Shell map and 2.0 idea, this is going to be a lot of work! |
Shell map and 2.0 idea, this is going to be a lot of work! |
27 Aug 2009, 0:35
Post
#1
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
OK i have been thinking for a little bit about what the 2.0 shell map going to look like with 5 sides all to fit in to one "map" then it hit me! (and i got a boo boo from the hit....ouch! )
5 side.... 5 maps! this is more for 2.0 idea becuase it will be one hell of a lot of work. and no need for all running up visions. .... after a random nub asked this question: QUOTE the "shell map" is just a vidoe in the back ground or is it that the game loads up a map and plays it out in the back ground? and replyed QUOTE It is a scripted map loaded by the game. this got me thinking! if Hunter does the voodoo he do so well when it comes to shellmap. we going to get some realy good shellmaps but how will u get to see them all.... (note: i dont have RotR on my PC ATM need to re-download it) idea 1 ok maybe some where on the menu screen. a plan star u click on and 5 coloured star shows up and u click on the side u want to watch. it closes back to the menu and u have to restart the game before the new shell map starts up. or a better idea Idea 2 (NOTE: thats meant to be restarted [Massey = bad english]) This one more or less needs no explan. so..... ur not getting one Granted that Either...eIther plan will take one hell of lot of time to make work. if the RotR team did think this is a good idea. but then again just a random idea but any way.... TY for ur time! Massey -------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
27 Aug 2009, 0:37
Post
#2
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
It's not a bad idea, I'm sure you could add options like Quick Launch to select shellmaps too.
I would expect the final shellmap would just be one huge skirmish. -------------------- |
|
|
27 Aug 2009, 0:40
Post
#3
|
|
Group: Members Posts: 363 Joined: 16 June 2009 From: Irving, TX Member No.: 167 |
i like that idea and u could also change the theme of the menu as well for each faction the only prob is, can the SAGE engine do it?
|
|
|
27 Aug 2009, 2:14
Post
#4
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
SAGE cannot, HOWEVER the launcher can Just lots of work, but the effect were great.
|
|
|
27 Aug 2009, 2:15
Post
#5
|
|
Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Well, currently we're not accepting ideas at the moment, but I'll give you my two cents on this.
Even if it's codable, it's a big gimmick that likely needs a lot of coding and requires us to make five complex scripted maps (of which we all need to test for bugs and glitches. It in no-way effects gameplay and is simply eye-candy; I think the more productive thing is for us to do is make more skirmish maps as well as work on the campaign. This post has been edited by NergiZed: 27 Aug 2009, 2:16 -------------------- |
|
|
27 Aug 2009, 4:15
Post
#6
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Yeah, however if Massey were to do it (I have seen his parades, if those where not scripted I have no idea what they were), there would be no problem, right?
|
|
|
27 Aug 2009, 4:50
Post
#7
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Yeah, however if Massey were to do it (I have seen his parades, if those where not scripted I have no idea what they were), there would be no problem, right? Massey lined all the units up in-game and had them march past. That can't be used as a shellmap sadly. -------------------- |
|
|
27 Aug 2009, 5:19
Post
#8
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Ok, when I line up units and let them parade, they still walk onto the same point resulting in more a cone shape than a parade.
This post has been edited by KamuiK: 27 Aug 2009, 5:19 |
|
|
27 Aug 2009, 5:22
Post
#9
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Ok, when I line up units and let them parade, they still walk onto the same point resulting in more a cone shape than a parade. Ctrl + F = Formation, units stay same distance apart and move at the pace of the slowest. -------------------- |
|
|
27 Aug 2009, 5:56
Post
#10
|
|
The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
well, it's possible to do it through the launcher same as how no start units work in shockwave. Problem is you'll have to make 5 versions of the mod :/
-------------------- |
|
|
27 Aug 2009, 6:37
Post
#11
|
|
Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Ctrl + F = Formation, units stay same distance apart and move at the pace of the slowest. I didn't know that -------------------- |
|
|
27 Aug 2009, 8:22
Post
#12
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
You wouldn't imagine how much time, energy and - most importantly - nerves went into the CURRENT shell-map. Sure, it's awesome to look at but for something that is basically just an elaborate background image, there's no way in hell we're gonna do the same thing again FIVE TIMES. That's just overkill, and yet, the novelty of having five different shellmaps would quickly wear off as well. Plus, if we keep loading more and more ambitious ideas on our backs, the mod will be 'finished' around the time people play Command & Conquer 20...on friggin' Mars!
|
|
|
27 Aug 2009, 12:51
Post
#13
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
|
|
|
27 Aug 2009, 14:35
Post
#14
|
|
Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Looks like a good idea.
