restoring zero hour campaign, is it possible? |
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restoring zero hour campaign, is it possible? |
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#1
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![]() ![]() Group: Legend Posts: 73 Joined: 6 June 2009 Member No.: 29 Projects: ShockWave Tester ![]() |
Has anyone tried to restore the original Zero Hour campaign in Shockwave?
I know there are the custom singleplayer maps made by Peacekeep0r, however they have to be selected in the skirmish section and replace the vanilla factions with the generals. Personally i would love to replay the zero hour campaign with the vanilla shockwave factions, to get a nice single player use out of them in the mod. The generals i can play in the challenges. Is it as simple as changing the campaign entry in the Maps.ini? Or was the campaign removed because it wont work with the changed vanilla factions? -------------------- ![]() let's cap some screens |
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#2
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![]() The Forums American Hotshot Flyboy ![]() Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 ![]() |
Im not sure but I do remember a ROTR version of it thats quite buggy
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#3
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![]() ![]() Group: Legend Posts: 73 Joined: 6 June 2009 Member No.: 29 Projects: ShockWave Tester ![]() |
So, i'm currently in the process of reintroducing the campaigns into shockwave....including the generals campaign.
That will make 12 missions for each faction in total. I figured out, that it is possible with editing the campaign.ini and then i extracted the original mission maps from both generals and zero hour and placed them into the Maps folder within the Shockwave directory. To get the campaign dialog from the generals missions i had to extract the audio files from generals and then copy the campaign code from the speech.ini into the one from shockwave and it worked! the dialog prompts during the missions and you actually know what to do. Some maps seem to work flawlessly and others crash the game. for those that crash i actually use Peacekeep0rs custom campaign maps and then replace the units and factions in world builder to the vanilla factions. It's quite a bit of work but IMO worth is. The one thing i havent figured out is, how to prompt the mission intros which in the vanilla game play during the loading screens! Maybe someone here can help? It will take me some time to get the missions up and running, but if there is demand, i would post the files here. -------------------- ![]() let's cap some screens |
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#4
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![]() Group: Members Posts: 2 Joined: 9 June 2018 Member No.: 17813 ![]() |
11/10 want to try
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#5
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![]() Group: Members Posts: 31 Joined: 22 June 2018 Member No.: 17896 ![]() |
Same. It would be amazing to have a Shockwave version of the zero-hour missions.
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#6
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![]() ![]() Group: Legend Posts: 73 Joined: 6 June 2009 Member No.: 29 Projects: ShockWave Tester ![]() |
All right...i'll definitly upload the files here once i'm done.
I finished getting the entire GLA and USA campaign to work and am now working on the China campaign. I'm having a bit of a problem with the 5th generals mission "scorched earth" where you should recieve control over US B52 carpetbombers. The bombing power in vanilla generals is selectable via the China Airfield. It is in the map.ini defined however to get the AirField to work i have to rewrite the CommandSet which is rewritten in the map.ini to Shockwave standards and then tried adding the Command_Carpetbomb to slot 9. but it wont show up ingame. The rest of the map works fine. Since it is a part of this mission, i really want the carpet bomb ability to work. Anyone can explain to me how to allocate a random superpower to a structure like the USA Carpetbomb via the map.ini? Edit: Never mind, i figured it out....works perfectly now This post has been edited by WARthog: 21 Jun 2019, 7:07 -------------------- ![]() let's cap some screens |
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#7
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The FNG ![]() Group: Members Posts: 7 Joined: 23 January 2020 From: USA Member No.: 21187 ![]() |
Do it!!!
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Lo-Fi Version | Time is now: 28 May 2023 - 22:02 |