It took me an embarrasingly long time to realize how stupid it was to have one massive unit blob attack a base. Once the AA has shot down the aircraft it runs right at the Attack Move/Guard point and gets slaughtered. The support units are worse, usually ending up leading the blob. Now I break down my units into "divisions" that have specialized roles so I can minimize the micromanagement needed in PvE games.
Russia
Base Breaker (doubles as defensive force)
5 x Sentinel (with Warden Missiles)
4 x Msta
Artillery Division
9 x Msta
USA
Base Breaker
6 x Paladin
3 x Tomahawk Launcher
Anti-Aircraft
9 x Chaparral
Precision Air Strike
2 x Nighthawk
ECA
Base Breaker
6 or 9 x Leopard
3 x Mortar Track
Anti-Aircraft
6 x Wotan
3 x Gepard Flakpanzer
China
Base Breaker
5 x Overlord (With gattling turret)
4 x Inferno Cannon
In early game I tend to put individual helicopters in a group and send them to my secondary supplies (which the AI attacks as the closest threat). This lets me easily recall my helicopters to protect my base.
Feel free to add your attack groups you usually deploy for various factions.
x9 Patriots?
What the hell are you hunting?
Also your lack of anti infantry weapons disturb me
Only 2 nighthawks+3 tommahawks?
Which AI is this? Im not a PVE guy what so ever but this seems very small or the numbers very few to do any real damage even with superb micro
China: 8-16 Hopper Tanks, 2 Troop Crawlers, 4 Gattling Tanks, 4 Battlemasters
lol I would to see a group of hijackers taking over all your sentinels.
45-50 Workers would overwhelm any base.
Or 40-50 Opsreys? xD
na im joking i prefer use nighthawks against those turtle ECA defenses
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