemical Scorpion rocket is on the Palace now, but got buffs. More damage and 10 second reload instead of 15.

Posted by: ComradeGeneral 26 Nov 2016, 19:48

New version. Full of junk. Lots of balanced garbage so I'll probably miss some things.

Supply drop zones are now oil derricks because America.
Removed the Hellfire and Spy drone upgrades and combined them into 1 Battle Drone upgrade. (I needed more entries.)
Included challenge.ini if you want to play the exact same challenges but with minor map differences on 3 maps. Dynamic.
Red Guard bayonet does EXTRA_5. Bloody gore explosion from a bayonet.
Probably other stuff but I forgot to add it because I am bad.

Ironside:
Mammoth Shield upgrade applies to basically everything.
Base defenses benefit from shields.
Anti-air system can attack ground units.
His own version of the Little Bird with 3 seats instead of 2. Shield upgrade as well but I dont know if it works. (dies too fast)
New science! Force Shield! Original content!
Force Shield unlocked at level 3. Create a protective shield anywhere. Lasts for 20 seconds, consumes all power for 40 seconds.
Repairs everything inside instantly. Deflects incoming projectiles, including scud missiles.
Force Shield doesn't save units that die in 1 hit though.
Stryker is broken and silly right now. You get Biohazard Tech infantry instead.

Leang:
Stuka benefits from White Napalm upgrade.

DR. THRAX:
Stolen Dragon Tank (Virus Tank) for extreme anti-infantry needs. Requires a Palace OR Black Market (since it's stolen).
It fires green gas that shreds infantry. Infantry explode into viral gas clouds. It is extremely effective against Infantry General.
Virus Tank gets its own type of Firewall ability. It spews poison clouds over a large area. Larger than the normal firewall range.
Virus Tank is weak against armor piercing stuff, tanks and buildings.
New tech option! Buildable Chemical Bunker. It works as a tech building/defensive structure. Build as many as you want.
Chemical Bunker has 1 upgrade on it; Anthrax Gamma. Also a self destruct button. Building costs $1200.
Black Market and Scud Storm require a Palace OR Chemical Bunker. So you can tech to Black Market/Scud cheaper, but not have access to Palace units.
Scorpion Rocket is on the Palace now. Buffed; 10 sec reload instead of 15. Moar damage.

Salvage:
Gadfly can attack ground targets. It's kind of funny.
New unit! Shotgun Maniac! Yes, it's as dumb as it sounds.
It's a maniac armed with a shotgun. Can switch between 2 types of shells, 3 with the Phosphorus bomb upgrade.
Default shell: Mega Buckshot. It makes infantry explode. It's that mega.
Secondary shell: Ultra Slugs. Big beefy rounds for anti-tank needs.
Tertiary shell: Dragons Breath. Mildly effective against infantry and tanks, but not as hard-counter as the other 2.
Dragons Breath makes infantry burn.
Angry man is still angry.

GLA: Slightly rebalanced the Assault Worker. Should spam less earthquakes now, but still be way too effective.

Changed text and tactics for all generals. You may or may not enjoy some of them.
Dr. Thrax's tactics are 'House Calls.'

Thanks for playing <3

It's green because Christmas is coming.




There's a bunker in there too. Too much poison.



Posted by: Zeke 28 Nov 2016, 2:36

This mod deserves it's own moddb page.

I can help you set one up if you like I8.gif

Posted by: ComradeGeneral 29 Nov 2016, 22:36

QUOTE (Zeke @ 27 Nov 2016, 20:36) *
This mod deserves it's own moddb page.

I can help you set one up if you like I8.gif


Sounds fancy. I've got a couple missions on there already but I have no idea what or where something like this would go. Would definitely appreciate the help <3

Just got done with Airforce challenge too. Removed the worst bridge on the planet, removed lots of water, added ground attack waves, and basically it's a giant clustertruck at times. Completely redid the general powers scripts because they were messy. No idea if the MOAB works, but the spectre and a10 and HALO work.

That's the AI's repair field.


Slightly older version of the map. Newest one has a bunch of those annoying flying gattling drones. The guard towers there are actual Airforce faction structures and not the standard civilian ones. They hold 6 infantry, come with 3 rangers, but it isn't immune to garrison clearing. It's like a small gap generator and makes a shrouded area. It can also use its own version of the scout car scan, but this scan ability also reveals stealth units.

Posted by: ComradeGeneral 3 Dec 2016, 4:03

The Chinese Space Program is a great success.
Also China will be able to scout with supply trucks better in the next update.





It was never seen again.

Also here's vet 3 pathfinders sniping helicopters, and then the entire base.

Posted by: {Lads}RikerZZZ 3 Dec 2016, 5:11

ITS A FUCKING HARRY POTTER TRUCK JESUS THE CHINESE HAVE WIZARDS ON THEIR SIDE WERE ALL FUCKED

Posted by: ComradeGeneral 3 Dec 2016, 23:51

Government funding of the space program has increased. Trucks now have rockets and exhaust.






