Red Alert: A Path Beyond |
Red Alert: A Path Beyond |
25 Jan 2016, 15:12
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#1
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Hey Everyone! Many of you know me for being active in the ROTR community and working on Shockwave. What some of you do not know however is that I also work with a community of people who build mods for the w3d engine, specifically the one used by Renegade.
We very recently had a major release of Red Alert: A Path Beyond (Red Alert 1 converted to an FPS essentially), which recently split over from another community (kind-of like how SWR split from Fallout all those years ago). I know some people here play these mods already, but for those of you who do not, here is a quick feature list. QUOTE
And a trailer: If you all wish to download and play a few games (you may see me in-game occasionally too!), then click on this download link and download our very handy launcher. And did I mention it is 100% FREE AND STANDALONE? This post has been edited by Generalcamo: 25 Jan 2016, 17:13 |
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14 Dec 2016, 20:48
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#2
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Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
As far as am I aware, if your machine can run Generals then you'll run this. It's still based on Renegade's W3D so it's unlikely to be anything too demanding. The newer graphics are shiny but many improvements were done on the backend and the maps are properly optimised and ViS enabled this time around. Give it a try!
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Lo-Fi Version | Time is now: 27 April 2024 - 14:36 |