-------------------- |
|
|
27 Aug 2009, 17:16
Post
#15
|
|
Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Its an awesome idea but like overdose has said it would be a massive strain on the team plus i remember some one said back at FS that the guy who worked on the shellmap nearly became zombiefied. He put massive amounts of time into the shell map and worked like the clappers to get it finished.
|
|
|
27 Aug 2009, 20:22
Post
#16
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Maybe, Massey, you could put together a trailer showing different sides in action. Kinda like the ZH intro.
-------------------- |
|
|
27 Aug 2009, 22:42
Post
#17
|
|
Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Neither did I I just tried it and the whole control got assigned the bloody F character as you would have assigned a number :S. -------------------- |
|
|
27 Aug 2009, 22:45
Post
#18
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I just tried it and the whole control got assigned the bloody F character as you would have assigned a number :S. F = Formation (only works on groups of ground units) Number = Hotkey/Macro number. -------------------- |
|
|
27 Aug 2009, 23:28
Post
#19
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
Maybe, Massey, you could put together a trailer showing different sides in action. Kinda like the ZH intro. u read my mind.... the next big idea i had was to make the "intro" vidoe but only after i got the symbol. from some one that can make that. i even had a idea to follow the ZH like one. u how ZH sead: u thought the war was over! u were wrong! i was toying with: you tought that you took 1 step to closer to lasting peace...................now u take 5 step back! or 1 step to closer to lasting peace.........................5 step back! just some ideas im toying around with. Massey This post has been edited by Massey: 27 Aug 2009, 23:29 -------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
27 Aug 2009, 23:54
Post
#20
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
i even had a idea to follow the ZH like one. u how ZH sead: u thought the war was over! u were wrong! i was toying with: you tought that you took 1 step to closer to lasting peace...................now u take 5 step back! or 1 step to closer to lasting peace.........................5 step back! just some ideas im toying around with. Massey I'd suggest a no with the "5 steps back" part. Sounds too corny. But something like that would be cool. Something with the closing line "Now the attention of the world turned to Africa" maybe? -------------------- |
|
|
28 Aug 2009, 0:15
Post
#21
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
i too think it was a little corny...
"Now the attention of the world turned to Africa" RotR is fought in Euorpe, Africa and South American Union. to the best of my know how. so maybe it needs to be a little more general <---(hehe bad joke) Massey -------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
28 Aug 2009, 0:23
Post
#22
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
i too think it was a little corny... "Now the attention of the world turned to Africa" RotR is fought in Euorpe, Africa and South American Union. to the best of my know how. so maybe it needs to be a little more general <---(hehe bad joke) Massey Well that was just from the first paragraph of the Lore on the website. You can do as you wish -------------------- |
|
|
28 Aug 2009, 10:23
Post
#23
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
just a other random idea... maybe one map.... 5 camps (bases) With RotR team making maps now. maybe there be a realy good one for a 5 bases and the camera flying past all 5 watching all doing what they do best.... 1 vs 4
just a other random idea Massey -------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
28 Aug 2009, 11:32
Post
#24
|
|
Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
I have an idea about shellmap. I think it should show some new features from the mod. Here it is...
- Pathfinder is using binocular to overlook a plain from the edge of a water fall. Camera focuses on his back, viewing the plain. - Camera moves forward and rotates 180 degrees to show the waterfall and moves backward to the plain. - Some ECA and Russian units (tanks, vehicles, heli) rush toward each other and fight. - After some tank battle, the screen pans toward a town not too far away where Russian troops are pursuing ECA retreating infantries. - USA A10s fly in and attack the Russian troops. - USA light vehicles arrive and help the ECA. - GLA tunnel appears and start attacking the USA or the GLA can appear from a forest nearby. - Camera pans away toward the river nearby. There are some GLA defense. - Chinese amphibious and heli move in across the river and attack those GLA. - Chinese keeps attacking and GLA keeps reinforcing from tunnels. - Camera moves back to the tank battle plain. ECA and Russian keep fighting with various units. - Camera heads back toward the Pathfinder overlooking the tank battle plain. What do you think? Is there too much detail? -------------------- CASOJIN
|
|
|
28 Aug 2009, 13:32
Post
#25
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
i like it! need a little more ECA. but still nice
-------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
Lo-Fi Version | Time is now: 25 April 2024 - 12:57 |