It is possible for the truck to make a successful reentry.

Posted by: {Lads}RikerZZZ 4 Dec 2016, 0:03

I must go now, my planet needs me

[Supply truck died on his way home and was never seen again]

Posted by: Zeke 5 Dec 2016, 12:17



soviet space program intensifies

Posted by: M.P 8 Dec 2016, 9:34

Perhaps I'll do something like this after ROTR 1.87 Release....

Posted by: Jet02 8 Dec 2016, 12:34

QUOTE (M.P @ 8 Dec 2016, 16:34) *
Perhaps I'll do something like this after ROTR 1.87 Release....


Giant russian boot thing?

Posted by: M.P 8 Dec 2016, 16:26

QUOTE (Jet02 @ 8 Dec 2016, 15:04) *
Giant russian boot thing?

If you're talking about http://dontstarve.wikia.com/wiki/Old_Bell, then Yes It's on my list tongue.gif

Posted by: ComradeGeneral 8 Dec 2016, 23:20

I planned on updating this today but I made a mistake and broke the entire thing. (Worldbuilder didn't even spit any errors at me)
Thankfully I have backups all over the place, but it was still pretty annoying. Anyways, I'll toss the changes here, fix the rest tomorrow after work, and put the new version up.

Changes coming tomorrow:

New update! New balance!
(I broke it so I had to redo all the things I wanted to add this update. So something is probably missing)


"New" Airforce challenge map! Fixed terrain and some scripts. Lots of spam.

You can now rank up to Rank 8. It does nothing. Become Mega Deadly Dude rank. (Ultimate wouldn't fit in the box nicely)
Some Armor fixes and stuff.
Controlbars and all that.
Stryker is still borked because I had a lot to fix and didn't have the time to do the Stryker.

Artillery Platform variations. Randomly picked.
Homing Platform: Shells track infantry and vehicles. Low damage per shot.
Missile Platform: Missiles track aircraft and vehicles. Terrible against infantry.
Nuclear Platform: Basically fires a nuke cannon shell. Some scatter. Slow reload.

USA Factions:
Got around to adding the CIA suggestion. Buildable CIA Agents are in.
Science for CIA Agents. Vanilla gets the science at level 1. Armor gets it at level 5. Other USA's get it at level 3.
Requires a strategy center and can be upgraded with that factions stuff. Combat vests etc.
He uses a big beefy desert eagle. Drops infantry in a couple shots.
At vet 2/3 the CIA Agent becomes stealthed when not attacking or taking damage.

Spy Drones can be upgraded with drones.

USA Laser:
https://www.youtube.com/watch?v=K70OmtBsTf4
Colored lasers for rangers, crusaders, paladins, humvees, comanche's, and patriots.

USA Airforce:
New defensive structure; Guard Tower.
Not immune to garrison clear, holds 6 infantry, comes with 3 rangers.
Can scan around itself to reveal stealth enemies.

USA Superweapon:
Hypersonic Cruise Missile and Carrier art replaced with Supply Truck.

China Factions (except special weapons)
Chinese Space Program available to Supply Trucks.

China Infantry:
Red Guard trained in groups of 5 instead of 8.
Minigunners trained in groups of 3 instead of 5.
Tank Hunters trained in pairs.

Special Weapons:
New science! It might be useful! China Tank gets this too.
Global System Hack science. Available at Rank 5.
It's a tiny GPS scrambler and an inverted Sat-Hack 2.
It (should) reshroud the entire map for all of your enemies. Sounds very annoying.

GLA:
Terrorists explode into hot air balloons.
Hot air balloons explode into flying demo traps.

Thanks for playing <3



Best shot I could get. Thing moves very very fast.


Fun discovery. Removing the script only option from the missile pad basically makes the scud bug again...

Posted by: SoraZ 8 Dec 2016, 23:38

Replace the Soyuz with the animated statue crane from ZHGLA campaign's ending, it does the same stuff anyway and looks funnier.

Posted by: ComradeGeneral 10 Dec 2016, 3:04

Aight, fixed whatever was still missing and stuffed some new stuff in there.
Aside from the list above, other changes include:

Chinese Main Battle Tanks are now weaker to aircraft missiles.
Hornets Nest reload is 0.5 seconds.
Angry Man is weak against land mines. Losing a leg will do that to you.
Updated some armor entries. Was missing some vital things like landmine armor for salvage worker scrap.
I fixed the Stryker finally. It's just a boring medic vehicle again.

Download in signature as always.
<3 Thanks for playing.

QUOTE (SoraZ @ 8 Dec 2016, 17:38) *
Replace the Soyuz with the animated statue crane from ZHGLA campaign's ending, it does the same stuff anyway and looks funnier.


Maybe I used the wrong one, but the crane I placed isn't animated, but it turns into a rocket when at half health?

Posted by: ComradeGeneral 14 Dec 2016, 5:04

Quick update with a minor fix.
Fixed a crash I made because I didn't add everything back. I was messing around with a new unit idea, but didn't get very far. Readded all the buttons but forgot the unit itself...

