Posted by: M.P 28 Oct 2017, 13:34
Hello everyone and welcome to part 2 of our Ogre Update series
If you remember a long
looong time ago, in an http://forums.swr-productions.com/index.php?showtopic=10269 far
faaar away (presumably filled with dead Photobucket links that Zeke cba to fix), we mentioned that we're scrapping sub-factions.
Because of this we're implementing a new system in the form of Module Upgrades, that way, you can still customize your army
and pretend that there are still sub-factions in the mod.
Modules are divided into 3 categories: Assault, Defense, and Support. Assault Modules give offense related upgrades like stronger guns or more guns, Defense Modules focus on armor and survivability, and Support Modules will either give your units new abilities that will help them perform their tasks better, or give them an entirely different role. Every unit can choose between 2 out of the three module types, however there are special units that can choose from all three module types. Modules are permanent and therefore cannot be changed, so choose wisely.
In this update we will be showing some of those module upgrades, starting with the good old http://www.moddb.com/mods/deep-impact/images/wea-taurus-mbt#imagebox!
WEA Taurus Modules The Taurus gets 2 modules, an Assault Module that changes its cannon into a
coyolgun and also gives it missile pods because why not, and a Defense Module at gives increased speed and durability.
Next up, we have the
Centurion Ymir Cryo Tank!
WEA Ymir Cryo Tank Getting a new name and also a visual upgrade, the Ymir is more than ready to
kick some ice. The Ymir also now has a nice visual upgrade when
[REDACTED] has been researched from the
[TOP SECRET]. Oh wait, you guys don't know about those yet ... Well, hopefully the security system was able to deal with that. Anyway,
moving on!Like the Taurus the Ymir can choose between an Assault Module and a Defense Module:
Its Assault Module gives the Ymir the ability to launch Cryo Mine Missiles, that burrow into the ground and freeze targets when enemies get close, while its Defense Module that also gives it increased speed and armor.
Well this is it for our update this month. We hope you enjoyed it. Stay tuned for our future updates.
http://deepimpact.swr-productions.com/ http://forums.swr-productions.com/index.php?act=idx https://www.facebook.com/CnCDeepImpact
Posted by: jl319 28 Oct 2017, 15:29
I didn't know this was still alive, but I think I know which side I'll be playing if and when it comes out, if I'm still playing Generals ZH by that time
Posted by: Omeka88 14 Jan 2018, 16:18
can't wait to see a Beta\demo of this mod , so far im alredi HIPE for it