Hi everyone,
I spent the last month creating a new tool for ZH modders. It's a FX & ParticleSystem editor.
It's basically the Generals particle engine completely re-created in Java. It uses Java3D for rendering so the performance might not be all that great, but chances are if your FX makes it lag it has too many particles anyway ;-) (Exception: Streak particles are kinda slow at the moment)
I wrote up a documentation which is included in the archive:
I'll keep this tool updated at this dropbox location:
https://www.dropbox.com/sh/h6psw10k6l5370q/AACEju9NoYXDBoF9b5xnxVRka?dl=0
Edit: New Link: https://www.dropbox.com/sh/h6psw10k6l5370q/AACEju9NoYXDBoF9b5xnxVRka?dl=0
Or grab the file here:https://www.dropbox.com/sh/pbuf0lo7y3d8afz/AAAKi5XcXcYSAg5y-VyuuKqua?dl=0</a>
Alternate download link (outdated):
https://app.box.com/s/z65v2xit58rx9dj0qzi7r8kp5y9xtii2
NOTE: If you have a 32bit system, you need to add the contents (4 dll files) of this archive in the ParticleEditor folder (overwrite 1 existing dll)
https://app.box.com/s/12yoyr4p63em9g0tq1g2yiflnfxwquwk
Screenshot:
If you're interested in the source code, let me know.
If you've ever looked at the OFS codes, you'll know what to expect ;-)
I saw you putting a lot of effort in making this tool. I must say you've done a brilliant job. It certainly will help modders.
That is something amazing, and you deserve full commendations for your efforts
Ah, you also need to install Java3D for this. I'd mention that in the readme, took me some googling to find out why it crashed on me on first launch.
EDIT: it asks for a j3dcore-ogl-chk library. O_o
EDIT2: Got it working with the https://java3d.java.net/binary-builds.html windows-i586 build, amd64 seems to only have a single file and missing three others.
EDIT3: An angle setup by using text fields would be really nice besides the right-click settings.
Looks sexy :v
I might try recreating the particle editor in c#/c++ as I've used java past few years and I'm sick of it :V
Great job on it again. Should help easily debug particles without the need to start the game and screw around with it.
Does it produce OPTIMIZED non laggin ParticleSystem.ini? XD
@Stalker: I was testing that on a 64bit system. My Java could be strict-32bit however though. The program really looks good however.
10/10 managed to make infinitely lasting rainbow puke in +- 5 minutes.
Your application looks good too Stalker, more advanced them mine, feel myself a rookie now..
I am sad that my request for camera settings went overlooked however... with that, this could even be a generic modder tool and not strictly limited to Generals.
I'm afraid the project is pretty much on hold right now.
My free time has been rather limited the last few months and I realised that I'd rather put development time into my mod instead.
Sadly there are still a lot of bugs left and missing features that I'd love to add.
It sucks that I can't really finish this right now, but I just can't justify spending any more time on this at the moment.
The code is on https://github.com/Andreas-W/ParticleEditor, but tbh it's kind of a mess.
EDIT: I added a few bugfixes a few weeks ago. Gonna update the dropbox.
All i Can Say is Great Job
Great work Stalker! Once all major bugs will get squashed I can easily see your program as the standard for creating particles
Thanks. Nice to see you here.
I'm not sure there are many people left who create particles though
Well I hope that new means to ease the work will breathe new air in the modding community lungs, surely it picked up my interest ^^
I've been looking everywhere for a tool like this. Thank you so much for creating it, and making it available to the community.
I've always made my own textures and particle systems, but it can get very tiring testing them only in-game.
If there are people still modding, I can put together a pack of custom textures I've made over time.
Like custom smoke textures, explosions, flares, fire, etc.
How to import the textures and edit them? I have set the preference.
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