Anyways! I ripped apart Leang's challenge map. Like really ripped it up.
Changes:
Flattened most of the map.
Removed water and bridges because I think they bottleneck gameplay too much.
Removed annoying seismic Hammer Cannons and most Grinder Mines. Look, they were just too annoying.
Greatly improved the introduction cutscene.
Lots of attack waves. It gets pretty heavy pretty quickly once it starts. Main Battle Tanks and Stukas to annoy you.
Added Flying Submarines to the map.
She researches the auto loader upgrade for the Hammer Cannons.
Other stuff you can see by playing. <3

Big nerf to Grinder Cannons as well. They can no longer kill a Palace with one shot...

All American factions (except Armor) can build Amphibious Transports. They have 12 slots.







Fear not, the Temples have an 8 minute countdown to make you feel better.
Le download below. Thanks for playing <3

Posted by: ComradeGeneral 5 Jan 2017, 18:23

I am very sick and full of painkillers. Tis a great year so far. I slept for 16 hours yesterday. Work can wait.
Anyways, got around to finishing the things I wanted to.

New version with stuff.

Tank General:
China Tank artillery. Removed Cluster Mines, replaced with Lend Lease Artillery paradrops. Red Alert 3 references.
More changes to tank challenge map.

GLA Stealth sciences.
*Some stealthy sneaky explanation here*
Two new sciences. Kassad is sneaky sneak and sent spies to get enemy information or something.
Rank 3: Infantry Training - Infantry are trained at vet 1.
Rank 5: Vehicle Training - Vehicles are trained at vet 1.

Lazr:
Battleship removed from airfield. It is now a science.

Spec:
Grinder Mine ambush instead of Cluster Mines.

Should also finish the moddb page when the headache isn't completely awful.

These were supposed to be for Leang, but I was out of buttons and didn't want to remove any other vehicles. So they're a Tank General science now.


The Humvee from the level 3 HALO drop has an appropriate exhaust.

Posted by: Marakar 10 Jan 2017, 11:00

Great to still see this crazy balance mod being worked on, get well soon soon smile.gif

Anyways, ideas:

- R5 GP for factions that drop an entire army/platoon (China Inf drops 30 Red Guards 10 Minigunners 10 Tankhunters, Tank drops 3 Overlords and Battlemasters, Airforce drops Acolytes, Humvees and Airborne Infantry, you get the idea).

- Possibly adding some ROTR mechanics, one I would be interested in is the munitions buff mechanic from units such as from Troopcrawlers or provide Propaganda from Troopcrawlers similar to ROTR.

- Adding an Officer to each faction that acts as an elite infantry and has a special ability/weapon (US could be different weapons, China could be napalm weapons, GLA could be stealth).

Posted by: ComradeGeneral 12 Jan 2017, 21:36

QUOTE (Marakar @ 10 Jan 2017, 5:00) *
Great to still see this crazy balance mod being worked on, get well soon soon smile.gif

Anyways, ideas:

- R5 GP for factions that drop an entire army/platoon (China Inf drops 30 Red Guards 10 Minigunners 10 Tankhunters, Tank drops 3 Overlords and Battlemasters, Airforce drops Acolytes, Humvees and Airborne Infantry, you get the idea).

- Possibly adding some ROTR mechanics, one I would be interested in is the munitions buff mechanic from units such as from Troopcrawlers or provide Propaganda from Troopcrawlers similar to ROTR.

- Adding an Officer to each faction that acts as an elite infantry and has a special ability/weapon (US could be different weapons, China could be napalm weapons, GLA could be stealth).



The army/platoon drop sounds cool, but I think most generals are out of shortcut buttons. Should probably get rotr and take a look at how they did things. Been ages since I played that.

Will look into.

I am planning on some 'commando' units per faction. All the GLA will get some kind of 'Commando Worker' to use. Still thinking of USA and China versions.

Since you can rank up to Rank 8, I might redo the science costs like the 1.06 patch for Zero Hour. So you can still get all the sciences, but only if you reach rank7-8.


I don't have a raging headache today, yay. The ModDB page is up and running. Still pretty new to it, format might be a bit derp. Link is http://www.moddb.com/mods/cc-shockwave-chaos. Starting Tuesday, the Dropbox and ModDB links will have the same version of the mod.

Today I learned two things. First is that the Devastator quotes are from the Devastator from Battle For Dune. Haven't played that in many many years. Good times. Second is that there's a character limit of 1028 per ini line. In other news, Salvage gets a random tank generator in the next update.

Purchasing enemy tanks from the vast black markets of the GLA. Still a work in progress. First tank I got was an Anvil... hilarious.


Deathstrike enjoys gambling. These are the tanks you can get from the random tank button. $1000 and 30 seconds to create.

