The Questions Thread, Q & A with the Developers! |
The Questions Thread, Q & A with the Developers! |
10 Jun 2009, 6:38
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#26
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Group: Members Posts: 18 Joined: 9 June 2009 From: North Carolina Member No.: 103 Shoopus mah Whoopus |
by "full-time" i mean working on it in their free time.
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10 Jun 2009, 8:02
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#27
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
The SWR Team does their work on their mods in their free time. It is their hobby. Making an amazing game that pleases us. Both ShockWave and Rise of the Reds.
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11 Jun 2009, 11:44
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#28
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I've just seen the new 4&5 part of the race to 1.5.
I have a few question for you: -In Screeshot number 7 we can see blocky things on the russian IFV, can you confirm that BMP-3 will get the reactive armor upgrade?On the other hand can you confirm that the airdropped BMD-4 won't get it,as we can see from screenshot n.9 (where there is a Kodiak ERA but a BMD-4 noERA)? -In screenshot numeber 1 (althought is named number 9) we can see a battlemaster with frontal blocky things, again, is that an ERA? -In screenshot number 5 (named 4) we can see two overlord upgrade, on the first on the right we can see bunker windows even on the typical overlord slide that is usually right after the little radar in the center, this makes me thing that the bunker now goes right on the center of this big vehicle leading to the end of the unresolved old problem of the Bukerlord (bunker on the back,less range for the tank hunter to destroy the incoming enemy forces. can you confirm this? If my thoughts are right, you are doing a perfect job at implementing new strategic an tactic feature and futher enhancing the gameplay of Rotr. Actually even if i'm wrong, because you are doing more that EA can do with less actually, something like what they are capable in Blizzard, more depth keeping the game enjoyable and simple. This post has been edited by katmoda12: 11 Jun 2009, 11:51 |
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11 Jun 2009, 11:58
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#29
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
The SWR Team does their work on their mods in their free time. It is their hobby. Making an amazing game that pleases us. ShockWave / WarGames / Generals Classic and Rise of the Reds. fixed -------------------- |
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11 Jun 2009, 16:05
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#30
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
I've just seen the new 4&5 part of the race to 1.5. I have a few question for you: -In Screeshot number 7 we can see blocky things on the russian IFV, can you confirm that BMP-3 will get the reactive armor upgrade?On the other hand can you confirm that the airdropped BMD-4 won't get it,as we can see from screenshot n.9 (where there is a Kodiak ERA but a BMD-4 noERA)? -In screenshot numeber 1 (althought is named number 9) we can see a battlemaster with frontal blocky things, again, is that an ERA? -In screenshot number 5 (named 4) we can see two overlord upgrade, on the first on the right we can see bunker windows even on the typical overlord slide that is usually right after the little radar in the center, this makes me thing that the bunker now goes right on the center of this big vehicle leading to the end of the unresolved old problem of the Bukerlord (bunker on the back,less range for the tank hunter to destroy the incoming enemy forces. can you confirm this? If my thoughts are right, you are doing a perfect job at implementing new strategic an tactic feature and futher enhancing the gameplay of Rotr. Actually even if i'm wrong, because you are doing more that EA can do with less actually, something like what they are capable in Blizzard, more depth keeping the game enjoyable and simple.
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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11 Jun 2009, 18:22
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#31
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
Yes, I saw the Bunkerlord had some extra armor on the tank skirts. Fits well with the bunker. |
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12 Jun 2009, 13:30
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#32
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Group: Members Posts: 15 Joined: 11 June 2009 Member No.: 126 |
This isn't exactly a question about the mod but this threads rules.
QUOTE "Be moderate on the "Will unit X will be in this mod?" questions. We consider this as "fishing" for information, this will directly result in your first and final strike. If offense is executed multiple times you may lose the privilege of having access to this forum. The Fallout Studios forum rules apply to here as well. Please refer to the forum rules for more information. We are watching." I am confused on multiple levels about this perhaps you can clarify some things in detail. QUOTE "We consider this as "fishing" for information" The only reason we ask questions -is- for information so this being in a question and answer thread makes absolutely no sense. Chances are that can removed, and the rule will still be valid. QUOTE "Be moderate on the "Will unit X will be in this mod?" questions." and QUOTE "this will directly result in your first and final strike." These two conflict each other you can't be moderate if you can't ask at all since you get a warning your only one. As such this confuses me. As a bonus maybe you can tell me how this question would be considered against the rules according to the above rule stated. (Noted I'm not asking for the actual answer) "Do you have a general idea how much the ICBM will cost for the TOPOL M1?" Is it because it's to specific? I'm not entirely sure since it is not a "Will unit X will be in this mod?" question so I don't know if the rule still applies. And if it does perhaps you can clarify in rules listed. Who knows, is this a valid question? And another note: QUOTE "The Fallout Studios forum rules apply to here as well." The Fallout Studios thread also says that. Shouldn't that be edited? Thank you for your time dude. This post has been edited by Numbers: 12 Jun 2009, 13:41 |
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12 Jun 2009, 13:49
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#33
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Thank you for calling attention to these facts, Numbers. I have temporarily unapproved the topic until these errors are rectified.
