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Best tactic VS human ECA player?
BLGMGL
post 16 Mar 2017, 12:19
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Hi there,

It's been a while since my last visits. Anyway, I've recently started playing ROTR again and found quite difficult to fight against ECA in PVP mode.

Anyone, have ideas to share about how to fight against heavily guarded and well map presented ECA (light and heavy AA, Long range artilleries that are out of reach by conventional weapons) as USA and Russia, of course, assuming that their electricity is heavily protected as well.

Any non-standard ideas besides using just a brute spam force (which is again, sometimes, a waste of money)?

I've just seen videos of @(USA)Bruce (may be not all of them) where's he's playing against ECA unsuccessfully. So, is it just USA that is weak against ECA?

This post has been edited by BLGMGL: 16 Mar 2017, 12:33
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Zion
post 16 Mar 2017, 13:50
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Just keep playing eca
most likely the opponent is a higher skill level, cuz eca is hard to win with..
So u need to get ur skills up..

That's why ur loosing you are letting eca bunker in, and that's how u win as eca.. u need to keep constant pressure and keep eca from getting stronger, until you find that weak spot

if u watched the bruce video from doomhammer, there is another video of me fighting an eca as usa and winning, so watch that one tongue.gif its a recent one i think
but watching aint gana help ya much

getting better at pvp is all about loosing to good players, winning doesn't improve your game much unless u are playing an evenly matched player, just watch your loosing replays, and see where u lost

This post has been edited by Zion: 16 Mar 2017, 13:54
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Mizo
post 16 Mar 2017, 18:22
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To figure out how to fight against a faction, the really best way to do it is to play as said faction and realize its limitations.

In the matchup against ECA, 3 factors come to mind :

- Map
- ECA's strat openning.
- Your goal.

Maps that often have 3 lanes , are easier for ECA to play on compared to maps that are completely open ( Lagoon vs Forgotten Forest) . Supply distances also matter, playing ECA on maps like Dust Devil against fast factions is often a very unfavorable matchup to them. Try pickig different types of maps and fighting the same opponents on those unfavorable maps.

If ECA starts with a warfactory then you should be expecting harass early on, followed by a faster tech rush. It's very possible to see tigers flying around very early on. This oppening does leave ECA with only 2 dozers to play with, which loosens up their grip on the map usually.

If an ECA is openning up with 3 dozers, then assume that he's going to have a stronger map grip. If you're USA then you can relax alittle bit since any early harass from this openning is rather too inefficent ( bloodhound and 2 felins hunting an osprey is rather too expensive). China wouldn't worry as much, meaning that the 2 factions that should keep their guard up is Russia and GLA , for supply protection against an early bloodhound. Rest assure that if you manage to fend it off, ECA cant really do much other than that.

Always have some AA with you to fend off tigers, around your base , supplies and army. A mix between T0 infantry AA and light AA vehicles is often optimal. If tigers reaching critical mass, then tech up to tier 2 to get the heavy AA up.

Other than tiger harass, there isn't really much ECA can do besides their usual basr crawling. Keep your senses up, the moment you hear a howitzer shot, your eyes on the marker and your finger on the "X" hotkey, to scatter your units away from the bombardments. Keep in mind that the more howitzer shells easted , the more room you have for your artillery to demolish ECA's defense lines without retaliation.

If ECA go ground units, other than pandurs ( OP unit) there really isn't anything you should fear.

Ofcourse keep your scouts around the map, to see any 'unexpected attack" . Alwayd have some heavy anti infantry units to counter a Mechanized Batallion attack.

When attacking a defense line, you want to do 2 things, habe combined arms as well as focusing on a specifix type of defense. ECA's defenses are specialized, meaning if you wipe 1 type of defense from the position, then thst position is pretty much yours.

For example, mixing alot of basic infantry with your tanks and focusing on either guard towers or Fortifications/Gun turrents. When one of those are removed, move back the units that are weak against the remaining defenses , and just slaughter the rest with the ones that hardcounters their remaining emplacements ( moving tanks behind after killing guard towers and letting your infantry take care of the rest). This lets you minimize your losses and assure you that the position is heavily weakened incase a second attack is needed.

I'll list some opennigs that will always criple ECA:

Russia

The easiest matchup for them. You have so many ways to make ECA live in hell. For one, pick Recovery GP, it is probably the most overpowered ability in the game as it lets you revive your high stat units without any cost, and to keep the pressure up from the get go.