CODE
  BuildVariations = AmericaTankCrusader AmericaTankPaladin AmericaTankMicrowave SupW_AmericaTankCrusader AmericaTankPlasmaTank Lazr_AmericaTankCrusader Lazr_AmericaTankPaladin Lazr_AmericaTankMicrowave AirForce_AmericaTankCrusader Armor_AmericaTankPaladin Armor_AmericaTankDestroyer Armor_AmericaTankMicrowave Armor_AmericaTankCrusader Infa_ChinaTankOverlord Nuke_ChinaTankBattleMaster Nuke_ChinaTankDevastator Nuke_ChinaTankGattling Nuke_ChinaTankOverlord Nuke_ChinaTankDragon Spec_ChinaTankDragon Spec_ChinaVehicleMBT Spec_ChinaTankGattling Spec_ChinaTankBattleMaster Spec_ChinaVehicleSeismicTank Tank_ChinaTankBattleMaster Tank_ChinaTankDragon Tank_ChinaTankECM Tank_ChinaTankEmperor Tank_ChinaTankGattling Tank_ChinaTankWarMaster Tank_ChinaReaperTank_Real ChinaTankBattleMaster ChinaTankDragon ChinaTankECM ChinaTankGattling ChinaTankOverlord Demo_GLATankMarauder Demo_GLATankScorpion Chem_GLATankMarauder Chem_GLATankScorpion GLATankCameleon GLATankMarauder GLATankScorpion Chem_GLAToxinTankDragon ToxicSupplyTruck



Posted by: ComradeGeneral 17 Jan 2017, 18:40

Tuesday update. Added the GLA spy/elite infantry unit. The Commando Worker.
He's armed and dangerous and knows how to use the sledge hammer to its full potential.
When he reaches vet 1 and beyond, he gains stealth.

His default weapon is the Trusty Sledgehammer. Short range and decent damage.
After years of practice, he has learned how to quietly bash someone's face in. The Stealth Hammer works like Burton's knife and works well when he gains stealth.
Constructing so many GLA buildings has given him great strength. His last weapon is 'Deconstruction.' It has extremely short range and is only practical against buildings or stationary units. He smashes a target with the hammer, dealing massive damage. Even with the buffed health on your Command Center, this weapon can still destroy it in four hits. The firing sound for this weapon is the topol detonation sound. It truly shows how strong he is.

The Commando Worker eyes his target from the mountains.


Landmines cannot stop him. No structure is safe.


Zeke asked for trains. I enjoyed this suggestion. <3

Posted by: Jet02 18 Jan 2017, 7:29

QUOTE (ComradeGeneral @ 18 Jan 2017, 1:40) *
Tuesday update. Added the GLA spy/elite infantry unit. The Commando Worker.
He's armed and dangerous and knows how to use the sledge hammer to its full potential.
When he reaches vet 1 and beyond, he gains stealth.

His default weapon is the Trusty Sledgehammer. Short range and decent damage.
After years of practice, he has learned how to quietly bash someone's face in. The Stealth Hammer works like Burton's knife and works well when he gains stealth.
Constructing so many GLA buildings has given him great strength. His last weapon is 'Deconstruction.' It has extremely short range and is only practical against buildings or stationary units. He smashes a target with the hammer, dealing massive damage. Even with the buffed health on your Command Center, this weapon can still destroy it in four hits. The firing sound for this weapon is the topol detonation sound. It truly shows how strong he is.


One PUNCH Man- arab edition


Edit: oops, wrong turban. Sorry lol

Eidt 2: how could i forget the pixelated sunglasses

Posted by: Zeke 18 Jan 2017, 16:20

QUOTE (ComradeGeneral @ 18 Jan 2017, 1:40) *
Zeke asked for trains. I enjoyed this suggestion. <3
*pic*




I like trains!

Posted by: ComradeGeneral 28 Jan 2017, 20:13

Coming soon. Murica!



Each USA faction has a slightly different mix of infantry here. Armor has Rangers instead of Marines.

Also a new type of Humvee for Superweapon General. These ones are normal ground Humvees. Some small changes to make them slightly better than a normal Humvee. They are also immune to EMP.
Alpha Humvees fly. Beta Humvees have to drive like normal cars.

Posted by: Jet02 29 Jan 2017, 2:20

Umm they use light machine guns...?

Posted by: Marakar 29 Jan 2017, 16:01

Different firing modes for Seals, one with mega machine gun maybe similar to Reaper Tank and other on constant fire/barrage of Burton Grenade Launcher projectiles?
biggrin.gif

Posted by: ComradeGeneral 2 Feb 2017, 20:03

Postponed the next update by a week. Thought of a couple ideas while at work that I still need to finish up.

Colonel Burton is now Conductor Burton. Replaced the EMP grenades from Superweapon's OICW upgrade with an Orbital Train marker. Launches a train from a space platform.




The falling sounds of the trains has also been replaced with the TrainRunningLoop too.

Also need to fix some small errors and stuff. 99% of the tooltips should display the proper things after this update as well.

Posted by: XoGamer 3 Feb 2017, 10:58

Omg why is this so beautiful..........

