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A Question for Testers, Do testers experiment with INI files as part of testing?
Jakato
post 12 Feb 2018, 14:16
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I've noted that a few testers know their way around INI files. I'm beginning to wonder if you need to know your way around the INI files as one condition of being a tester. It would be useful from a efficiency perspective if a tester can think "the Leopard needs a little bit more damage" and then try the extra damage straight away without waiting on the devs. This lets you explore ideas before making all the other testers devote time to your idea.

I'm guessing another condition of the testing is knowing what RotR is meant to be and what it is meant to become. This would make sure that solutions to gameplay and balance problems don't corrupt the "essence" of RotR.
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