You can push any defensive position from tier 1. Mass conscripts from multiple barracks, a couple of kodiaks and tungaskas, an MTP will break most fortification-heavy positions. If ECA uses gun turrents to fend off your tanks, then build Buratinos. Fun fact , they outrange gun turrets, ( if they derped, the use smokes, fire a full bairrage then go back, rinse and repeat). Really , use Buratinos with any tank force you build. They are better at breaking defensive lines that Gorgons ( Mstas ). Whenever you preform infantry tank attacks, use smokes 1 by 1 to outrun the defense line ( this is kinda broken since you can get ECA defenses stuck on a loop being distracted and forcing the other player to over-exert in micro which 9/10 he won't be able to do it due to the ridiculous demand in single clicks on the defenses to target enemy armies constantly)

2 Grumbles will deny ECA their entire airforce. If the game didnt end by then, spam sentinels, infantry, Mstas and secondary economy to end it.

You can always get topols to delete defense lines or preform economy harass. Or just go Goliath Hind/hellion spam.

Coilguns work very well too. All in all Russia has an eady time in this matchup.


China

China is the second easiest faction to use vs ECA, they have very similar combined arms capabilities as Russia with the exception of the fact they can field tier 1 artillery. This means ECA have absolutely no counters to this besides either sacrificing expensive leopards, suiciding tigers or using harriers, which is easy to counter given the tools China has, like Mig interceptors and ECM Tanks)

Volunteers are defualt now, meaning having 5 of them will allow you to overrun most expansions ( since expansions usually only have 1-2 guardtowers). Mix them up with your battlemasters, galting tanks and whatever you want to be creative with.

You can also go for a dragon tank assualt. Bring 3 Dragon tanks, Firewall any defense line and I guarantee it's gonna melt unless it's overivested ( meaning that the flank is alot more open).

Really the only danger you are facing is the airforce, which can be countered by migs. Lets not forget about the fact you own 3 Very high area damage abilities , the Napalm bombings, the parabombs, and the nuclear missile. Use them to constantly take out ECa's economy and you've pretty much sealed the game.


USA


USA's matchuo for ECA had been made alot easier thanks to enforcers, who have the same damage as an upgraded inferno with blacknapalm preformig firestorms. However with USA you gotta abuse the fact that your factions is good on all fields of the battle ( while not being excellent in any). Mix up your stuff and always exploit ECA's weakness which is their overspecialized defenses and immobility ( though the Pandur/gepard rush currently breaks stuff for them, aside from Marakar I have not seen anyone consistently countering the rush). Abuse the fact that you have to force ECA to also spebd on stealth detection everywhere to avoid stealth comanche/Burton or nighthawks.

If ECA managed to fortify then you didn't abuse their defense weakness enough.


GLA


This can either be a very easy matchup, or one of the hardest ones vs ECA. Just like any other faction fighting GLA, you need to end the game quickly or gain the upperhand. If you dont manage to do that , then you're dead.



Conclusion :

All of this is based on 1v1. ECA is only a strong faction in the mid % highish skill levels, but any higher than that and they become a joke faction as their gameplay becomes very limited (Bunker , Bunker and more Bunker, what's a Leopard?). I suggest playing with ECA for a while as Xeres stated, so that you learn their numerous limitations, and then start owning other ECA plebs from there on out tongue.gif

This post has been edited by Mizo: 16 Mar 2017, 18:29


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Zion
post 19 Mar 2017, 16:05
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I dont think eca is as bad as mizo mentioned, you need to know what you are doing vs a high level player, but eca has the best expansion capabilities due to its good defenses, once you establish your map control, winning the game is a matter or experience..
The main problem is the map, eca win/loss can depend heavily on the map it self.
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Mizo
post 19 Mar 2017, 16:42
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They're not bad in team games ( infact theyre very good at support).

In 1v1s though, as you approach higher level play things become tricky, and with the tools they have , ECA players really have 1 playstle left for them to use. They're just too different of a faction to play as/against, and doesn't really fit with the conventional tactics of this game ( I.E Harassing/Offensive play/Flanking ect..). The lack of tactical approaches is mainly due to the fact that ECA is the least bloated faction ( sorta) compared to the other 4 when it comes to the stuff they own from the 3 generals ( each who excel in their respective playstyles) , while other factions own more of the aforementioned assets such as China and Russia as general examples. That's something that's pretty much agreed upon by high level players specifically the ones in the tester team ( RIkerz, Knjaz, Marakar, Bruce, Xattus, Aziz)

Other issues arise from smaller nitpicks, or specific problems, such as gun turrents being underpowered during the tier 1 stage. (A unique defense from the defenisve general with 230 range at the start , 270 range post upgrade, that gets outranged by other generic defenses like stinger sites, patriots and RPG Towers) or the fact that Russia has the easiest time against ECA due to the fact that Buratinos outrange Gun turrents and Fortifications at tier 1, while being very effective against structures , essentially being an anti-garriosn/Anti-infantry and an artillery unit at the same time. Pandurs tier 0 is also causing some issues in specific matchups, and might need to be reverted back to tier 1.

But aside of the smaller nitpicks, most issues depend on the map pick, and in 1v1s it will all boils down to picking either an open map or a map with far away secondary supplies, both can really work against them if ECA is being troublesome.



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Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
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