Do we need Shockwave for this then install this on top?

Also Infantry's Buildings should spawn like 20 minigunners

Posted by: ComradeGeneral 7 Feb 2017, 16:48

QUOTE (XoGamer @ 3 Feb 2017, 4:58) *
Omg why is this so beautiful..........

Do we need Shockwave for this then install this on top?

Also Infantry's Buildings should spawn like 20 minigunners


Yeah. Requires Shockwave v1.2, and then this .gib file over the normal Shockwave file.

The Infantry General Bunker used to create 8 Tank Hunters and 2 Mini-gunners when it was completed. Removed that because it was way too easy to spam bunkers and win...

Anyways, new update! More totally serious content!

Removed the Dropbox download link in my Signature. The ModDB page basically does the same thing only better.

Updated 99% of the tooltips/controlbars. I say 99% because I probably missed a couple.
Tooltips/controlbars should display the proper things now.

All USA factions:
Infantry Squad. It's a squad of infantry. Units in the squad vary slightly per faction (Not sure how I feel about the squad idea)
USA Armor Squad: Rangers, Javelins and Blue Arrows
Airforce Squad: Marines and Missile Defenders
Superweapon Squad: Marines, Missile Defenders and EMP Missile Defenders
Vanilla Squad: Marines and Missile Defenders
Lazer Squad: Marines and Laser Missile Defenders

The units of the squad have the same health as their respective units. It's cheaper to build a squad than it is to build the same number of units. However, the squad must stick together instead, limiting potential zoning.
Squad members are automagically replaced for free

USA Superweapon:
Alpha Humvees have an exhaust while moving
Beta Humvees: Stronger than a regular humvee, immune to EMP and has other perks. Available at the War Factory
Replaced EMP grenade launcher for Burton OICW
New Burton OICW is a flare marker that calls in an Orbital Train Strike
The falling whoosh sound of the Trains From God has been replaced with the TrainRuningLoop. (Not the firesound. The sound they make when they spawn and fall from the sky)

Tank General:
Fixed a couple issues with the Large Supply Truck
Transport Helix no longer creates Emperors when destroyed

China Nuke:
Fixed a small issue on the Supply Truck
Nuclear Artillery has been changed on levels 1 and 2 to compliment the 10:00 recharge time.
Level 1 and 2 have a lot more nuclear shells. Level 3 is still the ICBM drop.

Other Chinese factions:
Supply Trucks can drive in reverse now, but not Large Supply Trucks.

All GLA factions except Demo:
Rebels are cheaper and build much faster. They are still Rebels though, so this doesn't really change anything.

GLA Demo:
Nerfs to Demo Ambush. All 3 levels are now static demo trap creations.
Level 1: 10 Battlebus Demo Traps
Level 2: 10 Standard Demo Traps
Level 3: 8 Advanced Demo Traps (Since advanced traps leave behind normal traps, this is technically 16)
Topol can no longer pick up scrap for weapon upgrades. No more scumming scrap to fire 3 nukes quickly.
Topol reload increased to 120 seconds.


**********Generals Challenge Changes**********

Superweapon:
Very minor map changes. Added a couple extra guarding units and a Popup Patriot or two.

China Tank:
Fixed a small issue with using the V4 Paradrop.

China Nuke:
Lowered the War Fortress mountain
Removed 1 supply dock and added a few small piles instead
On Hard, some Oil Derricks will be removed
Fixed the intro. The nukes now fire.
Fixed the rest of the nukes. The nukes now fire when ready.
Removed the mountain in the top right corner; Added some more Tao base. Including a Research Plant and another Airfield.
Tao researches all the Nuke upgrades, including Autoloaders.
Buildings are upgraded with landmines.
Fixed and added some Science usage. (The AI seems kind of unfair with where it spawns the plane. Pretty sure I cant fix that.)
Basically doubled every attack wave. It gets pretty messy when the autoloading Nuke Cannons arrive.
Other small stuff.

Posted by: ComradeGeneral 17 Feb 2017, 23:58

I tried to make an Omega Aurora...




Since I am not good with bombs, later I ended up making a bomb that just freezes the entire game when it hits instead. I have no idea what I did, but I think I made an endless loop of bomb-ness. (I accidentally left a FireWeaponWhenDead module on the bomb, the death weapon is the Omega Aurora's weapon to drop said bomb.)

I guess that means it was truly omega.

My failures aside, the USA elite infantry unit will be the seal. Just like Red Alert 2. Can destroy endless infantry, and any structure in a single go.



He killed them all. But then a single tank ran him over because RA2.

Posted by: ComradeGeneral 21 Feb 2017, 2:16

The GLA Airforce is coming.

Armed with a machine gun for air to air combat. For ground targets, the pilot tosses grenades down at them, as seen here.
It's what I would expect from the GLA airforce too.



It is very slow compared to other aircraft, and flies lower as well. But the slow speed gives it more firing time at other air units.