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12 Jun 2009, 14:47
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#34
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
A question I asked at Fallout Studios,
Is it possible to have a list of the vZH units that will definitely not appear in ROTR? -------------------- |
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12 Jun 2009, 14:58
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#35
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
A few questions :
1. For 1.5 - will there be new units/structures for Russia, USA and China that have not been released to the public yet ? 2. Since the Assault Humvee has been scrapped, would it be possible to add it in the dev, so that people might add it to the usa warfactory ? 3. Not for 1.5 specificly - since the firebase has the new tier system will it : a. Gain an additional module except the artillery cannon ( simple y/n ). b. will it get a new model ? 4. Will the Topol be in 1.5 ( as it was specified that some of the general specific models released won't be added to this release )? 5. Will there be new weapon systems FX and overall new FX in 1.5 ( like improved old weapon effects and additional new weapons effects ? ), except for reused ZH stuff ? 6. For 1.5 - will we see additional Tech Buildings ? |
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12 Jun 2009, 15:28
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#36
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
A few questions : 1. For 1.5 - will there be new units/structures for Russia, USA and China that have not been released to the public yet ? 2. Since the Assault Humvee has been scrapped, would it be possible to add it in the dev, so that people might add it to the usa warfactory ? 3. Not for 1.5 specificly - since the firebase has the new tier system will it : a. Gain an additional module except the artillery cannon ( simple y/n ). b. will it get a new model ? 4. Will the Topol be in 1.5 ( as it was specified that some of the general specific models released won't be added to this release )? 5. Will there be new weapon systems FX and overall new FX in 1.5 ( like improved old weapon effects and additional new weapons effects ? ), except for reused ZH stuff ? 6. For 1.5 - will we see additional Tech Buildings ? 2. The texture to the Assault Humvee was lost and probably won't be remade. So I don't think it'll be included, certainly not in this version 3a. No 3b. I'm pretty sure it's a slightly updated model. 4. It's been stated before that it's only going to become available when the generals become available in version 2.0 5. Well, there are new weapons, and the effects accompanying said new weapons. Whether or not they are truly new FX is not something I would be able to differenciate. (like the surveillance missile trail and the T-64 munitions trail. I guess the Han's weapon.... oh, well, you'll have to wait and see. ) Can't answer the other questions, under penalty of death by cheese-grater. You'll know the answer pretty darn soon anyhow. -------------------- |
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12 Jun 2009, 17:52
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#37
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Group: Members Posts: 14 Joined: 8 June 2009 Member No.: 92 |
It would be cool to see BTR-90
like its changing BMP-3 when you choosed one of generals powers Specifications - can swim , infatry 8 ppl , soldiers can shoot from it anyway Are you going to remodel EVERYTING ? |
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12 Jun 2009, 20:34
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#38
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
Only the things we feel aren't up to the standards of the new models. Fortunately for you, there's a lot.
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12 Jun 2009, 23:30
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#39
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Group: Members Posts: 14 Joined: 8 June 2009 Member No.: 92 |
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13 Jun 2009, 3:29
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#40
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I have a question on the brand new rusiian blackout node.
-This structure works like Kassad's radar jammer upgrade?Does it shroud an area with black shroud? -How it works in interaction with instant intelligence power like spy satellite(spy satellite reveal and than the area became again shrouded)? -How it works with permanent intelligence power like satellite hack I (the shroud prevent the chinese power over the CC or it is overrun)? -this shrouded area prevent the utilization of general power like bombardment or even superweapon until it is uncovered? Thanks for your patience P.S.: i've became so addicted to daily updates that stopping like that, with no warning, after the part 4&5 it is indeed really unpolite and rude.On top of that you have announced a realease soon, with no date, you really are bloody B. |
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13 Jun 2009, 3:57
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#41
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I have a question on the brand new rusiian blackout node. -This structure works like Kassad's radar jammer upgrade?Does it shroud an area with black shroud? -How it works in interaction with instant intelligence power like spy satellite(spy satellite reveal and than the area became again shrouded)? -How it works with permanent intelligence power like satellite hack I (the shroud prevent the chinese power over the CC or it is overrun)? -this shrouded area prevent the utilization of general power like bombardment or even superweapon until it is uncovered? Thanks for your patience P.S.: i've became so addicted to daily updates that stopping like that, with no warning, after the part 4&5 it is indeed really unpolite and rude.On top of that you have announced a realease soon, with no date, you really are bloody B. I can imagine that'll come into the "wait and see" department. -------------------- |
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13 Jun 2009, 5:09
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#42
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
Correctomundo.
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14 Jun 2009, 15:31
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#43
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
do the new gattling cannonns fire bullets or flak cannons?
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14 Jun 2009, 16:03
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#44
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
The targeting piece on the gattling cannon does it act like the beetle targetting computer like in SW??
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14 Jun 2009, 16:11
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#45
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
do the new gattling cannonns fire bullets or flak cannons? No. The targeting piece on the gattling cannon does it act like the beetle targetting computer like in SW?? No. -------------------- |
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14 Jun 2009, 16:33
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#46
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Group: Members Posts: 85 Joined: 7 June 2009 From: The Netherlands Member No.: 70 Paladin of Steel |
Will the unexplained "lag" phenomena be fixed in the next release?
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14 Jun 2009, 16:35
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#47
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Will the unexplained "lag" phenomena be fixed in the next release? I would think that your well enough informed to know that this is a unfixable thing. It has been around since ZH and has to do with bad pathfinding. -------------------- |
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14 Jun 2009, 16:53
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#48
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Group: Members Posts: 147 Joined: 7 June 2009 From: Antwerp Member No.: 61 heehoohaa |
... especially when there's bridges on the map
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14 Jun 2009, 17:19
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#49
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What is love? Group: Members Posts: 11 Joined: 14 June 2009 From: England my boi. Member No.: 147 It's not me, it's you.. |
So when do you guys create some official campaigns for ROTR? I'd think it'd be a low priority, but do you guys know what you'll do with it yet?
-------------------- Yup, that's me. |
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14 Jun 2009, 21:29
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#50
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
Wait they dont fire bullets either? then what they fire? -------------------- |
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