Posted by: Jet02 21 Feb 2017, 8:27

That's so ww1?

I have a similar concept in mind.

Piston engined plane.

Light bomber.

Armed with 6 skydiving terrorists, plane itself is loaded with tonnes of explosives

Strong vs anything that doesn't fly/unfortunate enough to get caught in the explosion

Weak vs anti aircraft fire

Posted by: ComradeGeneral 23 Feb 2017, 1:03

QUOTE (Jet02 @ 21 Feb 2017, 2:27) *
Armed with 6 skydiving terrorists, plane itself is loaded with tonnes of explosives


I'll try that with the next GLA aircraft since it's going to be a high altitude plane. Them terrorists can get some serious air time.

Meanwhile, the Biplane becomes something out of a James Bond movie. The first ability paradrops a demo trap from the Biplane, it's... underwhelming.
However, the second ability might actually have some tactical value, if the rest of the mod wasn't total chaos. It is a manual eject button. The pilot (who is a terrorist), will sabotage his plane, creating an explosion, then jump out and parachute to the ground where he can fulfill his destiny! Vet 0 or Vet 3, you'll get one standard GLA issued Terrorist.

If you don't use the manual eject, he'll still escape and parachute like a USA Pilot when the plane is destroyed. I imagine it would have its uses, like flying over a mountain, ejecting, and blowing up your opponents dozer.



Posted by: Jet02 23 Feb 2017, 6:38

Aerial kebab

Finally.... someone who accepts my ideas.... i'm shedding tears of joy lol

Posted by: Jet02 23 Feb 2017, 8:07

Can you determine where the plane actually lands?

Posted by: Zeke 23 Feb 2017, 14:14

QUOTE (ComradeGeneral @ 23 Feb 2017, 8:03) *
Them terrorists can get some serious air time.



Posted by: Jet02 23 Feb 2017, 14:23

Lol which mod did you get that from?

Posted by: Zeke 23 Feb 2017, 14:44

QUOTE (Jet02 @ 23 Feb 2017, 21:23) *
Lol which mod did you get that from?


It's not from a mod, it's a public model

Posted by: Star_Abraham 23 Feb 2017, 23:56

This thread...


Posted by: M.P 24 Feb 2017, 0:03

QUOTE (Star_Abraham @ 24 Feb 2017, 2:26) *
This thread...


100% Legit real I8.gif

Posted by: Jet02 24 Feb 2017, 0:39

I think my fetish for planes has gone over the top.... In all of a sudden I'm seeing bird raptors on my screen. Should spend less time on the internet.

Posted by: ComradeGeneral 26 Feb 2017, 19:46

THEY WONT TAKE ME ALIVE!
Parachute not included.



A terrorist jumps out of the airplane and flies face first into the target.

Posted by: ComradeGeneral 1 Mar 2017, 21:54

Step 1: https://www.youtube.com/watch?v=4x6leDGV7gs

Step 2:


Step 3:

Posted by: {Lads}RikerZZZ 1 Mar 2017, 22:57

i love skydiving! biggrin.gif

Posted by: Star_Abraham 2 Mar 2017, 17:04

serious question: Is it possible to make a squad (think angry mobs or some of the Chinese units) enter a building? A vehicle?

Posted by: Skitt 2 Mar 2017, 17:06

nope

Posted by: SoraZ 2 Mar 2017, 17:25

QUOTE (Star_Abraham @ 2 Mar 2017, 17:04) *
serious question: Is it possible to make a squad (think angry mobs or some of the Chinese units) enter a building? A vehicle?

It's not possible. You could only order the squad base (i.e. the guy with the gun for Chinese weapon teams) into the building/vehicle, the others would always stay on foot. In fact, this is why weapon teams in ROTR cannot be transported; originally they were actually meant to until we found this out.

Posted by: ComradeGeneral 4 Mar 2017, 4:04

Enforcer Drone weapon ability + Particle Cannon.
This is disgusting, like this one actually went too far. Definitely need to tone this back a bit.







With this nonsense, a single beam can take out any structure from full health...

Posted by: Jet02 4 Mar 2017, 7:59

Legendary king raptor squadron. Think ace combat level legendary

Rank 5 gp

Raptors have offensive lasers instead of PDLs, missiles are replaced with proton torpedoes(?)

Spawn raptors upon destruction. Raptors spawn velociraptors upon destruction

Posted by: Jet02 4 Mar 2017, 8:00

Legendary king raptor squadron. Think ace combat level legendary

Rank 5 gp

Raptors have offensive lasers instead of PDLs, missiles are replaced with proton torpedoes(?)

Spawn raptors upon destruction. Raptors spawn velociraptors upon destruction

Sorry lol i've got a thing with planes

Posted by: Jet02 4 Mar 2017, 8:33

redundant post delete plz

Posted by: Jet02 4 Mar 2017, 9:09

On second thoughts, that should work out better in an rotr nonsense submod.

"Squadron x. Has exclusive access to heavily customized king raptors"

Has that mystical feel to it

The question is.... who's gonna make one?

Posted by: Zeke 4 Mar 2017, 10:58

QUOTE (ComradeGeneral @ 4 Mar 2017, 11:04) *
Enforcer Drone weapon ability + Particle Cannon.
This is disgusting, like this one actually went too far. Definitely need to tone this back a bit.

*pics*

With this nonsense, a single beam can take out any structure from full health...


What if, particle cannons left defences as they moved!

Either that, or revive the tomahawk storm and make the missiles spawn the turret drop turrets upon detonation.

Posted by: XoGamer 4 Mar 2017, 13:14

What if Hijackers could hijack and drive trains off the tracks and use them to run over stuff...

Posted by: ComradeGeneral 9 Mar 2017, 23:54

Political humor anyone?



Also there's a new version with stuff and a very broken Alexander challenge.

Posted by: Jet02 14 Mar 2017, 11:36

If you're planning to create something similar for rotr (amd i really hope you do) here's a suggestion(again)...

Arms dealer trucks
New ability: offer free soup to everyone in a given radius. Boosts friendly troop morale, disables all hostiles

Posted by: ComradeGeneral 21 Mar 2017, 20:10

QUOTE (Jet02 @ 14 Mar 2017, 6:36) *
If you're planning to create something similar for rotr (amd i really hope you do) here's a suggestion(again)...

Arms dealer trucks
New ability: offer free soup to everyone in a given radius. Boosts friendly troop morale, disables all hostiles


https://www.youtube.com/watch?v=zOpfsGrNvnk

Anyways, I haven't played ROTR in ages, I'll probably reinstall it at some point in the future and relearn everything. When that happens, the first thing will be to turn the Prop Blimp into a Chinese knockoff Kirov.

There's a new update out that does the most insane thing; It makes Sentry Drones useful.

Also, Im not sure if this is intentional, but my Hijacker stole a rebel bike and now he can't evac or do anything other than drive around. Working as intended?

Posted by: ComradeGeneral 24 Mar 2017, 4:30

QUOTE (Jet02 @ 14 Mar 2017, 6:36) *
Arms dealer trucks
New ability: offer free soup to everyone in a given radius. Boosts friendly troop morale, disables all hostiles


I lied, just added soup trucks to the GLA Convoy Truck that Kassad gets. It heals nearby soldiers with homemade meals, which makes them fight faster as well.

Also just did all of the Chinese elite infantry units. I was on a roll today.

The Officers are stealth when moving and firing, but deal low damage, and not stealth when taking damage or using an ability.
Nuke's variant gets the relevant upgrades and deals the most damage per shot when upgraded.


They get several abilities, some of which are slightly improved. Including the ability to plant a minefield because balance.



Using the old cluster mines texture because good times.

All the abilities have minimal range, but arm/fire extremely quickly, so you can drop a charge on something and run away to re-stealth.

Forgive my superweapon spam, I was fighting China Infantry... Post stats had him building over 2.5k units. Infantry General in this mod man... ludicrous I say!

Posted by: Jet02 25 Mar 2017, 8:01

Officers plant minefields personally because logic.

Posted by: XoGamer 27 Mar 2017, 18:19

Where is train trainable from train station

Oh shiet you can make the train station a civilian building so you can capture it and train trains biggrin.gif

Posted by: ComradeGeneral 4 Apr 2017, 19:34

A new challenger approaches!



It eats nukes for breakfast.



Also there's a bunch of other stuff but who cares about that stuff.

Posted by: XoGamer 4 Apr 2017, 20:11

why u do dis
russia does not go in china dat wrong

Posted by: {Lads}RikerZZZ 4 Apr 2017, 23:05

Black baslix next please

Posted by: SoraZ 5 Apr 2017, 2:30

If you want me to recolour the Golem, I'll gladly do it.

Posted by: ComradeGeneral 11 Apr 2017, 16:51

QUOTE (SoraZ @ 4 Apr 2017, 21:30) *
If you want me to recolour the Golem, I'll gladly do it.


Thanks, but not necessary.

Update 7 spoiler;
I told myself I was only going to add the Golem. What have I done. It even announces it to all players when you build it.

http://i.imgur.com/ww5TZFX.jpg

Posted by: XoGamer 12 Apr 2017, 17:50

Why Kirov has the Gattling Cannon upgrade tho biggrin.gif

Posted by: ComradeGeneral 12 Apr 2017, 21:37

QUOTE (XoGamer @ 12 Apr 2017, 12:50) *
Why Kirov has the Gattling Cannon upgrade tho biggrin.gif


It's the inferior superior Chinese copy of the Kirov. They modified a few things.
Also I couldn't get a nice Bomb-Dropper-Weapon to work, (It attacked vehicles just fine, but the blimp would idle above a structure and not do anything), so instead it drops short range wire-guided missiles right now instead because balance.

Posted by: ComradeGeneral 18 Apr 2017, 20:40

Since I did all the shenanigans to make a flak weapon with airborne scatter, decided to use it.
Added Flak Troopers, also Conscripts and Kirovs.
Basically an identity crisis mod now.
Command & Conquer Rise of the Red Alert Shockwave Hour 2: Romanov's Revenge.


Posted by: ComradeGeneral 2 May 2017, 19:22

It's time for a trainwreck update. Superweapon Burton can transform into Mecha Burton and fire the Giga Train Cannon. Get it, trainwreck update. I'm trash.

Stealth Workers can gain veterancy too. Also plant booby traps because why not.



Random shenanigan:

Posted by: {Lads}RikerZZZ 3 May 2017, 0:33

Giant buggy why?

Posted by: ComradeGeneral 4 May 2017, 20:45

QUOTE ({Lads}RikerZZZ @ 2 May 2017, 19:33) *
Giant buggy why?


All I see is a GLA Typhoon Class Submarine.

Posted by: SoraZ 5 May 2017, 8:01

If it's a sub it shouldn't have wheels tongue.gif

Posted by: ComradeGeneral 8 May 2017, 2:19

QUOTE (SoraZ @ 5 May 2017, 3:01) *
If it's a sub it shouldn't have wheels tongue.gif


How else is it gonna drive across the ocean floor hmm? :v



Maximum freedom!



I lost sadly. Turns out nothing can stand up to 4 China Tank Generals.

Posted by: {Lads}RikerZZZ 8 May 2017, 6:57

The snowmen do seem pretty op for that...

Posted by: ComradeGeneral 21 May 2017, 1:17

QUOTE ({Lads}RikerZZZ @ 8 May 2017, 1:57) *
The snowmen do seem pretty op for that...


Managed to beat it with Demo actually. I guess Demo is really broken hurhur.

Also new shenanigan update with a mega nuclear missile because balance.



Posted by: ComradeGeneral 13 Jun 2017, 21:39

I made a thing. It's like a V1 Strike + the Hyper Sonic Train/Cruise Missile strike. It's pretty serious as you can see.


Also it's been updated.

Posted by: adrianeyves 22 Jul 2017, 8:24

QUOTE (ComradeGeneral @ 17 Oct 2016, 3:31) *
USA is getting a new shenanigan building.
Frosty returns with a vengeance.









Yes, he does say everyone's favorite convoy truck line before you suicide with the button.
NEEEHAHAHAHAHA.

In much less exciting news, adding some sort of bad demo trap for stealth general. Think of one of those civilian barrels that explode, now make it very cheap, almost instant to build, and some more damage.


Ridiculous , idont know why ea kicked that model althought it was used in vgen

Posted by: adrianeyves 22 Jul 2017, 8:32

How About This One

I Called this Terror NUKE Fanatic

Where Giant terrorist explode Like Nuke



Want to Experience the Treat of it ? Play the - VanillaGeN Map http://www.cnclabs.com/forums/cnc_postst17329_Humanity-Last-Hope---Zombie-Map-Series.aspx - No MOD JUST INI.Made By Adriane(ME)

Posted by: MarioandmilesC&C 13 Aug 2017, 16:02

Shockwave Chaos Challenge Mode: http://www.youtube.com/playlist?list=PLEOka8837XuQF18j065An8D2fWH6a3y3Y

Since no one made a challenge about this addon
I decide to make my own also i just nerf the alexander challenge

Posted by: Zeke 13 Aug 2017, 16:36

QUOTE (MarioandmilesC&C @ 13 Aug 2017, 23:02) *
Since no one made a challenge about this addon


Actually, the latest version of the mod, which is in ModDB does have edited general's challenges. There are even new campaign missions.

Posted by: ComradeGeneral 16 Aug 2017, 2:23

I have been 'hard' at work making the 'best' challenges.



So I went cleaning through the giant maps folder and found this. I made it ages ago, but I guess I'm compelled to finish it eventually.
I am internally crying, but also excited.


Posted by: ComradeGeneral 5 Sep 2017, 1:29

Tuesday spoilers.


http://www.moddb.com/mods/operation-firestorm seems like a cool dude. He was nice and let me borrow something



It comes in base defense form too.

Posted by: Shiro 5 Sep 2017, 23:31

The madness continues av-7.gif

Posted by: Oldschool22 6 Oct 2017, 0:04

Is that a Jadgtiger i see?

Posted by: ComradeGeneral 6 Oct 2017, 21:08

QUOTE (Oldschool22 @ 5 Oct 2017, 19:04) *
Is that a Jadgtiger i see?


https://www.youtube.com/watch?v=bmSNMkOwWs8. But a Jadgtiger model would be awesome too.

Posted by: MarioandmilesC&C 12 Nov 2017, 9:54

https://youtu.be/bR8nDV7R2Y0

Posted by: ComradeGeneral 26 Dec 2017, 19:08

Karrrrrrrrrl, that kills people, Karrrrrrrrrrrrrrrrl.


Posted by: ComradeGeneral 14 Jul 2018, 0:20





Time well spent.

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